No way to complete trudy's questline without giving up the butt, is there? I wanted to finish all the questlines available unspoiled, before diving into the murky world of catching as well as pitching.
Its not that i mind trying out to be a switch, its just that trudy is at the deep end on a long list of characters I'd be willing to give that honor to first.
Hi, really sorry if this was already answered and I just messed up the keywords or something, but I can't seem to find the choker anywhere? It's not in any of the shops and I checked on the wiki just to make sure I wasn't missing something, but they don't even mention it on the actual items list there at all. I checked the Wereslut's Pervert page just to make sure I wasn't missing something, but it doesn't seem to be there either (though I may have just not unlocked the variant). Is there something I'm missing, like an Alma interaction?
Hi, really sorry if this was already answered and I just messed up the keywords or something, but I can't seem to find the choker anywhere? It's not in any of the shops and I checked on the wiki just to make sure I wasn't missing something, but they don't even mention it on the actual items list there at all. I checked the Wereslut's Pervert page just to make sure I wasn't missing something, but it doesn't seem to be there either (though I may have just not unlocked the variant). Is there something I'm missing, like an Alma interaction?
No way to complete trudy's questline without giving up the butt, is there? I wanted to finish all the questlines available unspoiled, before diving into the murky world of catching as well as pitching.
Its not that i mind trying out to be a switch, its just that trudy is at the deep end on a long list of characters I'd be willing to give that honor to first.
I eat sausages wrapped in plastic, not collagen each week, sometimes it sticks and is hard to remove so I don't bother. And unfortunately I'm still alive.
Is there a way to play as an orcblood and use the default look for the scenes? I want them tasty stat bonuses, but the tusks and sickly green hue is really killing it for me. Tried editing race via save file data, but that also gets rid of the +1 food consumption andmomma aint raised no cheater.
The ingame file names/script for her and various ingame hints confirm it. The True Demon King hasn't been seen yet, this isn't a troll. It explains various aspects of her encounter and will most likely be revealed in her Story Mode fight.
We've added the ability to eat condoms, along with new art for it, including variants for other characters feeding you their condoms, chewing, and swallowing.
We've also added new ambient tracks and the ability to change the ambient volume and music volume in the middle of an encounter for more mixing capabilities. Along with that, the Camp Screen now has the appropriate ambient track depending on time of day, and that carries through to the Camp encounters.
The Skills code overhaul is coming apace, and it's helping fix some bugs and softlocks - once it's fully in things should be more stable and understandable, and we'll be able to do some nice stuff with the AI.
We have more planned for condoms with various characters that'll also use the new condom eater art, so probably going to get those in next week, including a new encounter along with it. Right now you can only fill a condom while in battle - that'll be fixed (you'll be able to fill one out of battle) and other characters will be able to use condoms (blow loads in them, put them on Hiro) and gift you the results.
Sorry for one final delay on the Dullahan Head Date encounter - it's all mapped out, and mostly written, so it'll be ready next week, along with new Dullahan Kiss art for her bodyless arrangement. It's a big one, too, with a few fun cameos.
After that, gonna put the Shopkeep mystery box on the backburner for now until we have some new art for it, so we'll be moving up some other stuff we're working on. Next up is the catgirl missionary animation!
A quick warning - we removed a modifier that was lowering the music and ambient volume by a third, so you may want adjust your corresponding volume in the options menu down accordingly.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
We've added the ability to eat condoms, along with new art for it, including variants for other characters feeding you their condoms, chewing, and swallowing.
We've also added new ambient tracks and the ability to change the ambient volume and music volume in the middle of an encounter for more mixing capabilities. Along with that, the Camp Screen now has the appropriate ambient track depending on time of day, and that carries through to the Camp encounters.
The Skills code overhaul is coming apace, and it's helping fix some bugs and softlocks - once it's fully in things should be more stable and understandable, and we'll be able to do some nice stuff with the AI.
We have more planned for condoms with various characters that'll also use the new condom eater art, so probably going to get those in next week, including a new encounter along with it. Right now you can only fill a condom while in battle - that'll be fixed (you'll be able to fill one out of battle) and other characters will be able to use condoms (blow loads in them, put them on Hiro) and gift you the results.
Sorry for one final delay on the Dullahan Head Date encounter - it's all mapped out, and mostly written, so it'll be ready next week, along with new Dullahan Kiss art for her bodyless arrangement. It's a big one, too, with a few fun cameos.
After that, gonna put the Shopkeep mystery box on the backburner for now until we have some new art for it, so we'll be moving up some other stuff we're working on. Next up is the catgirl missionary animation!
A quick warning - we removed a modifier that was lowering the music and ambient volume by a third, so you may want adjust your corresponding volume in the options menu down accordingly.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Will this skill code overhaul include changes to the battle system that give the tens of skills that do literally nothing in battle currently a purpose, or is it just back end stuff ?
Will this skill code overhaul include changes to the battle system that give the tens of skills that do literally nothing in battle currently a purpose, or is it just back end stuff ?
There are basically no skills (outside of "Do Nothing") that literally do nothing.
It is primarily back-end stuff so that we can add (or take away, or replace) skills from the player and enemies, and be able to make more interesting AI routines for enemies, without introducing bugs - particularly softlocks. With AI routines more influenced by player action, sex skills that are currently and ultimately differentiated by flavor (different descriptions, prompting different dialogue, showing different visuals, the stuff that "does nothing" in a particularly myopic view) can also be used mechanically to change what an enemy will do, and as a result what actions the player is able to do.
Outside of that, it's difficult, at present, to touch the mechanical aspect of skills in the battle system without knowing how it will affect balance and enemy decisions, and this overhaul is meant to make it easy to see what skills an enemy has and when they have access to them so we can know exactly that.