No problem!
And yeah,you said it well. Tedious.
That's why I think the game needs to grow, which is not the same to expand.
Personally, I look forward to content (what could be called "beefy updates"), and having more shallow encounters doesn't cuts it -at least for me-.
The wasp? Yawn. No pics, and what you can do in the scenes it's boring. The two vampires? More yawn.
Now, look at the mouthfiend thing, that's what I mean. I avoid it because it's not my kink, so I find it absolutely boring (and kind of annoying), but that's some "beefy" content *wink*. It has a lot of options, a personal map, several conclusions, and lots of artwork.
That's content.
For example, I would like Urka's ending as playable content. Your name literally changes to "Lala" for example, and you get events here and there when going to town or camping.
Or a specific place for the goblins, like a goblin settlement, where you get taken and you have to escape. Same for centaurs and their camp, a small mini-map with things to do, and the like.
What KnowledgeAlpha means is precisely that, I think.
Pretty much the same I'm feeling lately.
It's like "download, check the scenes, oh look just a small scene with another x monster, save, close".
All the giantess map feels like a sort of waste.
Huge map, lots of work.. and there's literally nothing to do, just 2 scenes that really don't add much.
I guess the plan with the Labyrinth it's to make another samell zone... let's hope it's something cool. The Minotauress it's a great start.