- Jul 31, 2019
- 231
- 876
I am the dev. The current issue with the mac build which I'm seeing some people have is the window of the game opening off screen, possibly related to scaling. The save issue, particularly as it occurs with that ByteBuffer error, is just a matter of people not running the game with Java 11 (ie, running the .jar instead of the application file, and having a Java 8 installation in their JAVA_HOME variable).No clue. That's why I use the version with the jre instead of the jar. Unless the weekly version is bundled with the jre, you may just have to use the monthly. Alternatively, I suppose you could just replace the monthly jar with the weekly to stay up with the patreon version. I assume it will interact with the exe and the jre as the other would.
I think this is false. If I recall it still effects people, as well as mac especially. I seem to remember the dev telling people to inform them if the problem persists with this new version.