NOTE: We've updated the Java version, so for desktop versions you'll need to extract into a clean install directory this month. The save files and preferences is all saved separately, so you can always delete your current ToA directory and replace it, but if you merge the files it may not work!
Hazooo! New monthly update just dropped, and it's a good'un!
We've got some new fun weapon enchants that scale with Magic - Lifeblood, which gets health from Bleed, Fire Enchant, which adds Fire damage, and Cold Enchant, which adds Cold damage. We've also made it so that in story mode you can select particular encounters. There's now companion chatter for the other three companions - Urka, Alma, and the Dullahan's head. And we've finally had the opportunity (thanks to a lwjgl3 update) to make it so that changing your audio device will be picked up by the game, rather than requiring a restart - this required us to update the Java version as well, so we're now on the most recent stable Java version.
We've separated out Combat and Sex skills to make it easier to understand the stances - there'll be changes to how these respective skills are upgraded, as well.
And when you launch the game, you might immediately notice that the title screen's a little different... and it also tracks to your in-game time of day.
In terms of new erotic content, we've got the Jester Doggy-style art animated, as well as the Dullahan face close-ups; we've added Centaur Cowgirl art (seen on the Dropbox link posts) and the Catgirl Pronebone art, which we're really proud of. There's a new story mode encounter with the Tentacle Witch, new Demon King scenes, new Centaur scenes, expanded Catgirl scenes (that pronebone one is... something - in her encounter in adventure mode, go on a date with her and when the time comes and she asks you what about her you like, hit "more" and then select... well, should be obvious, then.)
We've also added a new background and new music for the Tentacle Witch in and out of battle! And there's some nice QoL tweaks and fixes, as well.
We had some difficulty in the AI design, so I drafted up the whole AI devlog, only to not post it... we should get a chance to circle back to it soon, though, and when we've finalized the design we'll drop the post.
We're going to be doing a bunch of new feature work in this month along with the usual pace of content, so hopefully look forward to that. And, also, hopefully enjoy the cooler weather for the northern hemisphere folks!
As always, changelogs are below, download links tomorrow. Support Majalis on
All this Urka mating press talk reminds me why she's so great. While she vastly prefers being the top, Urka is still open to being "bottom" for Hiro of all people — if only for a little while, and not without being the dominant.
One of the hottest scenes in the game is when Hiro asks to fuck her, and, after having his fun, she immediately switches over to top you. And boy does she top you.
Monthly is usually a compilation of all the previous weeklies since the last monthly. Any new content will be found later this weekend in the new weekly.
Urka fans rejoice, as there's now an animation for her Mating Press, showing her giving Hiro a proper breeding. Similarly, fans of the Sperm Bank Nurse and her particular brand of milkshakes, now in a "daily special" form, if you've had enough "regular" milkshakes from her. These are a little more expensive... but may contain some interesting ingredients that Hiro may or may not recognize...
We also went through the art in the game and updated some of the older pieces - there'll be little tweaks and updates and fixes to other art as well, but when we're getting them ready to be animated that's part of the process, so we think it's fine to wait 'till then if it's necessary. Some of these were a little immersion breaking - either because they didn't have the right aspect ratio, the style was too old, or there was just something off about them. Speaking of immersion, we've also added some more ambient tracks this time around.
We've also consolidated how animations are positioned on the screen, which may have led to some currently-misplaced animations (though hopefully we caught all of them by now), which means that certain animations which had been misplaced now display correctly, and that placing them in the future will be more consistent and take less time.
Next up we've got the Hiro "Sign Girl" art and some much-needed catch-up on the feature backlog, namely Lubrication and Darkness/Surprise. Don't worry, we've still got our eye on the AI fixes and the accompanying combat mechanics improvements!
As always, changelog is below, and downloadlinks in the OP. Support Majalis on