I had the latest version of Java, but it does not start on it ... Why lay out something that does not start for everyone? It's enough that the games themselves are far from perfect.
Don't know why it has to be so complicated. Just download "win32", "win64", "mac" or "linux" and update the .jar with the up-tp-date version under "Java" in the main post or my uploaded post some pages back.
I do think that Kylira and Dully are indeed the ultimate power couple, since her and him love gentle affectionate sex. They seem perfect for one another!
I do think that Kylira and Dully are indeed the ultimate power couple, since her and him love gentle affectionate sex. They seem perfect for one another!
I do think that Kylira and Dully are indeed the ultimate power couple, since her and him love gentle affectionate sex. They seem perfect for one another!
By the end of the game's development, there better be a scene where everyone in the game runs a train on Hiro, and maybe also on his companions other than Urka/Alma of course, that'd be the best way to end it.
By the end of the game's development, there better be a scene where everyone in the game runs a train on Hiro, and maybe also on his companions other than Urka/Alma of course, that'd be the best way to end it.
It does seem like we're gonna get a group photo at the end, if the tease when the victory image was shown is anything to go by, but don't leave Urka & Alma out of the fun! We know they enjoy some bottoming too, it just has to be skillful & good... or appeal to their Kinks like with Alma
https://f95zone.to/threads/tales-of-androgyny-v0-3-12-1-majalis.1643/post-6533287
This save-file contains all of the CGs unlocked in the gallery.
If you want every single art CG of this game, you can open up the JAR file and find them in the folders.
There's also the option of donating to the MajalisDuo Patreon to get new art as soon as it's finished.
By the end of the game's development, there better be a scene where everyone in the game runs a train on Hiro, and maybe also on his companions other than Urka/Alma of course, that'd be the best way to end it.
Brand spanking new weekly! This is a pretty important one, too. We've updated a bunch of the game's component versions, and that's resulted in a number of improvements, as well as given us more tools to use (particularly in updating the libGDX, lwjgl, and Spine versions, with the former two giving us more options in code and the Spine version giving us more options for animation). A few long-standing issues should be fixed, and a few more we can now fix, though there may be a few things to hammer out now that we've bumped the versions as well. Tried to catch everything, but there's a lot of subtle things that can happen when you update software versions.
Anyway, that stuff aside, this time we've got Hiro Pre-Anal art, which is an art piece we'll use in various places prior to penetration from behind, and is currently used in a few Game Over scenarios. We've also started making major changes to magic that'll continue, with new elemental magic that have their own (multiple) status effects making it in now, and new support spells and abilities for magic making their way in as we implement their unlock conditions, as well as the Mana Pool mechanic which will be a limiting factor on otherwise pretty powerful mages.
There's a few aspects of the elemental magic that I haven't implemented yet that I'll likely add to the next weekly - mainly Chill and Overheat canceling each other out and unique dialogue and effects on a per character basis. There's also the environmental effect system that will relate to them as well (and also include a few more new spells in that regard), but that will come later.
Hopefully, a lot of the issues people were having with various display setups should be resolved, and those that aren't we should have the capability of fixing now. We added a resolution rollback feature in case things get spoopy.
So, in addition to some of that stuff, next weekly'll have the Bunny/Puca's Day Off scenario. Hoozah!
As always, changelog is below, and convenience downloadlink below that. Support Majalis on
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!
Hotfix v0.3.12.3
Heya, bit of a save compatibility issue for certain saves - if you've already booted the game since the patch, when loading the incompatible saves, if it gives you an error encounter, then the game will have created backup files in your .toa-data folder. Download the hotfix version (v0.3.12.3), and then take associated backup file and rename it to the appropriate name: save0-backup.json -> save0.json, for instance. That'll restore the save.
If you haven't booted v0.3.12.2 yet, then download v0.3.12.3 before doing so and everything should be fine as is.
Brand spanking new weekly! This is a pretty important one, too. We've updated a bunch of the game's component versions, and that's resulted in a number of improvements, as well as given us more tools to use (particularly in updating the libGDX, lwjgl, and Spine versions, with the former two giving us more options in code and the Spine version giving us more options for animation). A few long-standing issues should be fixed, and a few more we can now fix, though there may be a few things to hammer out now that we've bumped the versions as well. Tried to catch everything, but there's a lot of subtle things that can happen when you update software versions.
Anyway, that stuff aside, this time we've got Hiro Pre-Anal art, which is an art piece we'll use in various places prior to penetration from behind, and is currently used in a few Game Over scenarios. We've also started making major changes to magic that'll continue, with new elemental magic that have their own (multiple) status effects making it in now, and new support spells and abilities for magic making their way in as we implement their unlock conditions, as well as the Mana Pool mechanic which will be a limiting factor on otherwise pretty powerful mages.
There's a few aspects of the elemental magic that I haven't implemented yet that I'll likely add to the next weekly - mainly Chill and Overheat canceling each other out and unique dialogue and effects on a per character basis. There's also the environmental effect system that will relate to them as well (and also include a few more new spells in that regard), but that will come later.
Hopefully, a lot of the issues people were having with various display setups should be resolved, and those that aren't we should have the capability of fixing now. We added a resolution rollback feature in case things get spoopy.
So, in addition to some of that stuff, next weekly'll have the Bunny/Puca's Day Off scenario. Hoozah!
As always, changelog is below, and convenience downloadlink below that. Support Majalis on
Brand spanking new weekly! This is a pretty important one, too. We've updated a bunch of the game's component versions, and that's resulted in a number of improvements, as well as given us more tools to use (particularly in updating the libGDX, lwjgl, and Spine versions, with the former two giving us more options in code and the Spine version giving us more options for animation). A few long-standing issues should be fixed, and a few more we can now fix, though there may be a few things to hammer out now that we've bumped the versions as well. Tried to catch everything, but there's a lot of subtle things that can happen when you update software versions.
Anyway, that stuff aside, this time we've got Hiro Pre-Anal art, which is an art piece we'll use in various places prior to penetration from behind, and is currently used in a few Game Over scenarios. We've also started making major changes to magic that'll continue, with new elemental magic that have their own (multiple) status effects making it in now, and new support spells and abilities for magic making their way in as we implement their unlock conditions, as well as the Mana Pool mechanic which will be a limiting factor on otherwise pretty powerful mages.
There's a few aspects of the elemental magic that I haven't implemented yet that I'll likely add to the next weekly - mainly Chill and Overheat canceling each other out and unique dialogue and effects on a per character basis. There's also the environmental effect system that will relate to them as well (and also include a few more new spells in that regard), but that will come later.
Hopefully, a lot of the issues people were having with various display setups should be resolved, and those that aren't we should have the capability of fixing now. We added a resolution rollback feature in case things get spoopy.
So, in addition to some of that stuff, next weekly'll have the Bunny/Puca's Day Off scenario. Hoozah!
As always, changelog is below, and convenience downloadlink below that. Support Majalis on