Hey guys, got a question, does anybody know if it's possible to remove some standard skills ? I would like to roleplay as for example enchantress with more of a wimpy build or like a really focused mage but I start with so many skills that I don't actually use that are just there to waste space on my monitor. Thanks in advance else at least I tried
Hey guys, got a question, does anybody know if it's possible to remove some standard skills ? I would like to roleplay as for example enchantress with more of a wimpy build or like a really focused mage but I start with so many skills that I don't actually use that are just there to waste space on my monitor. Thanks in advance else at least I tried
I haven't tried it, but I would assume that deleting them, or at least setting them to zero, in the save editor would work. No clue why you would care though sense they do nothing for you, but that is my advice for your issue anyway. Like I said, I don't know if it would break you save, but it's worth a shot.
We've added custom equipment upgrades! For each piece of equipment, there are various upgrades you can apply, with more to come - including upgrades for things like chastity cages and plugs and gags! For now it's the different armor pieces and melee weapons, and it has its own UI. We also added achievement popups, which differentiates ironman and regular achievement unlocks, and only pop when your profile doesn't already have the achievement.
We added art for the Demon King Cowgirl scene, as well as it and the Reverse Suspended Congress Art to battle, along with fixing a bug related to her sex CGs in battle. We also expanded one of her battle outcome scenes - the ouroboros scene. We updated the mini-encounter UI and added images to the Help menu to help tutorialize players new and old! We've also got some swanky new music revisions for the ghost and other "spooky" encounters.
On the backend we've added Java 17 support, though as long as you're running the application and you've downloaded the up-to-date jre folder we distribute it won't be necessary. We did some AI improvements and fixes, with more to come, and we made it much less likely in the future that saves will become incompatible.
With this weekly, I've gotten through a task list that I populated back in the beginning of the year with over a hundred tasks, and it feels amazing. The task list slowly shrank over the course of the year, occasionally growing back a bit as new tasks were discovered and voted on, particularly the new scenarios, but with the exception of a handful of feature survey items that I'll be working on now, I've gotten everything I planned to get done this year done, and then some, with the help and support of our new programming contractor, a few others, and, of course, you, our patrons. Your feedback and words of encouragement have been tremendous for ToA's continued growth, and we - I - want to thank you for it. But this is a weekly update, and we can talk more about that in the yearly review, so for now, without further ado, the weekly!
Next up we've got the Dark Knight Oral animation and the Werewolf on Catgirl scenario that's being worked on.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
We've added custom equipment upgrades! For each piece of equipment, there are various upgrades you can apply, with more to come - including upgrades for things like chastity cages and plugs and gags! For now it's the different armor pieces and melee weapons, and it has its own UI. We also added achievement popups, which differentiates ironman and regular achievement unlocks, and only pop when your profile doesn't already have the achievement.
We added art for the Demon King Cowgirl scene, as well as it and the Reverse Suspended Congress Art to battle, along with fixing a bug related to her sex CGs in battle. We also expanded one of her battle outcome scenes - the ouroboros scene. We updated the mini-encounter UI and added images to the Help menu to help tutorialize players new and old! We've also got some swanky new music revisions for the ghost and other "spooky" encounters.
On the backend we've added Java 17 support, though as long as you're running the application and you've downloaded the up-to-date jre folder we distribute it won't be necessary. We did some AI improvements and fixes, with more to come, and we made it much less likely in the future that saves will become incompatible.
With this weekly, I've gotten through a task list that I populated back in the beginning of the year with over a hundred tasks, and it feels amazing. The task list slowly shrank over the course of the year, occasionally growing back a bit as new tasks were discovered and voted on, particularly the new scenarios, but with the exception of a handful of feature survey items that I'll be working on now, I've gotten everything I planned to get done this year done, and then some, with the help and support of our new programming contractor, a few others, and, of course, you, our patrons. Your feedback and words of encouragement have been tremendous for ToA's continued growth, and we - I - want to thank you for it. But this is a weekly update, and we can talk more about that in the yearly review, so for now, without further ado, the weekly!
Next up we've got the Dark Knight Oral animation and the Werewolf on Catgirl scenario that's being worked on.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
We've added custom equipment upgrades! For each piece of equipment, there are various upgrades you can apply, with more to come - including upgrades for things like chastity cages and plugs and gags! For now it's the different armor pieces and melee weapons, and it has its own UI. We also added achievement popups, which differentiates ironman and regular achievement unlocks, and only pop when your profile doesn't already have the achievement.
We added art for the Demon King Cowgirl scene, as well as it and the Reverse Suspended Congress Art to battle, along with fixing a bug related to her sex CGs in battle. We also expanded one of her battle outcome scenes - the ouroboros scene. We updated the mini-encounter UI and added images to the Help menu to help tutorialize players new and old! We've also got some swanky new music revisions for the ghost and other "spooky" encounters.
On the backend we've added Java 17 support, though as long as you're running the application and you've downloaded the up-to-date jre folder we distribute it won't be necessary. We did some AI improvements and fixes, with more to come, and we made it much less likely in the future that saves will become incompatible.
With this weekly, I've gotten through a task list that I populated back in the beginning of the year with over a hundred tasks, and it feels amazing. The task list slowly shrank over the course of the year, occasionally growing back a bit as new tasks were discovered and voted on, particularly the new scenarios, but with the exception of a handful of feature survey items that I'll be working on now, I've gotten everything I planned to get done this year done, and then some, with the help and support of our new programming contractor, a few others, and, of course, you, our patrons. Your feedback and words of encouragement have been tremendous for ToA's continued growth, and we - I - want to thank you for it. But this is a weekly update, and we can talk more about that in the yearly review, so for now, without further ado, the weekly!
Next up we've got the Dark Knight Oral animation and the Werewolf on Catgirl scenario that's being worked on.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Huh, the armor upgrading seems to be fairly bugged, because i could increase the ranks indefinitely if i had the soul crystals, but it actually didn't increase their stats and actually seemed to make them worse somehow?
I mean my full plate has 100 levels on everything but the endurance and magic enchant and Selkie oneshotted the armor into shreds with 600 damage?
And there's still no roof on upgrading it, it just shows 0/2 or 0/1 on the upgrades.
And i doubt giving myself obscene amount of soul crystals is the problem, because i just tried it with a clean save just to be sure and it still has no roof.
And it's just not the full plate, it's every piece of armor, even the boots, gloves, head and legs have the same problem, upgrading weapons works but not the armor.
:EDIT: Even setting the value of upgrades to the normal roof valeus (2 or 1) doesn't fix the issue, the armor just gets instantly shredded by any enemy when they make an attack.
:EDIT2: Even without any upgrades the armor gets shredded instantly by any enemy when they make an attack.
We've added custom equipment upgrades! For each piece of equipment, there are various upgrades you can apply, with more to come - including upgrades for things like chastity cages and plugs and gags! For now it's the different armor pieces and melee weapons, and it has its own UI. We also added achievement popups, which differentiates ironman and regular achievement unlocks, and only pop when your profile doesn't already have the achievement.
We added art for the Demon King Cowgirl scene, as well as it and the Reverse Suspended Congress Art to battle, along with fixing a bug related to her sex CGs in battle. We also expanded one of her battle outcome scenes - the ouroboros scene. We updated the mini-encounter UI and added images to the Help menu to help tutorialize players new and old! We've also got some swanky new music revisions for the ghost and other "spooky" encounters.
On the backend we've added Java 17 support, though as long as you're running the application and you've downloaded the up-to-date jre folder we distribute it won't be necessary. We did some AI improvements and fixes, with more to come, and we made it much less likely in the future that saves will become incompatible.
With this weekly, I've gotten through a task list that I populated back in the beginning of the year with over a hundred tasks, and it feels amazing. The task list slowly shrank over the course of the year, occasionally growing back a bit as new tasks were discovered and voted on, particularly the new scenarios, but with the exception of a handful of feature survey items that I'll be working on now, I've gotten everything I planned to get done this year done, and then some, with the help and support of our new programming contractor, a few others, and, of course, you, our patrons. Your feedback and words of encouragement have been tremendous for ToA's continued growth, and we - I - want to thank you for it. But this is a weekly update, and we can talk more about that in the yearly review, so for now, without further ado, the weekly!
Next up we've got the Dark Knight Oral animation and the Werewolf on Catgirl scenario that's being worked on.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
We've added custom equipment upgrades! For each piece of equipment, there are various upgrades you can apply, with more to come - including upgrades for things like chastity cages and plugs and gags! For now it's the different armor pieces and melee weapons, and it has its own UI. We also added achievement popups, which differentiates ironman and regular achievement unlocks, and only pop when your profile doesn't already have the achievement.
We added art for the Demon King Cowgirl scene, as well as it and the Reverse Suspended Congress Art to battle, along with fixing a bug related to her sex CGs in battle. We also expanded one of her battle outcome scenes - the ouroboros scene. We updated the mini-encounter UI and added images to the Help menu to help tutorialize players new and old! We've also got some swanky new music revisions for the ghost and other "spooky" encounters.
On the backend we've added Java 17 support, though as long as you're running the application and you've downloaded the up-to-date jre folder we distribute it won't be necessary. We did some AI improvements and fixes, with more to come, and we made it much less likely in the future that saves will become incompatible.
With this weekly, I've gotten through a task list that I populated back in the beginning of the year with over a hundred tasks, and it feels amazing. The task list slowly shrank over the course of the year, occasionally growing back a bit as new tasks were discovered and voted on, particularly the new scenarios, but with the exception of a handful of feature survey items that I'll be working on now, I've gotten everything I planned to get done this year done, and then some, with the help and support of our new programming contractor, a few others, and, of course, you, our patrons. Your feedback and words of encouragement have been tremendous for ToA's continued growth, and we - I - want to thank you for it. But this is a weekly update, and we can talk more about that in the yearly review, so for now, without further ado, the weekly!
Next up we've got the Dark Knight Oral animation and the Werewolf on Catgirl scenario that's being worked on.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Huh, the armor upgrading seems to be fairly bugged, because i could increase the ranks indefinitely if i had the soul crystals, but it actually didn't increase their stats and actually seemed to make them worse somehow?
I mean my full plate has 100 levels on everything but the endurance and magic enchant and Selkie oneshotted the armor into shreds with 600 damage?
And i doubt giving myself obscene amount of soul crystals is the problem, because i just tried it with a clean save just to be sure and it still has no roof.
And it's just not the full plate, it's every piece of armor, even the boots, gloves, head and legs have the same problem, upgrading weapons works but not the armor.
:EDIT: Even setting the value of upgrades to the normal roof valeus (2 or 1) doesn't fix the issue, the armor just gets instantly shredded by any enemy when they make an attack.
:EDIT2: Even without any upgrades the armor gets shredded instantly by any enemy when they make an attack.
I noticed this too, the only upgrades that seems to work as intended are the ones that increase magic, endurance, etc. but even those don't update on the new UI to say 1/1 after purchase.
I don't fucking believe it, the meme about Urka's cock actually made the Demon King feel self-conscious about her lack in cock size. Her cock was updated, after we meme'd about it, to be bigger and girthier than Urka's.
Urka did it,
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.
She truly is the best member of Team Hiro.
If you ever needed proof that Maj is attentive, there it is. We meme'd the Demon King's Cock into becoming girthier and longer.
This is wonderful, thank you Maj, I'd have died of laughter if it went further and Urka's cock got shrunk by Alma for the 'Blubberbutt' joke tbh.
I don't fucking believe it, the meme about Urka's cock actually made the Demon King feel self-conscious about her lack in cock size. Her cock was updated, after we meme'd about it, to be bigger and girthier than Urka's.
If you ever needed proof that Maj is attentive, there it is. We meme'd the Demon King's Cock into becoming girthier and longer.
This is wonderful, thank you Maj, I'd have died of laughter if it went further and Urka's cock got shrunk by Alma for the 'Blubberbutt' joke tbh.