This changes your class into "bunny" also, so if you're a paladin and want to keep open that certain scene with the gadgeteer, then it'll become unavailable. (unless you edit your savefile and change you class back to paladin).
I just came and passed this quest. It works fine. The only thing that felt odd was it doesn't mark Werewolf with ? when you get a task to observe her and find out her anatomy. But it showed ? when I was looking for her to get semen.
Well, the right NPC for Brothel quest spawns in the first location. Mossy Expanse has low chance to give you Werewolf In heat. You can return and, if you travel for some time, nodes you already found will be gradually reloading new enemies, so eventually she'll appear. Better not to live Ironia before quest is done.
Well, the right NPC for Brothel quest spawns in the first location. Mossy Expanse has low chance to give you Werewolf In heat. You can return and, if you travel for some time, nodes you already found will be gradually reloading new enemies, so eventually she'll appear. Better not to live Ironia before quest is done.
Well, the right NPC for Brothel quest spawns in the first location. Mossy Expanse has low chance to give you Werewolf In heat. You can return and, if you travel for some time, nodes you already found will be gradually reloading new enemies, so eventually she'll appear. Better not to live Ironia before quest is done.
NewwwwwwwwWWWWwwwwwww monthly! First, straight off: the android build is now a lot more usable, so if you've been having problems where it crashes on your phone, particularly in battle, it should be better now. There's also a bunch of performance enhancements and speedups of load times.
Big update game-wise, but for those here for the articles, we've got some new good stuff on that front too: the new Jester Oral art and scenes, Troja animation and a new quick encounter with her if you break your save file twice in a row, and the Slime Backshot animation! Also, Hiro's portraits are now fully animated, with brand new expressions and gestures, which is looking great!
There's also new sounds, new music, new ambient tracks, a new animated background, and a bunch of new scenes, and we've updated some older art.
To sum up the changes and additions to combat:
There's a few new powerful perks (that are received when you select the class - old saves will have them retroactively), some new spells and abilities, some small changes to how mana works, and some really nice buffs to a Magic-focused or Magic-hybrid playstyle. There's also some changes that impact physical attacks - reductions in knockback and armor sundering, as well as Enemy Armor and enemy changes that change up strategies, as well as double attacking in Berserk and Blitz stances and various tweaks around a bunch of skills a swell. There's also a few new physical skills as well. A bunch of the fixes that apparently happened this month (so much has been done I kinda lost track!) are going to have a pretty strong effect on combat, with buff skills properly working, Charisma properly affecting seduction, and disarming and grip working correctly.
There's also a ton of little adjustments, QoL improvements, and fixes. It's another big'un. Oh, and there's some neat easter eggs and little personal touches to find.
Work is still continuing on the AI - once it's done, we'll have to make sure it doesn't make the game too hard. The main focus is going to be on enemies having individualized AI so that you can feel their personalities through their actions, and that should mean that they act less than "optimally"... but we'll keep an eye on it. There's already been AI changes and improvements, but the final step is the big one - if we don't have a devlog this month about its success, we'll have one about its failure.
As always, changelog is below, and downloadlinks in the OP. Support Majalis on