- Jan 25, 2019
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Ohhh, you're talking about the Public Free Alpha builds. I think the user assumed you had played the newest weekly Patreon Build.Through itch.io. The dev has uploaded it for free.
Ohhh, you're talking about the Public Free Alpha builds. I think the user assumed you had played the newest weekly Patreon Build.Through itch.io. The dev has uploaded it for free.
Ah, nah then. I played 0.3.08Ohhh, you're talking about the Public Free Alpha builds. I think the user assumed you had played the newest weekly Patreon Build.
Well now, that isn't the end of the world.Ah, nah then. I played 0.3.08
ToA - New Weekly Build! (v0.3.09.3) [HOTFIX]ToA - New Weekly Build! (v0.3.09.3)
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then wait for... you guessed it , a hotfix, which conveniently has been postedits broken dumbass
The JAR file isn't what runs the game, it's the data used by the Application file:idek which version of java i should use for jar, but mine isn't working for it.
I . . . I just gave a brief rundown of some of the reasons people shouldn't install Java. The number of man-hours lost to Java update scheduler at startup or .Net recompiles on patch Tuesday when they just aren't needed . . .Just download java (You must be registered to see the links) and use java version. Or you can replace the TalesOfAndrogyny.jar file in your ToA folder with the java version one, just rememer that to rename it "TalesOfAndrogyny" or else it won't work
I'd lay odds they've recently been trying to use Java directly given post history and the, shall we say, less than clear update instructions in the OP.
I'm going to use this reply as an excuse to expand the bit in my earlier post about not keeping an installed version of Java and want to be clear that the following bit is general information for anybody reading the thread, not any sort of comment on anybody. Also, I'm most certainly not a programmer.
Java has been around for a while. There are multiple vendors, versions, and a whole slew of long running legal disputes that make it less than the universal platform it was envisaged as back when computers were beige. Beyond this, anything that has been in development for a while can use parts that become deprecated and, eventually, removed. Going through a project to deal with that can be a lot of work and doesn't always provide any gain, so a developer might continue with the old version and distribute the runtime that will work as part of a unified download.
With all the variation possible before even considering any specific modifications that could have been made it may be best to think of Java like you might a game engine - you could have UE/Unity/RPGM/Fnord installed and fully up to date but that doesn't mean you can just run any game made with it using that as the runtime.
TL;DR.
Don't install Java systemwide unless you absolutely have to. Don't install JDK unless you absolutely have to and hate yourself.
You're fine with the .exe and a recent TalesOfAndrogyny.jar.I am using the exe. Is there a preference I should be using? And thank you for helping me.
The latest Win64 version gives the following errors when trying to start game and the game will not start. Anybody know what I am doing wrong or how to fix it? I tried reinstalling java with the latest updates and still same thing.
Here is the error messages...
Java:java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219) at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201) at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209) at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188) at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171) at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162) at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:142) at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:104) at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:77) at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:77) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
java.lang.RuntimeException: No OpenGL context found in the current thread.
FYI, i didn't post it since it was already inside the update post, and with two other variantsYou must be registered to see the links
These PoVs are making me realise how beautiful the character are
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Not a problem, just wanted to make sure peeps knew of the post if they wanna <3 and RT it ^w^FYI, i didn't post it since it was already inside the update post, and with two other variants
But i still love it
You must be registered to see the linksAlso,You must be registered to see the linkstoo!
These PoVs are making me realise how beautiful the character are
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Mentioned in the update post:So, what are the steps for Alma's quest exactly?
1) Talking to her about portals.
2) Going to the first town's square.
3) Talking to her again about portals.
Then you need to get your dick shrinked, followed by being rendered impotent? Is there any other encounter? What about the different 'outcomes'?
I believe we don't have all the quest steps to activate yet, for completion.There'll be even more "options" in the next weekly, but for now, there's a few different ways to engage in a new kind of play with her, in a way that only she can provide.
Or a kiss, if those tusks would let you.Awww, those puppy eyes.
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I'm absolutely sure that i wouldn't be able to resist unzipping my anus if she came towards me with those eyes.