Not a bad ideia, but if we get something like 2 or 3 felines/canine (which we already have for this one) then the variety loses value and I don't see worth it much more.
We've added a bunch of new Kitsune scenes, rounding out her encounter. The last Kitsune encounter stuff proved to be more work than expected, but, the good news is that it's now complete, and also that it's in a designated and notable place on the fourth map, for those of you who want to pay her a visit or twenty. We've also improved two old animations, the first two in the game, in fact - the Orc Pronebone animation, and the Warlock Doggy animation, both of which now feature Hiro's full customization as well as new expressions and better animations.
On the subject of animations - we didn't have it ready in time for this week, but - our animation software now supports physics, meaning we can have things affected by gravity or wind and such, and we're likely going to be using that for all animations going forward, which should be a nice improvement. Hiro's belly and breast physics are being redone right now to use this, and we should have that ready for next week, but we have to re-export all the existing animations to use the new animation software version, so that will take some time and testing.
Speaking of taking time and testing - the new combat AI is soft launched in the game! It's not activated by default yet - instead, we're doing a soft launch where you can try it out by setting an option in the Options menu (Smart AI). This option is temporary until we feel comfortable fully replacing the old AI system. The new system is still in the early phases in terms of unique enemy AI and tweaking it to work how we want it to work, but we have all the data model changes done for it, and it definitely makes the AI better and more difficult to beat as-is. If you're up for a challenge, or you want to see what it's like right now, check the option and see how it goes. Fair warning that it can make the enemy take a bit longer than instantly to select their move depending on how many moves the enemy (and the player) has access to, which is something we're working on as well.
We've also added the ability to select your battle outcome from the battle outcome display if you have cheat mode active, for when you want to skip battles or view certain outcomes.
Next up we have the Hiro x Kylira inn animation, new Ettin scenes, new Catgirl scenes, then the final character cock close-ups.
As always, changelog is below, and downloadlinks in the OP. Support Majalis on
Is the combat system broken? Orc, bandit and warlock always go to most passive stance and stay there no matter what.
If on normal they go to defence. If on knees, stay knelt. If prone just lay there like a corpse and spam rest. Seduce and going doggy also wont move them.
Also I'm playing on android and the device got very hot very fast so I was expecting a hot fix but nothing so far...
Well, i'm not aware of any bugs that would cause the dick to be "locked up" even without the cage equipped or no impotent perk, are you sure you haven't overlooked the perks (it's a red one, you cannot see it in the list where you assing perk points, but you can see it on your "character sheet", that pigtails icon bottom left on the screen and then clicking the +/- sign on top), or that you've not had Alma turn you into a girl (can be checked from the quest log), or that you've removed the cage from the equipment slot (you need to remove the item from it, just by having the key itself doesn't remove it from the slot), those are the 3 that will cause penis to be unusable in encounters and it has to be one (or more) of them.
Bro? Like this one.
I don't know maybe I'm too dumb and reading it completely wrong, but we do have the driad. And it gives me similar vibes. That's not a character in the game tho and imo it should definitely be one.
Depends on the size of the item and your Agility (And Endurance i think) for example, the indestructible can ony be stolen with huge stats and after stealing it, you can't steal anything else without getting caught. While with decent stats you can steal a well number of potions and food. Basically depends on these stats, so in early game i only recommed to steal a weapon, the consumables you fit most and don't buy/steal the cat potion until you really need it, in case you get robbed by a goblin
now that youve mentioned it, what does goblin steal from you exactly? does she steal one item or is it multiple?
also ive noticed if you steal something from the shop, you cant sell it to them (duuuh), but where can you sell it tho?
in the codes, it says the item name then their details stat, and then says STOLEN=TRUE, so im not sure how you can sell that item in the game, is it at the gadgeteer, or at the outpost? never tried, dont know.
Well, editing savefiles can cause all sorts of fun stuff to happen, dunno what could fix your original save though, that's why everyone should always make back ups before edits.
Well, editing savefiles can cause all sorts of fun stuff to happen, dunno what could fix your original save though, that's why everyone should always make back ups before edits.
didn't do editing on this file since i wanted to play without borring myself with some edit, and the bug happend quiet early before i realized it was there :/
now that youve mentioned it, what does goblin steal from you exactly? does she steal one item or is it multiple?
also ive noticed if you steal something from the shop, you cant sell it to them (duuuh), but where can you sell it tho?
in the codes, it says the item name then their details stat, and then says STOLEN=TRUE, so im not sure how you can sell that item in the game, is it at the gadgeteer, or at the outpost? never tried, dont know.
Far as i noticed, goblin steal the first "Steal-able" item in the list, for example, lets say you start with 2x potion 10, and 1x potion 20, when goblin steal you and fight end, you end up with 1x potion 10 AND if you steal the goblin back you WONT get the item back, sadly changing the order item in sortion option doesn't change the order of items the way goblin steal stuffs so welp. Now those "Steal-able" items tend to be consumables that you get from stores like potions but now that you mention it, would be good if someone was able to test it further
And i think stolen items can't be sold in any store for the label of STOLEN, that's why i recommend to only steal the most necesary items, since you won't be able to obtain any profit for stealing more.
i'm realy stupid, but - where is battle outcome menu? Before this it was on the right and you can check what endin this fight has. But now - i just can't find it. End battle screen don't have it too