random.person
Active Member
- Aug 11, 2017
- 802
- 1,292
I haven't checked out your mod yet, but I'm curious so I might the next time I play. I just wanted to chime in saying that often bright and vivid colours are not a good choice. We are probably more accustomed to them nowadays due to the prevalence of digital art, but the real world is seldom so bright and full of pigment. It's a stylistic choice to forgo realism and go the very saturated way, sometimes it works, sometimes it doesn't and it's a matter of taste.Not at all, I didn't take it that way. Just saying that it's just a hobby for me and since there is no money involved there will be almost zero quality control put into the project outside of seeing if it crashes on boot.
I'm constantly tweaking things I already have done and when I come across problems I fix them but in the meantime feel free to point out the ones I missed so I can fix them.
I strongly agree with you earlier post where you said the base game looks washed out and dull. That was one of the main reasons why I started making tweaks in the first place. What do people have against bright and vivid colors? They make the entire game pop now in my opinion.
Besides, if everything in your art is bright and vivid you can end up having issues in balancing the composition because everything draws unnecessary attention. It can be better to stay low on saturation and brightness so as to use them strategically to make only the things you want to pop out.