anon17564

Member
Oct 23, 2019
156
143
Do we really care if the game can be considered complete or not? I'm fine with a constant drip feed of content for however long Majalis cares to continue working on it tbh.

That said though I've not been paying for a while lol.
 
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Budouka

Member
Aug 15, 2022
463
419
Do we really care if the game can be considered complete or not? I'm fine with a constant drip feed of content for however long Majalis cares to continue working on it tbh.

That said though I've not been paying for a while lol.
Many people wait for it to have all main features complete to return and play. For Majalis it's convenient to add one art and one new scene each two weeks or so. The player has to look for the needle in the haystack each time, though.
 
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vanas_1111

Newbie
Mar 16, 2022
37
31
needs more non story mode quests & gameplay mechanics could be clearer/simplified but not dumbed down.

Too many skills are just cosmetic/do the same thing/could just be a statcheck
 
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negroidprime

Engaged Member
Sep 25, 2018
2,140
4,707
needs more non story mode quests & gameplay mechanics could be clearer/simplified but not dumbed down.

Too many skills are just cosmetic/do the same thing/could just be a statcheck
Totally agree with making things simpler. Too may points and i still don't get the combat system. I just click on stuff and hope for the best.
Combat's actually quite easy and there's one really broken build that's just spamming A (or the upper most option), it's "Spring Attack -> Crushing Blow -> Spring Attack -> Crushing Blow -> Spring Attack -> Crushing Blow" until you fall down, then you just use "Kip Up" and continue spamming A.

But if you need to use any other build, just check what stances the skills need and what stances skills lead to, then just keep your eye on stamina and footing, it's honestly pretty simple system that just seems daunting at a first glance.
 

vanas_1111

Newbie
Mar 16, 2022
37
31
Combat's actually quite easy and there's one really broken build that's just spamming A (or the upper most option), it's "Spring Attack -> Crushing Blow -> Spring Attack -> Crushing Blow -> Spring Attack -> Crushing Blow" until you fall down, then you just use "Kip Up" and continue spamming A.

But if you need to use any other build, just check what stances the skills need and what stances skills lead to, then just keep your eye on stamina and footing, it's honestly pretty simple system that just seems daunting at a first glance.
Talking about redundant skills, or multiple skills that could be combined to reduce UI clutter
 
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negroidprime

Engaged Member
Sep 25, 2018
2,140
4,707
Talking about redundant skills, or multiple skills that could be combined to reduce UI clutter
There's an easy fix for that, do not pick skills you do not need.
You can also edit your save to remove some (or all) of the skills you have, but this will pretty much break your character if you cannot act during combat, so you need to be careful with what you remove, always make backups before editing saves.
 

vanas_1111

Newbie
Mar 16, 2022
37
31
There's an easy fix for that, do not pick skills you do not need.
You can also edit your save to remove some (or all) of the skills you have, but this will pretty much break your character if you cannot act during combat, so you need to be careful with what you remove, always make backups before editing saves.
Confusion about the game mechanics should not be a game mechanic lol. The stance system and is fine, but I think you should level up stances instead of individual skills, or maybe shrink the number of skills to three or four per stance. Also seeing what stance comes from what skill is annoying, maybe allow click through or mouse over to see what skill makes what stance possible?
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,459
1,406
There's an easy fix for that, do not pick skills you do not need.
You can also edit your save to remove some (or all) of the skills you have, but this will pretty much break your character if you cannot act during combat, so you need to be careful with what you remove, always make backups before editing saves.
I always enjoy trying to make the various skills work. Sure you don't need them, but it adds some nice flavor.
Confusion about the game mechanics should not be a game mechanic lol. The stance system and is fine, but I think you should level up stances instead of individual skills, or maybe shrink the number of skills to three or four per stance. Also seeing what stance comes from what skill is annoying, maybe allow click through or mouse over to see what skill makes what stance possible?
Have you read through the instructions or checked the wiki?
 
Jun 28, 2017
134
96
Has anyone made a save editor for this game yet? I haven't bothered to check in a few years and I can't really find anything by searching through the thread. I know how to edit saves manually but it's kind of a pain trying to find specific values and whatnot
 

Budouka

Member
Aug 15, 2022
463
419
Has anyone made a save editor for this game yet? I haven't bothered to check in a few years and I can't really find anything by searching through the thread. I know how to edit saves manually but it's kind of a pain trying to find specific values and whatnot


It's all we have. Well, there's also cheat engine, and it works, but it's notorious for installing the software you don't want if you don't find or make a certain build that won't do it.
 
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