- Jul 31, 2019
- 231
- 876
They do, yeah, that system is already built in, although it admittedly doesn't have too profound of an effect right now. The system does have greater flexibility, with characters having a list of preferences (with their own levels of that preference), and ultimately the hope is to make it so that understanding those preferences makes it easier to "pacify" a character in combat, including things like, say, for example, a character who has poisonous sperm enjoying blowjobs, but also having a preference for dirty talk, and being able to get them off the easy and dangerous way, or the clever way. The Fire Elemental is a good example of a character where that kind of dynamic could come into play.I take it back then, it's not really a problem if adding that power dynamic is an easy fix.
I had thought that you were writing a personality for each encounter that furnished each character with their own preferences for the types of sex they preferred to engage in during encounters...like the fire elemental has a preference for rough, violent anal+oral, the ettin strives to restrain Hiro and fill him to overflowing, Trudy likes to ride Hiro into submission, etc.
So, while each character engages in other stances when expedient (eg. Trudy will pin you down and fuck you when he can), they had their own personalities and preferences for how to make Hiro submit?
Right now the sex combat is a fun sandbox to play around in. We want to get more nuanced things in there like character mood, tying in attraction, having characters with preferences *want* to, for instance, dominate Hiro, but Hiro being able to, using his statistics and abilities and player knowledge, "tame" them, so to speak, and that's what the various endings system with its submission and dominance outcomes is in place for. But while that stuff is cool, it's just not as high priority right now. We can spend a ton of time making Hiro's interactions with goblins deep and intricate, and we will, but there's just a lot of other stuff to be done first.