- Jul 31, 2019
- 231
- 876
That's cropped.I won't hide that I am a bit disappointed in the art, that ass could almost be anybody's ass :'(
That's cropped.I won't hide that I am a bit disappointed in the art, that ass could almost be anybody's ass :'(
Made my day, can't wait to get home to see it full then <3That's cropped.
Have you tried running the .exe? You don't need Java anymore. Just always run the game with the exe it should work then.anybody have a 100% fix for the Save crash thingy? ive tried the clean build aswell, tried even runing JAR only updated the java and still crashes when i save quick save works but not the save/load option.
Please post your crash log inside a spoiler.com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@4d74c3ba (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@41c204a0 (com.majalis.save.SaveManager$GameSave)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:328)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:522)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.toJson(Json.java:272)
at com.badlogic.gdx.utils.Json.toJson(Json.java:231)
at com.badlogic.gdx.utils.Json.toJson(Json.java:220)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1237)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1229)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:315)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:197)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:124)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:495)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:140)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:113)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @78aab498
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:178)
at java.base/java.lang.reflect.Field.setAccessible(Field.java:172)
at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
at com.badlogic.gdx.utils.Json.getFields(Json.java:206)
at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:346)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:295)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
... 25 more
I read that multiple times now. Have not seen a fix yet. Have you a clean build from ichi.io, or the OP switched the .jar and only started it with the .exe?What's new, before I couldn't save game and after fixing it, I can't get into fights, does anyone know how to fix this?
That is because AFAIK the Kylira quest is work in progress and is not done yet and you have done all what is possible for now.I cant for the life of me get the kylira quest done. Get the quest, do human, centaur, goblin, wolf (both versions) done and he still tells me he hasnt made much progress.
There's 3 variantsDoes anyone have a ripped image of the Urka kiss scene? I just love her and the face she makes is great.
It's for losing to the Demon King and becoming their Servant (Class Change)what is the "team balance" achievement requirement?
Thats not it. Neither losing/surrendering in combat or through text activates the achievement.It's for losing to the Demon King and becoming their Servant (Class Change)
Thats not it. Neither losing/surrendering in combat or through text activates the achievement.
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:701)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:98)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:561)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
Based on how it's described, it removes the need to perform deep incantations/incantations on certain spells.Ok, i hate to keep making posts about the same content release, but what does quickcast actually do? How is it accessed? Cant see it in combat options. (though deep focus is there)
And to clarify - im not asking how to complete the quest - thats done.
If you want to improve the chance of getting a fix, post the issue here also:Game crashes when you hit save/load.
What's up with that?
Dunno if they're better than the butts Alis does, but I knowDoes anyone do butts as good as Majalis? Lmk if you guys have any opinions on that.
If you don't mind doujin artists : Namidame, Kitani Sai, Juna Juna Juice, Jun, Menthonium, Ishimiso, Meme50, Ishigaki Takashi, Takayama ChihiroDoes anyone do butts as good as Majalis? Lmk if you guys have any opinions on that.
The new Save File location does exist, but it seems the location is different for some set-ups (Keep your save files, there might be an easier way to find the new location eventually)were shall the save file be? or do i need to restart
From that linkIf you want to improve the chance of getting a fix, post the issue here also:You must be registered to see the links
So they know about it and it's some kind of Java error.
- The launcher attempts to use the packaged JRE, but you can also try to replace it with a JRE you've downloaded to fix certain issues. The JRE that comes with JDK 11.0.12 should work with ToA. If you're seeing any crash logs that contain the words "reflect" or "serialization", this may be the problem. If you're seeing a Bytebuffer error or any other error when hitting the "Save/Load" button, this is the problem.