Open the save file in notepad or any other text editor, ctrl+f "phallus" and you should find it, the size is case sensitive, so you need to use ALL CAPS, for example it should look like "phallus": "AVERAGE",
And if your peepee is the smallest (cute), there will be no record of it and you will only find the one at the bottom, which doesn't matter, the ones recorded in the save file are TINY, SMALL and AVERAGE.
There's 2 different "character sheets" in the save file, only the top one matters, i vaguelly recall someone explaining the bottom one to me but i cannot remember what was its function now.
And just as a side note if someone is interested or having troubles, breasts function pretty much the same way, flat will not even be recorded in the "character sheet", LITTLE, HANDFUL and FUN are the ones recorded.
The second one is used after receiving a game over when not using cheat mode - hitting "Continue" on the title screen at that point will start a new game with the same character as the previous game.
I wonder if there's a way to port Jorja's mod to Android. I really love how it makes the game look and feel but normally I tend to play ToA on Android and it feels like a huge downgrade to play on the vanilla look lmao
Combat is easy (despite the huge amount of skills), the art and animations are gorgeous and the sex scene descriptions are both hot and funny.
Try it again.
That's why there is an install guide already posted by Bøb69 - one of the people who has the most experience with this title - with complete instructions.
This time around we've added the Centaur Gangbang animation (!!), a new scene and branches on the Mermaid encounter related to equipment weight and nakedness, as well as new music for Winnie the Angel. We've also added the generic sex animations to battle! If a character doesn't have unique art or an animation for a sex stance, it will now display the generic animation for it.
We had a few things that needed to be done to facilitate this, and they've come with their own improvements - animations and VFX are now loaded in battle (and eventually elsewhere) on a deferred, asynchronous basis, smoothing out the load times so characters with heavy animations (which now includes all of them) don't take any longer to load. So battle load times should be dramatically improved, and that will start to make it into other areas of the game as well. Android may see more out of memory errors in battle currently because it's still loading all those animations, but we'll try to have a fix for that, as well. Otherwise, this should just be a big performance improvement, while also adding a lot more flare to battles.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Hmm... Not sure how I missed that last week. I usually check on the updates every Saturday, and it's even in the changelog.
Oh, well. Guess I'll grab it then.