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Tokyo Partner

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Sep 17, 2017
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ToA - New Weekly Build! (v0.3.09.3)
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ToA - New Weekly Build! (v0.3.09.3) [HOTFIX]

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both posts now lead to the same Mega directory.
 

Twiton

Well-Known Member
Jan 25, 2019
1,834
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idek which version of java i should use for jar, but mine isn't working for it.
The JAR file isn't what runs the game, it's the data used by the Application file:
1624235647138.png
The JAR file is the WinRAR, while the application is the file that runs it. This is how it works on Windows, I don't know if it's different for Mac OS versions.
You NEED the Mac Base Files to run the JAR.
 
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Pamphlet

Member
Aug 5, 2020
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Just download java ( ) and use java version. Or you can replace the TalesOfAndrogyny.jar file in your ToA folder with the java version one, just rememer that to rename it "TalesOfAndrogyny" or else it won't work
I . . . I just gave a brief rundown of some of the reasons people shouldn't install Java. The number of man-hours lost to Java update scheduler at startup or .Net recompiles on patch Tuesday when they just aren't needed . . .

I'd lay odds they've recently been trying to use Java directly given post history and the, shall we say, less than clear update instructions in the OP.

I'm going to use this reply as an excuse to expand the bit in my earlier post about not keeping an installed version of Java and want to be clear that the following bit is general information for anybody reading the thread, not any sort of comment on anybody. Also, I'm most certainly not a programmer.

Java has been around for a while. There are multiple vendors, versions, and a whole slew of long running legal disputes that make it less than the universal platform it was envisaged as back when computers were beige. Beyond this, anything that has been in development for a while can use parts that become deprecated and, eventually, removed. Going through a project to deal with that can be a lot of work and doesn't always provide any gain, so a developer might continue with the old version and distribute the runtime that will work as part of a unified download.

With all the variation possible before even considering any specific modifications that could have been made it may be best to think of Java like you might a game engine - you could have UE/Unity/RPGM/Fnord installed and fully up to date but that doesn't mean you can just run any game made with it using that as the runtime.

TL;DR.

Don't install Java systemwide unless you absolutely have to. Don't install JDK unless you absolutely have to and hate yourself. ;)
I am using the exe. Is there a preference I should be using? And thank you for helping me.
You're fine with the .exe and a recent TalesOfAndrogyny.jar.

The latest Win64 version gives the following errors when trying to start game and the game will not start. Anybody know what I am doing wrong or how to fix it? I tried reinstalling java with the latest updates and still same thing.

Here is the error messages...

Java:
java.lang.RuntimeException: No OpenGL context found in the current thread.
    at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
    at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)
    at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201)
    at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209)
    at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188)
    at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171)
    at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162)
    at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:142)
    at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:104)
    at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:77)
    at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:77)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Java:
java.lang.RuntimeException: No OpenGL context found in the current thread.
The first line of your error list shows a problem with OpenGL followed by a cascade of everything that relies on it failing. OpenGL is the graphics API used by the game.

The cause is your system configuration - either hardware or software. What type of computer do you have? If it's a desktop with a discrete graphics card you will likely solve your problem with a clean install of your graphics drivers. If it's a laptop with a discrete GPU you should try forcing the game to use it and not integrated graphics (check the manufacturers documentation for your specific machine) and, if that doesn't work, clean install graphics drivers. If you have no dedicated GPU and are using an Intel CPU from before the HD graphics line your problem is with your hardware and there probably isn't anything to be done. If you aren't sure what you have is useful.
 
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Dingo139

Member
Nov 8, 2019
145
184
So excited for the Alma/Warlock content, I'm curious how you access the questline, I guess you have to go the route of beating and recruiting her first to begin
 
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Twiton

Well-Known Member
Jan 25, 2019
1,834
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Neat detail I noticed, unless it was already noted in the change log, the 'Demon King' silhouette on the title screen is now animated!

I did notice a typo though, for the Warlock Companion Camp Scene, missing end quotation marks. 1624239837007.png
 
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Twiton

Well-Known Member
Jan 25, 2019
1,834
2,442
Also, too!
These PoVs are making me realise how beautiful the character are :oops:
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negroidprime

Engaged Member
Sep 25, 2018
2,083
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Also, too!
These PoVs are making me realise how beautiful the character are :oops:
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Awww, those puppy eyes.

awww.png

I'm absolutely sure that i wouldn't be able to resist unzipping my anus if she came towards me with those eyes.
 

EchoofZen

Member
Sep 14, 2018
161
136
So, what are the steps for Alma's quest exactly?
1) Talking to her about portals.
2) Going to the first town's square.
3) Talking to her again about portals.

Then you need to get your dick shrinked, followed by being rendered impotent? Is there any other encounter? What about the different 'outcomes'?
 
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Twiton

Well-Known Member
Jan 25, 2019
1,834
2,442
So, what are the steps for Alma's quest exactly?
1) Talking to her about portals.
2) Going to the first town's square.
3) Talking to her again about portals.

Then you need to get your dick shrinked, followed by being rendered impotent? Is there any other encounter? What about the different 'outcomes'?
Mentioned in the update post:
There'll be even more "options" in the next weekly, but for now, there's a few different ways to engage in a new kind of play with her, in a way that only she can provide.
I believe we don't have all the quest steps to activate yet, for completion.
 
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