- Jun 29, 2017
- 278
- 622
This game's an absolute work of art.
Gameplay wise though, it's clearly still in alpha. The stance based combat is great but there's a few game-breaking things at this point. Like spamming slide with high stats. Winds up being instant knockdown every time it's used when you're faster than the enemy.
Parry makes Second Wind pretty much pointless for getting endurance, once you guard back to stability. 6-7 endurance stat and Parry -> Riposte gets you +8 stamina while protecting against attacks.
Sunderer is ridiculously broken on the fighter I used, went from chewing their armor down strategically to just breaking everything in one or two hits. And that's just the first level. Equipment may need some kind of sunder resistance in addition to durability, with always a chance of a minimum 1 damage to durability?
Most of offensive stance feels underpowered compared to defensive and balanced. Can't say I like staying in it any longer than it takes to use armor crusher a couple times at the start of a fight. Rest of the time it's just combat guarding straight out. The only time it's actually good for launching an offensive is chaining off sudden advance, seems like. It eats your stability way too hard to justify comboing up from balanced at any point other than the start of combat since it makes for one less move you can safely stay offensive.
Really hope the devs slowly tweak the combo chains into a decent web of tradeoffs, the system is a really interesting idea. Especially looking forward to seeing how it works out with grapples more fleshed out for chaining into various topping attacks on enemies or other useful avenues.
Gameplay wise though, it's clearly still in alpha. The stance based combat is great but there's a few game-breaking things at this point. Like spamming slide with high stats. Winds up being instant knockdown every time it's used when you're faster than the enemy.
Parry makes Second Wind pretty much pointless for getting endurance, once you guard back to stability. 6-7 endurance stat and Parry -> Riposte gets you +8 stamina while protecting against attacks.
Sunderer is ridiculously broken on the fighter I used, went from chewing their armor down strategically to just breaking everything in one or two hits. And that's just the first level. Equipment may need some kind of sunder resistance in addition to durability, with always a chance of a minimum 1 damage to durability?
Most of offensive stance feels underpowered compared to defensive and balanced. Can't say I like staying in it any longer than it takes to use armor crusher a couple times at the start of a fight. Rest of the time it's just combat guarding straight out. The only time it's actually good for launching an offensive is chaining off sudden advance, seems like. It eats your stability way too hard to justify comboing up from balanced at any point other than the start of combat since it makes for one less move you can safely stay offensive.
Really hope the devs slowly tweak the combo chains into a decent web of tradeoffs, the system is a really interesting idea. Especially looking forward to seeing how it works out with grapples more fleshed out for chaining into various topping attacks on enemies or other useful avenues.