Seeds are specific codes for specific generated maps. If you know the seed from a playthrough, you can use that when making a new character to have the same map generated.
And I really can't say. It was more about showcasing how to go about making a compression for it… And I'm not sure if I can keep up with the update schedule. Then again, ToA is the sole reason I found my way here and I've spent many, many hours with it. So weird to never have gotten around properly reviewing it, really.
Bottom line, we'll see,… I guess.
And I really can't say. It was more about showcasing how to go about making a compression for it… And I'm not sure if I can keep up with the update schedule. Then again, ToA is the sole reason I found my way here and I've spent many, many hours with it. So weird to never have gotten around properly reviewing it, really.
Bottom line, we'll see,… I guess.
We were actually planning on doing an audit of the art in the game sometime soon, cleaning things up and lowering filesizes where we could, along with audio re-balancing and the like. We might bump that up, since there's a few issues we're running into now, both on Android and in the distribution, that make the filesize burdensome, and seeing that we can reduce the filesize by half for the most part without reducing quality makes it an easier decision.
It is a bit frustrating that some people will then see the reduced filesize, compare it to the filesize from several years ago, and conclude that "nothing has been added" or whatever, but there's nothing to be done about that.
It is a bit frustrating that some people will then see the reduced filesize, compare it to the filesize from several years ago, and conclude that "nothing has been added" or whatever, but there's nothing to be done about that.
It is a bit frustrating that some people will then see the reduced filesize, compare it to the filesize from several years ago, and conclude that "nothing has been added" or whatever, but there's nothing to be done about that.
"Do not weep for the stupid, you'll be crying all day."
You'll just have to accept that some people will not appreciate some things and just do what you see is necessary, those people are the (vocal) minority, so it's just better to ignore the dunces and focus on the core audience.
This time around we've got the Generic Pronebone animation, which we love, including a close-up variant and a shot of the action variant, along with a cage variant of that one. We've added a bunch of new scenes - scenes where you eat Urka's ass to get her nice and hard, a virgin variant of the Tentacle Witch Thick Tentacle scenario, and an impure variant of the Wasp Nuptial flight cowgirl scenario. We also updated Urka's Fight music, and it sounds great!
In other news, we're currently onboarding a new animator to help speed up animation work and to give Alis more time to work on new art! This would mark the first time in ToA's history that we managed to get help for the art side of things, so we're extremely excited.
Next up, we'll be adding the Tavern Gangbang animation, the Hiro Pretending to be a Girl scenarios, and new Plug upgrades, all per the survey.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on