- Mar 2, 2019
- 12,205
- 123,262
ToA - New Weekly Build! (v0.3.21.6)
Hayooooo - new weekly!
This time around we've added the Centaur Gangbang animation (!!), a new scene and branches on the Mermaid encounter related to equipment weight and nakedness, as well as new music for Winnie the Angel. We've also added the generic sex animations to battle! If a character doesn't have unique art or an animation for a sex stance, it will now display the generic animation for it.
We had a few things that needed to be done to facilitate this, and they've come with their own improvements - animations and VFX are now loaded in battle (and eventually elsewhere) on a deferred, asynchronous basis, smoothing out the load times so characters with heavy animations (which now includes all of them) don't take any longer to load. So battle load times should be dramatically improved, and that will start to make it into other areas of the game as well. Android may see more out of memory errors in battle currently because it's still loading all those animations, but we'll try to have a fix for that, as well. Otherwise, this should just be a big performance improvement, while also adding a lot more flare to battles.
As always, changelog is below, and convenience download links below that. Support Majalis on
Java [.jar] (0.3.21.6)
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Android [.apk] (0.3.21.6)
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Hayooooo - new weekly!
This time around we've added the Centaur Gangbang animation (!!), a new scene and branches on the Mermaid encounter related to equipment weight and nakedness, as well as new music for Winnie the Angel. We've also added the generic sex animations to battle! If a character doesn't have unique art or an animation for a sex stance, it will now display the generic animation for it.
We had a few things that needed to be done to facilitate this, and they've come with their own improvements - animations and VFX are now loaded in battle (and eventually elsewhere) on a deferred, asynchronous basis, smoothing out the load times so characters with heavy animations (which now includes all of them) don't take any longer to load. So battle load times should be dramatically improved, and that will start to make it into other areas of the game as well. Android may see more out of memory errors in battle currently because it's still loading all those animations, but we'll try to have a fix for that, as well. Otherwise, this should just be a big performance improvement, while also adding a lot more flare to battles.
As always, changelog is below, and convenience download links below that. Support Majalis on
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Java [.jar] (0.3.21.6)
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Android [.apk] (0.3.21.6)
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