I'm "pretty" sure that there's been other times, i've made detailed guides about save editing, given out 100% profiles etc. in the past, but i can understand that it comes out as weird to see me being thanked since i'm mostly being an ass here
I'm "pretty" sure that there's been other times, i've made detailed guides about save editing, given out 100% profiles etc. in the past, but i can understand that it comes out as weird to see me being thanked since i'm mostly being an ass here
Here's a guide for creating translation packs that will be compatible with ToA for anyone who wants to create their own translations. The game now supports arbitrary character sets, asset replacement, and full text replacement, including a system for fully grammatical translations with dynamic text.
We may at some point distribute official translation packs as well.
If you're working on a translation, feel free to shout it out here. If you've got any questions about translations, including requests, feel free to ask here or send us a message here as well!
Good evening!
could someone tell me how I can use accents in the translation of "strings.properties" I am trying to translate to pt_BR and in this file I can't use accents only in the part of the initial menu in the rest I had to remove everything. could someone help?
and sorry for my English,
Good evening!
could someone tell me how I can use accents in the translation of "strings.properties" I am trying to translate to pt_BR and in this file I can't use accents only in the part of the initial menu in the rest I had to remove everything. could someone help?
and sorry for my English,
Heya, as part of the translation pack, you'll have to replace the various font files (.ttfs and .fnt and the associated .pngs) with ones that contain the necessary characters.
Yes and no. If you know exactly which files and folders to place into the latest .jar then for the most part it should be good to go. However, if you don't and just copy and paste all willy-nilly it's very easy to completely break the game.
I've been very busy with real-world stuff so there hasn't been much time to mod but I did manage to remove all the unnecessary files. Mostly great 2D art that has now been replaced by equally great 3D versions of it. I also found a free compression tool and I was able to reduce the size of the graphic files in the .JAR quite a bit as well with no perceivable loss in visual quality.
So once Bob69 is kind enough to grace us with the latest version I will make sure everything is still in good working order and then hopefully within the next 24 hours upload it to the mod page.
Jorja
You could just focus on updating only the monthly version. That would take some stress of you and if you put it in your thread people would know when to check next time.
This time around we've got some excellent new gloryhole art with lots of characters and cocks, new variants to the facesitting animation that was added last week, and some new groovy music. On the technical side of things, we've added in deferred loading for assets that don't need immediate loading like the VFX, which will make screen load times significantly faster. So far it's just being used for the VFX, because we ran into some issues adding it with the animations, but hopefully it'll be available for animations soon. We've also got the code ready for generic sex animations in battle!
Been a fairly rough week in Majalis world in one way, and an excellent week in another. We've got some really cool stuff from a technical standpoint done, we're making good progress with the whole team, and I personally caught a stomach bug that put me out of commission for the last half of the week, so no new story mode stuff as planned and the technical upgrades didn't all make it in, which was disappointing. Apologies in advance is this version introduces some bugs to the enemy displays - I tried to make sure I got a good amount of testing in today, but really ran out the clock. It should all be sorted by next version if there are any problems (and I'll hotfix any crashes)
Next up is the Centaur Orgy animation, Doppelganger communication, and more Naked/Armor Weight interactivity, and the rest of the generic animations in battle!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on