- Aug 19, 2017
- 50
- 47
Go to the town of monsters there is a salon building thereWhere do you change hair?
No clue. That's why I use the version with the jre instead of the jar. Unless the weekly version is bundled with the jre, you may just have to use the monthly. Alternatively, I suppose you could just replace the monthly jar with the weekly to stay up with the patreon version. I assume it will interact with the exe and the jre as the other would.What version of java do you recommend?
I think this is false. If I recall it still effects people, as well as mac especially. I seem to remember the dev telling people to inform them if the problem persists with this new version.It's fine, you just need to run it through the .exe. Everyone having save issues is having the exact same issue that was immediately solved over a week ago.
I am the dev. The current issue with the mac build which I'm seeing some people have is the window of the game opening off screen, possibly related to scaling. The save issue, particularly as it occurs with that ByteBuffer error, is just a matter of people not running the game with Java 11 (ie, running the .jar instead of the application file, and having a Java 8 installation in their JAVA_HOME variable).No clue. That's why I use the version with the jre instead of the jar. Unless the weekly version is bundled with the jre, you may just have to use the monthly. Alternatively, I suppose you could just replace the monthly jar with the weekly to stay up with the patreon version. I assume it will interact with the exe and the jre as the other would.
I think this is false. If I recall it still effects people, as well as mac especially. I seem to remember the dev telling people to inform them if the problem persists with this new version.
My mistake. I didn't pay attention to the name of the poster and simply responded to the post.I am the dev. The current issue with the mac build which I'm seeing some people have is the window of the game opening off screen, possibly related to scaling. The save issue, particularly as it occurs with that ByteBuffer error, is just a matter of people not running the game with Java 11 (ie, running the .jar instead of the application file, and having a Java 8 installation in their JAVA_HOME variable).
Yeah, I upped it from Java 8 to 11. Windows and Linux both should just run the application so it uses the packaged jre, and Mac as well, though we're still ironing out a few issues on Mac.My mistake. I didn't pay attention to the name of the poster and simply responded to the post.The mac issue was what I was referring to as I thought I remembered you saying that you hadn't yet solved that issue. As I told the other user, the issue was his java version. I learned that jdk16 won't work with this game, so I just use the app instead of the .jar. I am assuming that is his issue as well.
yeah, basically you can Load a save from the Menu, but trying to Save in game or load a new save while in game will crash, though quicksave and quickload work. So what you could do is do a quicksave, then go into the files and make a copy of the quicksave, then rename it to save(1-9). Just a work around for now.For reasons that elude me, using the save menu during the game crashes it, but opening it on the menu screen doesn't.
Then again, i do not use that menu that often and just use F5/F8 for my needs.
It doesn't give me an error log or error message, it just shuts down without notification.
It also started few updates back, before that it worked fine and yes, i use the .exe to launch, unlike the people that seem to be complaining right now.
Can confirm .exe still crashes upon save.It's fine, you just need to run it through the .exe. Everyone having save issues is having the exact same issue that was immediately solved over a week ago.
Monsters town...... you could always read the post with newest update in the thread because that will have all necessary information.where are the hairstyles at?
You can try switching the font in game options, maybe the Arial option uses a generic font that will work with your transaltionIt took a while to translate it into my native language with Translator++,
then I found that the font file of the game was .fnt, which could not be displayed at all.
sad
By typing your question to the "search bar", or reading the changelogs a few updates past, that would also work.How do you dual weild?
For reasons that elude me, using the save menu during the game crashes it, but opening it on the menu screen doesn't.
Then again, i do not use that menu that often and just use F5/F8 for my needs.
It doesn't give me an error log or error message, it just shuts down without notification.
It also started few updates back, before that it worked fine and yes, i use the .exe to launch, unlike the people that seem to be complaining right now.
yeah, basically you can Load a save from the Menu, but trying to Save in game or load a new save while in game will crash, though quicksave and quickload work. So what you could do is do a quicksave, then go into the files and make a copy of the quicksave, then rename it to save(1-9). Just a work around for now.
If you get a crash with no error message on hitting save with the .exe, it's because the packaged jre is wrong, so the .exe is running with the wrong version of java. You need to do a fresh install and run the .exe.Can confirm .exe still crashes upon save.
yeah, basically you can Load a save from the Menu, but trying to Save in game or load a new save while in game will crash, though quicksave and quickload work. So what you could do is do a quicksave, then go into the files and make a copy of the quicksave, then rename it to save(1-9). Just a work around for now.
FYI, on the latest Mac app (3.13.2), saving to an empty slot crashes the game. Saving to an occupied slot gives a dialog box asking if I want to overwrite the save, but with no option to answer yes or no. Clicking this dialog box crashes the game. Quicksave claims it's saving the game, but it does not. Closing the save dialog crashes the game as well.If you get a crash with no error message on hitting save with the .exe, it's because the packaged jre is wrong, so the .exe is running with the wrong version of java. You need to do a fresh install and run the .exe.
I don't control the delivery method for here. A fresh install is downloading the .zip or .rar that contains all of the relevant files, extracting it to its own directory, and running the application file.Downloading the fully packaged 3.13 and replacing the .jar with the 3.13.2 still results in a save crash.
Unless you mean something else by "fresh install"?
Minor gripe, but "Assault made more costly" changenote fails to mention that, additionally, the attack's destabilizing factor has been nixed entirely![]()
That dialogue box normally has no Yes/No, you just click on it to confirm the overwrite, so it sounds like saving is the issue there, though it's likely a separate issue from on the other platforms. On the other platforms it's not actually the saves that are breaking, but generating a screenshot for the save menu (this is why it crashes on the world map, but the same menu opened via the main menu doesn't crash.)FYI, on the latest Mac app (3.13.2), saving to an empty slot crashes the game. Saving to an occupied slot gives a dialog box asking if I want to overwrite the save, but with no option to answer yes or no. Clicking this dialog box crashes the game. Quicksave claims it's saving the game, but it does not. Closing the save dialog crashes the game as well.
No Yes/No in the dialogue box. Same when trying to delete a save.I don't control the delivery method for here. A fresh install is downloading the .zip or .rar that contains all of the relevant files, extracting it to its own directory, and running the application file.
That dialogue box normally has no Yes/No, you just click on it to confirm the overwrite, so it sounds like saving is the issue there, though it's likely a separate issue from on the other platforms. On the other platforms it's not actually the saves that are breaking, but generating a screenshot for the save menu (this is why it crashes on the world map, but the same menu opened via the main menu doesn't crash.)