Abeldanger

Newbie
Jul 3, 2017
25
26
Ah, weird, I thought I replied to this but it looks like it got eaten. We have two follow-ups to ToA planned right now (neither of which are ToA 2, which we may end up doing at some point in the Long Away), but since we're a small team we'll only be working on one for now, probably starting it after ToA's story mode is wrapped up. We'll still be working on ToA concurrently, which'll let us still work on traditional fantasy themes like we currently are, as well as more modern themes with the new game. It'll still be a fantasy setting, but an urban fantasy instead.
Yeah, it got 'eaten'. Heh. Somebody's a sensitive l'il so'n'so. :KEK: (not you)
Would love it if you looked at alternative funding sources to Patreon - used to back you there but can't abide their censorious turn anymore. There are other options out there now that are more friendly to a wider variety of content, like subscribestar.adult or sponsus.org - unfortunately don't know much about them from a content creator perspective, but if it'd work with your release format, would give people more options to support you. Might even be easier, dunno - as far as I recall it was a two-step process of getting a password to a Mega link, so maybe they could cut at least one step out of that.
 
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LandBeach

Member
Jun 3, 2019
351
324
Honestly, this thread is usually just technical support, someone here and there saying the creator is milking the project for money, people with specific complaints/criticisms/whatever, people who complain about people who do one of said three things, and people who complain about people who complain.

Game I'd rate a 10/10 but this thread I'd rate a "meh." No numerical value for thread rating because if it ain't a high number I get confused on where to put the number at.
 

UndeadEve

Active Member
Aug 22, 2017
989
1,042
Honestly, this thread is usually just technical support, someone here and there saying the creator is milking the project for money, people with specific complaints/criticisms/whatever, people who complain about people who do one of said three things, and people who complain about people who complain.

Game I'd rate a 10/10 but this thread I'd rate a "meh." No numerical value for thread rating because if it ain't a high number I get confused on where to put the number at.
You forgot people who give news about the game and the people who thirst about some characters (i'm in that categorie).
 

SHAYO

New Member
May 19, 2017
10
4
Hey all,
i get this massage when doing the 2nd brothel quest

idk how to pass it to the creator, can anyone help?
 

Slaanesh Champion

Active Member
Oct 3, 2019
655
599
Hey, reached the fort at the end of first location. Only devs message about "You've reached it already" pops up and throws me back to the overworld. Playing on android if it matters. Is it normal?
 

Hese_1

Active Member
Feb 27, 2018
838
694
Hey all,
i get this massage when doing the 2nd brothel quest

idk how to pass it to the creator, can anyone help?
You need newest version of the game because that error is already patched
 
Apr 16, 2019
45
31
Wait they removed the surrender button? So now you have to manually die every time you want to go to pound town? What the fuck
They replaced it with a "Beg" move; though you have to be in the Kneeling stance to use it, so it's no use when you get stuck in a loop. There's also the seduction and wrestling system if you want to go to pound town. (Except for the Drow; who you can't wrestle, and seducing is an instant win.)
 

Hese_1

Active Member
Feb 27, 2018
838
694
They replaced it with a "Beg" move; though you have to be in the Kneeling stance to use it, so it's no use when you get stuck in a loop. There's also the seduction and wrestling system if you want to go to pound town. (Except for the Drow; who you can't wrestle, and seducing is an instant win.)
BTW the surrender is still there, you need to kneel and beg move is auto surrender..... it seems you haven't played the game in long while.
 

canofawesome

New Member
Sep 25, 2019
9
4
What loop? There is no stun locks and if you do the kneeling in the first turn and next turn the surrender, the fight is over...... no enemy one shots you.....
I don't know if they've fixed it but I've been soft locked by some grapples before so that might be what he means.

On an unrelated note I have achieved the impossible and been unbanned and rejoined the server
 

Hese_1

Active Member
Feb 27, 2018
838
694
I don't know if they've fixed it but I've been soft locked by some grapples before so that might be what he means.

On an unrelated note I have achieved the impossible and been unbanned and rejoined the server
I have never ever got into any grapples that would block the kneel move and surrenedering and i think its fixed then.
 
Apr 16, 2019
45
31
What loop? There is no stun locks and if you do the kneeling in the first turn and next turn the surrender, the fight is over...... no enemy one shots you.....
Any loop you get caught in. There are all kinds of stances and situations where the "Kneel" option isn't available and wouldn't make sense, so that you're helpless until the enemy either finishes you off or lets you out. I don't know of any inescapable ones currently, but I've fallen into them in past games and I haven't seen any fundamental change to the combat system that would make them impossible.
 
Apr 16, 2019
45
31
I have never ever got into any grapples that would block the kneel move and surrenedering and i think its fixed then.
Will have to find a grappling enemy and see, I guess. Wouldn't make much sense for them not to, though; how does your character "kneel" when they're in a full nelson, or on the ground being sat on? Why pretend it's a "stance", rather than just a two-click version of the old Surrender option?
 

Slaanesh Champion

Active Member
Oct 3, 2019
655
599
What loop? There is no stun locks and if you do the kneeling in the first turn and next turn the surrender, the fight is over...... no enemy one shots you.....
As an example, Naga's coils, she coils around you and you can't do shit, because her coils drain your stamina like a blackhole, until she decides to stop coiling around you and then you must spend a few turns resting to gain at least some stamina.
All those loops heavily rely on RNG, so you may never be grappled or be constantly struggling in their grasp.
 

Hese_1

Active Member
Feb 27, 2018
838
694
Any loop you get caught in. There are all kinds of stances and situations where the "Kneel" option isn't available and wouldn't make sense, so that you're helpless until the enemy either finishes you off or lets you out. I don't know of any inescapable ones currently, but I've fallen into them in past games and I haven't seen any fundamental change to the combat system that would make them impossible.
You use it in your first turn and no attack knocks you down in one turn.... second you use the surrender.
 
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Hese_1

Active Member
Feb 27, 2018
838
694
As an example, Naga's coils, she coils around you and you can't do shit, because her coils drain your stamina like a blackhole, until she decides to stop coiling around you and then you must spend a few turns resting to gain at least some stamina.
All those loops heavily rely on RNG, so you may never be grappled or be constantly struggling in their grasp.
Naga has never used grapple in the first turn in any of my games. So that is really heavily RNG i don't deny it happens but its so rare that it has not happened to me. And of course i save before every fight so there is no problem for me to reload the game.
 
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Apr 16, 2019
45
31
You use it in your first turn and no attack knocks you down in one turn.... second you use the surrender.
How do you know on your first turn that you'll eventually get caught in a loop? And what if you want to actually win a fight?
i save before every fight so there is no problem for me to reload the game.
I don't see how that makes it a good design decision.
 

Hese_1

Active Member
Feb 27, 2018
838
694
How do you know on your first turn that you'll eventually get caught in a loop? And what if you want to actually win a fight?

I don't see how that makes it a good design decision.
Enough perception lets you see what moves enemy does.... and you say its bad design that you need to reload sometimes... :FacePalm:
 
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