- Dec 2, 2017
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Getting this error message when trying to go into the save screen. Oddly enough the load screen works.
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That is what I said. The jre you have may be too advanced for the game as it me not have been updated for a newer version. The windows version with the pre-built jre is what I have to use currently.I updated my Jre but I still crash constantly
I'm using the windows 32 version, what version of Java do i need to run the gameThat is what I said. The jre you have may be too advanced for the game as it me not have been updated for a newer version. The windows version with the pre-built jre is what I have to use currently.
You're not doing anything wrong, the game is a fucking mess right now.Game crashes at literally everything I try to do, start story >crash, load save at the start >crash, enter combat >crash. What am I doing wrong? What can I do.
PROTIP: F5 for quicksave, F8 for quickload.The latest version of the game crashes any time I try to save or load. I'd say i'd extremely annoying but since i can't interract with the game at all it's far worse than that.
It's fine, you just need to run it through the .exe. Everyone having save issues is having the exact same issue that was immediately solved over a week ago.You're not doing anything wrong, the game is a fucking mess right now.
Go to the town of monsters there is a salon building thereWhere do you change hair?
No clue. That's why I use the version with the jre instead of the jar. Unless the weekly version is bundled with the jre, you may just have to use the monthly. Alternatively, I suppose you could just replace the monthly jar with the weekly to stay up with the patreon version. I assume it will interact with the exe and the jre as the other would.What version of java do you recommend?
I think this is false. If I recall it still effects people, as well as mac especially. I seem to remember the dev telling people to inform them if the problem persists with this new version.It's fine, you just need to run it through the .exe. Everyone having save issues is having the exact same issue that was immediately solved over a week ago.
I am the dev. The current issue with the mac build which I'm seeing some people have is the window of the game opening off screen, possibly related to scaling. The save issue, particularly as it occurs with that ByteBuffer error, is just a matter of people not running the game with Java 11 (ie, running the .jar instead of the application file, and having a Java 8 installation in their JAVA_HOME variable).No clue. That's why I use the version with the jre instead of the jar. Unless the weekly version is bundled with the jre, you may just have to use the monthly. Alternatively, I suppose you could just replace the monthly jar with the weekly to stay up with the patreon version. I assume it will interact with the exe and the jre as the other would.
I think this is false. If I recall it still effects people, as well as mac especially. I seem to remember the dev telling people to inform them if the problem persists with this new version.
My mistake. I didn't pay attention to the name of the poster and simply responded to the post. The mac issue was what I was referring to as I thought I remembered you saying that you hadn't yet solved that issue. As I told the other user, the issue was his java version. I learned that jdk16 won't work with this game, so I just use the app instead of the .jar. I am assuming that is his issue as well.I am the dev. The current issue with the mac build which I'm seeing some people have is the window of the game opening off screen, possibly related to scaling. The save issue, particularly as it occurs with that ByteBuffer error, is just a matter of people not running the game with Java 11 (ie, running the .jar instead of the application file, and having a Java 8 installation in their JAVA_HOME variable).
Yeah, I upped it from Java 8 to 11. Windows and Linux both should just run the application so it uses the packaged jre, and Mac as well, though we're still ironing out a few issues on Mac.My mistake. I didn't pay attention to the name of the poster and simply responded to the post. The mac issue was what I was referring to as I thought I remembered you saying that you hadn't yet solved that issue. As I told the other user, the issue was his java version. I learned that jdk16 won't work with this game, so I just use the app instead of the .jar. I am assuming that is his issue as well.
yeah, basically you can Load a save from the Menu, but trying to Save in game or load a new save while in game will crash, though quicksave and quickload work. So what you could do is do a quicksave, then go into the files and make a copy of the quicksave, then rename it to save(1-9). Just a work around for now.For reasons that elude me, using the save menu during the game crashes it, but opening it on the menu screen doesn't.
Then again, i do not use that menu that often and just use F5/F8 for my needs.
It doesn't give me an error log or error message, it just shuts down without notification.
It also started few updates back, before that it worked fine and yes, i use the .exe to launch, unlike the people that seem to be complaining right now.
Can confirm .exe still crashes upon save.It's fine, you just need to run it through the .exe. Everyone having save issues is having the exact same issue that was immediately solved over a week ago.