- Jan 25, 2019
- 1,811
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"I'll show you I can give you better head than you can"I wonder if there'll be an option to become Dullahan's boyfriend/girlfriend without a requirement of Hiro being fucked in the ass.
"You're on, Hero."
"I'll show you I can give you better head than you can"I wonder if there'll be an option to become Dullahan's boyfriend/girlfriend without a requirement of Hiro being fucked in the ass.
It does seem like we're gonna get a group photo at the end, if the tease when the victory image was shown is anything to go by, but don't leave Urka & Alma out of the fun! We know they enjoy some bottoming too, it just has to be skillful & good... or appeal to their Kinks like with AlmaBy the end of the game's development, there better be a scene where everyone in the game runs a train on Hiro, and maybe also on his companions other than Urka/Alma of course, that'd be the best way to end it.
https://f95zone.to/threads/tales-of-androgyny-v0-3-12-1-majalis.1643/post-6533287someone have download link with only CG Arts?
Choo-choo, all aboard the dommymommy train!By the end of the game's development, there better be a scene where everyone in the game runs a train on Hiro, and maybe also on his companions other than Urka/Alma of course, that'd be the best way to end it.
why? two files?ToA - New Weekly Build! (v0.3.12.2)
View attachment 1399071
Brand spanking new weekly! This is a pretty important one, too. We've updated a bunch of the game's component versions, and that's resulted in a number of improvements, as well as given us more tools to use (particularly in updating the libGDX, lwjgl, and Spine versions, with the former two giving us more options in code and the Spine version giving us more options for animation). A few long-standing issues should be fixed, and a few more we can now fix, though there may be a few things to hammer out now that we've bumped the versions as well. Tried to catch everything, but there's a lot of subtle things that can happen when you update software versions.
Anyway, that stuff aside, this time we've got Hiro Pre-Anal art, which is an art piece we'll use in various places prior to penetration from behind, and is currently used in a few Game Over scenarios. We've also started making major changes to magic that'll continue, with new elemental magic that have their own (multiple) status effects making it in now, and new support spells and abilities for magic making their way in as we implement their unlock conditions, as well as the Mana Pool mechanic which will be a limiting factor on otherwise pretty powerful mages.
There's a few aspects of the elemental magic that I haven't implemented yet that I'll likely add to the next weekly - mainly Chill and Overheat canceling each other out and unique dialogue and effects on a per character basis. There's also the environmental effect system that will relate to them as well (and also include a few more new spells in that regard), but that will come later.
Hopefully, a lot of the issues people were having with various display setups should be resolved, and those that aren't we should have the capability of fixing now. We added a resolution rollback feature in case things get spoopy.
So, in addition to some of that stuff, next weekly'll have the Bunny/Puca's Day Off scenario. Hoozah!
As always, changelog is below, and convenience download link below that. Support Majalis onYou must be registered to see the links!
You don't have permission to view the spoiler content. Log in or register now.
ToA - New Weekly Build! (v0.3.12.2)[.jar and .apk]
ToA - New Weekly Build! (v0.3.12.2)[Win64, Linux, Mac]
(Win32 seems to be only updated in the monthly releases or Majalis stopped it completely.)
PS: This changelog is huge, for a weekly.
PPS: I will from now on update those 4 (or 3 if no win32 support) with the monthly update.
Finally, combatToA - New Weekly Build! (v0.3.12.2)
View attachment 1399071
Brand spanking new weekly! This is a pretty important one, too. We've updated a bunch of the game's component versions, and that's resulted in a number of improvements, as well as given us more tools to use (particularly in updating the libGDX, lwjgl, and Spine versions, with the former two giving us more options in code and the Spine version giving us more options for animation). A few long-standing issues should be fixed, and a few more we can now fix, though there may be a few things to hammer out now that we've bumped the versions as well. Tried to catch everything, but there's a lot of subtle things that can happen when you update software versions.
Anyway, that stuff aside, this time we've got Hiro Pre-Anal art, which is an art piece we'll use in various places prior to penetration from behind, and is currently used in a few Game Over scenarios. We've also started making major changes to magic that'll continue, with new elemental magic that have their own (multiple) status effects making it in now, and new support spells and abilities for magic making their way in as we implement their unlock conditions, as well as the Mana Pool mechanic which will be a limiting factor on otherwise pretty powerful mages.
There's a few aspects of the elemental magic that I haven't implemented yet that I'll likely add to the next weekly - mainly Chill and Overheat canceling each other out and unique dialogue and effects on a per character basis. There's also the environmental effect system that will relate to them as well (and also include a few more new spells in that regard), but that will come later.
Hopefully, a lot of the issues people were having with various display setups should be resolved, and those that aren't we should have the capability of fixing now. We added a resolution rollback feature in case things get spoopy.
So, in addition to some of that stuff, next weekly'll have the Bunny/Puca's Day Off scenario. Hoozah!
As always, changelog is below, and convenience download link below that. Support Majalis onYou must be registered to see the links!
You don't have permission to view the spoiler content. Log in or register now.
ToA - New Weekly Build! (v0.3.12.2)[.jar and .apk]
ToA - New Weekly Build! (v0.3.12.2)[Win64, Linux, Mac]
(Win32 seems to be only updated in the monthly releases or Majalis stopped it completely.)
PS: This changelog is huge, for a weekly.
PPS: I will from now on update those 4 (or 3 if no win32 support) with the monthly update.
I uploaded the different versions from the main page.why? two files?
She's a Fiend Layer, a woman with dickin' anything that she considers a Monster. Her name is Isla, she lives at the Chapel of Is in Silajam. She's tending the garden too, which is nice ^w^I sometimes forgot the nun on the Church who wants to hunt the vampires.
I wonder if that was the intention.
Here's my advice, post about it here:Would be nice if the game actually fking worked for once. I keep running into an error past the first encounter, any advice?
Edit: Seems to be specific to when the combat should begin. Which is brilliant, granted that's the main part of the game.
Choo-choo!Choo-choo, all aboard the dommymommy train!
Finally, FemMan.View attachment 1399375
Finally, combat
One is the full folders, game and JAR included, the other is just the update files, the JAR or APK.why? two files?
Oh man, time to try a mage run and make the Hiro into an ice queer... i mean queen.ToA - New Weekly Build! (v0.3.12.2)
View attachment 1399071
Brand spanking new weekly! This is a pretty important one, too. We've updated a bunch of the game's component versions, and that's resulted in a number of improvements, as well as given us more tools to use (particularly in updating the libGDX, lwjgl, and Spine versions, with the former two giving us more options in code and the Spine version giving us more options for animation). A few long-standing issues should be fixed, and a few more we can now fix, though there may be a few things to hammer out now that we've bumped the versions as well. Tried to catch everything, but there's a lot of subtle things that can happen when you update software versions.
Anyway, that stuff aside, this time we've got Hiro Pre-Anal art, which is an art piece we'll use in various places prior to penetration from behind, and is currently used in a few Game Over scenarios. We've also started making major changes to magic that'll continue, with new elemental magic that have their own (multiple) status effects making it in now, and new support spells and abilities for magic making their way in as we implement their unlock conditions, as well as the Mana Pool mechanic which will be a limiting factor on otherwise pretty powerful mages.
There's a few aspects of the elemental magic that I haven't implemented yet that I'll likely add to the next weekly - mainly Chill and Overheat canceling each other out and unique dialogue and effects on a per character basis. There's also the environmental effect system that will relate to them as well (and also include a few more new spells in that regard), but that will come later.
Hopefully, a lot of the issues people were having with various display setups should be resolved, and those that aren't we should have the capability of fixing now. We added a resolution rollback feature in case things get spoopy.
So, in addition to some of that stuff, next weekly'll have the Bunny/Puca's Day Off scenario. Hoozah!
As always, changelog is below, and convenience download link below that. Support Majalis onYou must be registered to see the links!
You don't have permission to view the spoiler content. Log in or register now.
ToA - New Weekly Build! (v0.3.12.2)[.jar and .apk]
ToA - New Weekly Build! (v0.3.12.2)[Win64, Linux, Mac]
(Win32 seems to be only updated in the monthly releases or Majalis stopped it completely.)
PS: This changelog is huge, for a weekly.
PPS: I will from now on update those 4 (or 3 if no win32 support) with the monthly update.
its like 2 posts above you dude lol. Unless they added multiple then i guess thats what you meant.Someone can link to this new pre-anal art here?
I swear the art just keeps getting betterYou don't have permission to view the spoiler content. Log in or register now.