Well, yes, if you are willing to take her. Which isn't always true. And most magic-resistant enemies also have a way to avoid fight through sex.Incorrect as you can just take her as long as you have enough charisma. In fact, it's an easy way to farm perk points.
First time, or you can refuse to go with her to the camp.This is the first time you meet her, right? Or are you referring to her camp? I usually just smack her up and use her as a source of free food.
Of course you can sex most of them, although I would argue slapping would be easier for some of them. I was just saying that you only have to avoid her if you are going for a pure route.Well, yes, if you are willing to take her. Which isn't always true. And most magic-resistant enemies also have a way to avoid fight through sex.
First time, or you can refuse to go with her to the camp.
There is a dialogue before the fight, but that option requires being slutty. Losing while she tops also counts.I imagine you have to lose when she tops you, or defeat her through sex.
"Ha, you think you're a boy but you are moaning like a girl. We're gonna train you to be a Demon King fuck toy."I would imagine they would call him a boy when he is actually as girly as them then. I could imagine him prancing around with his big booty while claiming he is in fact a guy before he is put in his place.
The Mage Class starting with spells does sound good tbh! Helps them lean into their role without having to fall back on melee too much early on. And yeah, or having the option for thiefs to learn the skill for free from Brigand!OK, did a full mage run, and I will say... it really should should start with the basic three damage spells known, while still keeping the +3 magic stones. Also, the thief should start with Steal skill learned, which is weird to me that it doesn't start with it since it was added. Also, Paladin with Smite and Reforge learned, for good measure.
Yeah. I mean, you either are forced to spend those on basic spells that grow slower than learning skills, or... use 5 stones on the dagger (or rapier) to add magic scaling with element to it, and then push on agility, which would still be leaning hard on melee as a mage for a good chunk of the early game. Would also be neat if there was a weapon enchant that adds a sort of conversion to the inactive mana pool per damage dealt (with partial Magic scaling), so that you could be less slow on mana gathering between matches, and still gain some more spellcasting usage on longer fights (because, yeah, spellcasting fights are still slow as heck to finish, but the new defensive options do help mitigate the squishiness of mages, provided you are proactive on defense and chanting). Plus, Inflict Wounds is probably very important for when you have yet to gain sharp weapons. It's a cheap source of it until you gain that enchant on your favorite bladed weapon. Combine with the other usual CC options, and you can end fights through simple attrition.The Mage Class starting with spells does sound good tbh! Helps them lean into their role without having to fall back on melee too much early on.
Exactly! Ranger class is useless for the most part. The game lacks key trading points: ranger should have almost maxed out at the start surveyor skill to avoid / engage in combat at will if the arrow generation won't change. Also, ranger should be a good forager.Although, since I never use a bow I can't remember exactly how to get it from her.
I almost always play as an Orcblood(+1 food consumption) and try to gather as many party members as possible(+1 food consumption each) and never met a food shortage issue with any decent preparation. But yes, decent preparation means "stay in the inn for something like 10 days"And honestly, foraging and food consumption is the biggest pain in the ass for me. The rate of 4 points per move is unreasonable. By the 3rd map the shortage becomes crazy so I have to hit Inn a lot to make sure I have enough supplies.
yeah i've always run out of food even tho i have foraging at max levelExactly! Ranger class is useless for the most part. The game lacks key trading points: ranger should have almost maxed out at the start surveyor skill to avoid / engage in combat at will if the arrow generation won't change. Also, ranger should be a good forager.
And honestly, foraging and food consumption is the biggest pain in the ass for me. The rate of 4 points per move is unreasonable. By the 3rd map the shortage becomes crazy so I have to hit Inn a lot to make sure I have enough supplies.
Those shortcoming are perhaps due to the fact, that the developer stopped playing their game end to end a while ago.
Forage only affects the "out of food" skill check, it'll give you a better chance of getting better options.yeah i've always run out of food even tho i have foraging at max level
So where's fun in that type of activity.But yes, decent preparation means "stay in the inn for something like 10 days"
believe the cities should be resupplied in food every 1 or 2 daysSo where's fun in that type of activity.
Also, the options to gain enough gold to buy the best armor are limited. So either the hero starves in the best armor imaginable or goes out in the wild but with stockpile of food. I don't understand that.
Well, it is just a preparation. You can make it a bit more fun by taking some of your party members with you.So where's fun in that type of activity.
The game actually gives a lot of opportunities to get some money and getting a lot of stuff for free. For example, arena in the monster city gives quite a lot of gold and is repeatable. Caches also give some gold - I think it is up to 20 per money cache, and you can sell hunger charm from artifact caches for 25.Also, the options to gain enough gold to buy the best armor are limited. So either the hero starves in the best armor imaginable or goes out in the wild but with stockpile of food. I don't understand that.
You can get the gloves of strength from the valley of giantess with food.Well, it is just a preparation. You can make it a bit more fun by taking some of your party members with you.
The game actually gives a lot of opportunities to get some money and getting a lot of stuff for free. For example, arena in the monster city gives quite a lot of gold and is repeatable. Caches also give some gold - I think it is up to 20 per money cache, and you can sell hunger charm from artifact caches for 25.
And frankly, I normally just steal the most expensive things.