- Aug 28, 2017
- 223
- 406
Don't worry, I'm tracking what you're saying and agree 100%. The brigand full nelson is pretty awesome and was put in the game all the way back in February 2017 if I remember right. Really, they could've just used those assets and did some small adjustments for bird/centaur/wolf dongs, then copy/pasted that for every encounter to add tons of content. That's where I figured they were going with it initially.Dude you got my point completely 180degrees backwards. Read what i wrote completely...
I said these animations are just -character fidgeting one inch left or right-
So its NOT actually animating things, and its NOT content. Maj needs the prioritize on contents like fucking animations like brigand full nelson.
Guys, if you're still not following he's talking about the brigand doggy animation you can X-ray and only shows up in the encounter(don't know why it's not programmed on the pervert screen). I'm not familiar with the programming behind it, but it looks like it's about manipulating static images as opposed to drawing 20 different full color polished frames like you guys described. Nobody's expecting high quality studio grade animation here. I'm pretty sure the orc pronebone does the same thing in utilizing just one base drawing to create an animation.