Story mode can help you make your first steps in ToA, but it's also linear and hard AF (after some time), in Free mode much more content (a lot more), and lot more freedom, but no explanations of mechanics whatsoever.
Story mode can help you make your first steps in ToA, but it's also linear and hard AF (after some time), in Free mode much more content (a lot more), and lot more freedom, but no explanations of mechanics whatsoever.
To my knowledge, some shops will only update their stock if you buy enough items from them (if you're playing on an older save file)
On new save files, you should be able to find it easily in the shops.
Adventure Mode is more for players that enjoy learning through Trial by Error, Story Mode is more for those who want to learn & read (it has the most writing in encounters)
Close to none it is a Tier thing. If there are changes it will be only typo and bug fixes.
But in ~1 hour the version 0.3.13.1 will be uploaded, just wait for that one!
Hayo! New weekly! This time, the old Standing Anal animation got some love and now supports color customization, has varying speeds, has been improved over all, and is now used in more places. We've also added some new music tracks and updated an earlier one. We're also working on some feature and content stuff that's not quite ready for primetime, so look forward to that in the next weekly.
Content-wise coming down the pike, we have Trudy content, Dullahan,, and Demon King on the scenario side, and on the art side we've got [hyperlink blocked]*, the Dark Knight/Demon King spitroast, and the Warlock/Alma Oral Animation on the art/animation side.
*this is a deltarune reference. We're actually adding in a super neat new customization feature that was voted on a while back next week!
As always, changelog is below, and convenience downloadlink below that. Support Majalis on
(No new Win32 version, old Win32 version will probably still have the "Save-Crash")
IMPORTANT: You will have to download the new "Win64,Mac or Linux" folder, just replacing the ".jar" won't be enough. And you have to start the game with the ".exe". NOT with the ".jar" or you will have the "Save-Crash". (I didn't test this myself, I saw it in a comment on Patreon, conformation and testing would be appreciated)
Note: PBS666 told me the game shows v0.3.13.0, but it is actually v0.3.13.1 the number is just wrong. Will upload the fixed version tomorrow it shouldn't make a difference thought. Dragon Sins confirmed it is just the number.
Edit: Note added
Edit2: Changed all 5 to the newest version.
That's because the Java included in the 3.13.0 Mac app is a Windows RTE. Not the first time this happens. Will never work of course.
Bizarre they have messed up this build again, as build 3.12.4 worked perfectly fine.
That's because the Java included in the 3.13.0 Mac app is a Windows RTE. Not the first time this happens. Will never work of course.
Bizarre they have messed up this build again, as build 3.12.4 worked perfectly fine.
If you transfer all your previous data from an older build, files like: profile quicksave and such will that mess with the update? Cuz when I launched the 0.3.13.1, down at the bottom of the main menu still says that it's version 0.3.13.0, so is that just supposed to say it's the older version or is it supposed to say the new one? Just so I don't miss out on new content and such...
3.13.1 works (splash screen still says 3.13.0 though). So far the good news. Alas saving does not work. Closing the save dialog screen crashes the game.
And for some nitpicking if I may: it's Mac (abbreviation), not MAC (acronym)