Majalis (ToA)

Member
Jul 31, 2019
231
876
Ah I see, I thought it changes some of the animations since in the gallery(pervert) on the menu, ‘cause if I am not wrong, the ogre one (I forgot what the giant is called), the main character has blonde hair..I guess not then
That comment is incorrect. As we're adding animations, they take into consideration skintone, eye color, and hair color. Nothing takes into consideration skintone that doesn't take into consideration hair and eye color.
 

jiny09

New Member
Jun 30, 2018
2
0
I'm in the valley with the Giantess and it won't let me go back to the regular map. Is this a glitch? I can't seem to get past the mountains either. I just get sent back to the first area and unable to go back.
 

Leo Humilis

Well-Known Member
May 4, 2020
1,073
1,440
I'm in the valley with the Giantess and it won't let me go back to the regular map. Is this a glitch?
Yeah, it's a bug in 0.2.27.4 - the new map UI interferes with clicking on the areas located too low on the map. Until it is fixed, the only way to get back from the Giantess Valley or Third Map is to use the Town Portal Scroll (which can be acquired in the Monster Town). There is a similar issue with the Second Map, but you can also use a carriage in the Fort when stuck there,

I can't seem to get past the mountains either. I just get sent back to the first area and unable to go back.
Just don't get too close to the Giantess.
 

Garataka

Newbie
Jul 23, 2020
15
66
Version 0.3.00.0 - "Beta" update

New
features:

  • - Visual display of inventory and equipment
If this means like showing every piece of clothing you currently wearing that would be just magnificent, even if its just in the inventory screen. Any idea when the update will be available here?
 
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Reactions: Hengi

thebighole

Newbie
Nov 18, 2019
45
41
I'm in the valley with the Giantess and it won't let me go back to the regular map. Is this a glitch? I can't seem to get past the mountains either. I just get sent back to the first area and unable to go back.
There appears to be a hotfix for the monthly. So the next weekly should have it fixed.
If this means like showing every piece of clothing you currently wearing that would be just magnificent, even if its just in the inventory screen. Any idea when the update will be available here?
It's just icons for the different items.
 

Jorja

Member
Modder
Jun 19, 2018
286
1,169
I just took a quick peek at the UI changes and they are really nice. I can also report that the preload and map clicking issues have indeed been fixed. (y)

Click on the spoiler below to take a look while you wait for the download if you like.

You don't have permission to view the spoiler content. Log in or register now.

Once I get a chance to look over the new JAR and make sure everything works I will update the Redhead+ mod. Check out the mod page for details.
 

Cube-Chan

Member
Jun 6, 2017
215
147
When pressing P for preload during startup, does anyone else get the "Couldn't load dependencies of asset: ui/inventory/itemIcons/Tiara of Control.png" critical failure?
EDIT: Disregard this. Seems like the downloads in the OP are still for V0.2.27.5
 

Lowerplan

Newbie
Jun 25, 2017
74
140
I wish my pc was good, It's been some months since I can't run this game because of some settings it has. Wish it was Renpy or something
 

killer2005de

Member
Apr 27, 2017
207
135
I think i found a bug game crashed when i enter the witch house. :/
error screen.jpg

Error Log:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: ui/inventory/itemIcons/Tiara of Control.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:437)
at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:35)
at com.majalis.scenes.ShopScene$ItemSlot.<init>(ShopScene.java:414)
at com.majalis.scenes.ShopScene$ItemSlot.<init>(ShopScene.java:398)
at com.majalis.scenes.ShopScene$BuyItemSlot.<init>(ShopScene.java:437)
at com.majalis.scenes.ShopScene$BuyItemSlot.<init>(ShopScene.java:436)
at com.majalis.scenes.ShopScene.getItemSlotType(ShopScene.java:539)
at com.majalis.scenes.ShopScene.setItemTable(ShopScene.java:554)
at com.majalis.scenes.ShopScene.<init>(ShopScene.java:365)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:576)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:761)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:437)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:622)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:761)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:437)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:645)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:761)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:437)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:605)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:761)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:437)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:605)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:761)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:437)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:645)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:761)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:437)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:605)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:761)
at com.majalis.encounter.EncounterBuilder$Branch.weld(EncounterBuilder.java:437)
at com.majalis.encounter.EncounterBuilder$Branch.upsertScenes(EncounterBuilder.java:605)
at com.majalis.encounter.EncounterBuilder$Branch.getScenes(EncounterBuilder.java:761)
at com.majalis.encounter.EncounterBuilder$Branch.getEncounter(EncounterBuilder.java:788)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:231)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:286)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:137)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: ui/inventory/itemIcons/Tiara of Control.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 43 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: ui/inventory/itemIcons/Tiara of Control.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 46 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: ui/inventory/itemIcons/Tiara of Control.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: ui\inventory\itemIcons\Tiara of Control.png (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:142)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:228)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:141)
... 10 more
 
4.40 star(s) 158 Votes