negroidprime

Engaged Member
Sep 25, 2018
2,054
4,516
I've tried searching for it like you suggested but results came up with nothing, even after I had just leveled up.
Have you saved before opening up the file?
Are you opening the correct file?
Asking honestly here, i cannot think up any other reason it wouldn't be there, i usually edit the quicksave.json because it's just easier and faster.
 

CboyC95

Engaged Member
Feb 22, 2019
2,907
2,882
Have you saved before opening up the file?
Are you opening the correct file?
Asking honestly here, i cannot think up any other reason it wouldn't be there, i usually edit the quicksave.json because it's just easier and faster.
I think I did, the save I opened was save0.json.
 

jamesbrussel

Newbie
Aug 27, 2017
33
57


View attachment 3538617

Hayuuuu, new weekly!

We've got a feature request done this week - the animation speed slider! Playing around with it, it seems to work pretty well, and can give a bit more oomph to some of the animations, either by slowing them down and making them nice and sensual, or making them a bit more frenetic. We're actually working on an animation manager right now to make it easier to put in various permutations of animations, and some of the work on that might make it so that we can have an in-game animation builder at some point (being able to select things like expressions or animation variants for viewing).

Speaking of animations, we've got the Fire Elemental Doggy animation and the Enchanted Forest background animation. We've also added new music for the Mouth Fiend.

We're finally free of obligations for a bit (until June, at least), so we're going full steam ahead now - new companion stuff should be in soon, along with the Generic Footjob art!

As always, changelog is below, and download links in the OP. Support Majalis on !

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Links in the OP!
footdogs got footjob before brigand enjoyers got brigand marriage, the world is unjust
 
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negroidprime

Engaged Member
Sep 25, 2018
2,054
4,516
How can I manipulate my ingame gold and experience?
1: Open the savefile in notepad or some other text teditor.
2: CTRL+F "experience" and you'll find this:
1713280817249.png
3: CTRL+F "money", you'll find this:
1713280716723.png
If you want to have more skill points, magic points (soul crystals) or perk points, just CTRL+F either "skillPoints", "magicPoints" or "perkPoints" and you'll find this
1713280911733.png
 
Nov 12, 2023
34
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Budouka

Member
Aug 15, 2022
459
410
god that's depressing, I wanna join his patreon to support getting the evoker class but it sounds hopeless from everything I've seen
They actually proposed the idea 4 years ago, I once found the message on this thread. And they gathered the money formally. But factually it took around three years to get Evoker as a sort of cameo with own arts. And now a year passed since then. I guess joining Patreon won't change things.

Majalis have a sort of vague plan of things they need to prioritize doing before the game could be released one day. And between implementing those things they need to generate content to please the Patrons. They don't just please those who support them. As they mentioned, if they did, you would have 5 marriage endings with Urka instead of other content. But the need to keep people's attention to the project slows down everything, and when they do make some quality of gameplay, not quantity updates, Evoker just isn't the priority. The priority is finishing the Story Mode in less than 10+ years I believe
 

Majalis (ToA)

Member
Jul 31, 2019
231
876
Any news on Evoker becoming available to play as a class?
Evoker mode was a stretch goal for the Patreon for a long time, and people have been asking for it since before that goal had even been met, and it has always been lower priority than story mode. It still has a few prerequisites (and higher priority items) before we get to it - the companion system we're working on now is going to be used by the Evoker for their demon pacts, and the generic battle animations we're filling out for Hiro are going to have equivalent Evoker ones (so that when Evoker is playable, it'll have plenty of content). We've been working on tooling (the encounter editor, primarily) and the finalizations of systems (AI, animations, and now the world map) before we complete story mode so that we we can be as efficient as possible while working on it and not necessitate expensive rework and retrofit, and Evoker will be next up after story mode is playable start to finish, which dovetails nicely with the non-erotic work that Alis is planning to do by then: right now she's in the middle of finishing up the backgrounds for encounters and towns, including the new towns, then she'll be finalizing the world map graphics and then completing the remaining UIs, at which point the generic Hiro animations will be done. Evoker mode will be the last thing added in Beta before we enter Pre-Release, which will be total feature lockout and just content generation and cleanup/polish.

tl;dr - once story mode is fully playable, Evoker mode is the next thing we're working on, and you'll be seeing more Evoker art/animations before then.
 

Twiton

Well-Known Member
Jan 25, 2019
1,831
2,432
tl;dr - once story mode is fully playable, Evoker mode is the next thing we're working on, and you'll be seeing more Evoker art/animations before then.
Thanks for keeping folk on here up to date, appreciate it and looking forward to all that's to come!
 
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