but you don't really need all that hero journey to defeat her, you can do that right away, which is kinda anticlimactic if you ask me.
Hum, dude.
You made anticlimatic for yourself.
Buffed and rushed up to last battle, ignoring pretty much the whole game... dialogs, exploring/discovering, battling, questing, unlocking etc lol
It's like those people that deconstruct a Rubrik cube, and then re-construct it as fast as possible to see how fast they do by memory. Fun as a choice, but not really the "original" reason/idea of the game.
Healslut (another game. Highly recommendable -and the other game that features a dommy futa orc on par with Urka-) has a feature at game start, which lets you skip scene by scene to reach the point of the story you want. It's basically an option to avoid having to start from zero with an update or to try different specific paths without having to start over.
It wouldn't make sense now that I know the game, to pick the exact choices ti'll the end, and say "game too easy, needs to be harder"
A level 1 wizard, with gear he could choose, a battery of potions and scrolls, and knowing beforehand were it is, can effectively bring down a dragon in D&D in a couple rounds without even losing a HP.
ToA is meant to be played, as obvious it sounds.
You might not make it due a bad end, or a wrong choice, or because you exhaust your potions, or don't have enough stats, or you missed this thing that gives you that other thing. Too corrupted/defiled, or got the Tiara of Control, or too much of this or that red "skill" and you don't have even the option to fight.
The whole point of ToA is to be entertaining, both in game terms and in erotic content.
Not to use an optional cheat, to get exactly what you need to defeat the last boss, ignoring everything else *shrug*