- Oct 3, 2019
- 655
- 600
Hey, reached the fort at the end of first location. Only devs message about "You've reached it already" pops up and throws me back to the overworld. Playing on android if it matters. Is it normal?
You need newest version of the game because that error is already patchedHey all,
i get this massage when doing the 2nd brothel quest
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idk how to pass it to the creator, can anyone help?
They replaced it with a "Beg" move; though you have to be in the Kneeling stance to use it, so it's no use when you get stuck in a loop. There's also the seduction and wrestling system if you want to go to pound town. (Except for the Drow; who you can't wrestle, and seducing is an instant win.)Wait they removed the surrender button? So now you have to manually die every time you want to go to pound town? What the fuck
BTW the surrender is still there, you need to kneel and beg move is auto surrender..... it seems you haven't played the game in long while.They replaced it with a "Beg" move; though you have to be in the Kneeling stance to use it, so it's no use when you get stuck in a loop. There's also the seduction and wrestling system if you want to go to pound town. (Except for the Drow; who you can't wrestle, and seducing is an instant win.)
...which you cant do when you're stuck in a loop, which makes it useless.you need to kneel
What loop? There is no stun locks and if you do the kneeling in the first turn and next turn the surrender, the fight is over...... no enemy one shots you........which you cant do when you're stuck in a loop, which makes it useless.
I don't know if they've fixed it but I've been soft locked by some grapples before so that might be what he means.What loop? There is no stun locks and if you do the kneeling in the first turn and next turn the surrender, the fight is over...... no enemy one shots you.....
I have never ever got into any grapples that would block the kneel move and surrenedering and i think its fixed then.I don't know if they've fixed it but I've been soft locked by some grapples before so that might be what he means.
On an unrelated note I have achieved the impossible and been unbanned and rejoined the server
Any loop you get caught in. There are all kinds of stances and situations where the "Kneel" option isn't available and wouldn't make sense, so that you're helpless until the enemy either finishes you off or lets you out. I don't know of any inescapable ones currently, but I've fallen into them in past games and I haven't seen any fundamental change to the combat system that would make them impossible.What loop? There is no stun locks and if you do the kneeling in the first turn and next turn the surrender, the fight is over...... no enemy one shots you.....
Will have to find a grappling enemy and see, I guess. Wouldn't make much sense for them not to, though; how does your character "kneel" when they're in a full nelson, or on the ground being sat on? Why pretend it's a "stance", rather than just a two-click version of the old Surrender option?I have never ever got into any grapples that would block the kneel move and surrenedering and i think its fixed then.
As an example, Naga's coils, she coils around you and you can't do shit, because her coils drain your stamina like a blackhole, until she decides to stop coiling around you and then you must spend a few turns resting to gain at least some stamina.What loop? There is no stun locks and if you do the kneeling in the first turn and next turn the surrender, the fight is over...... no enemy one shots you.....
You use it in your first turn and no attack knocks you down in one turn.... second you use the surrender.Any loop you get caught in. There are all kinds of stances and situations where the "Kneel" option isn't available and wouldn't make sense, so that you're helpless until the enemy either finishes you off or lets you out. I don't know of any inescapable ones currently, but I've fallen into them in past games and I haven't seen any fundamental change to the combat system that would make them impossible.
Naga has never used grapple in the first turn in any of my games. So that is really heavily RNG i don't deny it happens but its so rare that it has not happened to me. And of course i save before every fight so there is no problem for me to reload the game.As an example, Naga's coils, she coils around you and you can't do shit, because her coils drain your stamina like a blackhole, until she decides to stop coiling around you and then you must spend a few turns resting to gain at least some stamina.
All those loops heavily rely on RNG, so you may never be grappled or be constantly struggling in their grasp.
How do you know on your first turn that you'll eventually get caught in a loop? And what if you want to actually win a fight?You use it in your first turn and no attack knocks you down in one turn.... second you use the surrender.
I don't see how that makes it a good design decision.i save before every fight so there is no problem for me to reload the game.
Enough perception lets you see what moves enemy does.... and you say its bad design that you need to reload sometimes...How do you know on your first turn that you'll eventually get caught in a loop? And what if you want to actually win a fight?
I don't see how that makes it a good design decision.
I think it is fairly obvious after this exchange he just wants a excuse to keep complaining.Enough perpection lets you see what moves enemy does.... and you say its bad design that you need to reload sometimes...
I think so too when nothing else works just start to complain that saving is stupid game designI think it is fairly obvious after this exchange he just wants a excuse to keep complaining.
FYI, the rte that comes with the Mac version doesn't work. I had to replace it with the one that comes with Java8 OpenJDK in order to be able to play the game.Yeah, we didn't update the jre previously because of the android build and libGDX compatibilities. There's actually a really strange bug in the libGDX version we're using that they've patched out (related to a bitshift and comparison in the code that handles collections), so I'd like to update it, as well as the Spine runtime, though they've introduced some breaking changes in the past (right now, we can't rotate the root bone of a Spine skeleton or it causes issues with flipping the skeleton, so we just avoid rotating the root bone).