She's a Fiend Layer, a woman with dickin' anything that she considers a Monster. Her name is Isla, she lives at the Chapel of Is in Silajam. She's tending the garden too, which is nice ^w^
I assume there's going to be more for her in Story Mode or in future Multi-Character Encounters.
Brand spanking new weekly! This is a pretty important one, too. We've updated a bunch of the game's component versions, and that's resulted in a number of improvements, as well as given us more tools to use (particularly in updating the libGDX, lwjgl, and Spine versions, with the former two giving us more options in code and the Spine version giving us more options for animation). A few long-standing issues should be fixed, and a few more we can now fix, though there may be a few things to hammer out now that we've bumped the versions as well. Tried to catch everything, but there's a lot of subtle things that can happen when you update software versions.
Anyway, that stuff aside, this time we've got Hiro Pre-Anal art, which is an art piece we'll use in various places prior to penetration from behind, and is currently used in a few Game Over scenarios. We've also started making major changes to magic that'll continue, with new elemental magic that have their own (multiple) status effects making it in now, and new support spells and abilities for magic making their way in as we implement their unlock conditions, as well as the Mana Pool mechanic which will be a limiting factor on otherwise pretty powerful mages.
There's a few aspects of the elemental magic that I haven't implemented yet that I'll likely add to the next weekly - mainly Chill and Overheat canceling each other out and unique dialogue and effects on a per character basis. There's also the environmental effect system that will relate to them as well (and also include a few more new spells in that regard), but that will come later.
Hopefully, a lot of the issues people were having with various display setups should be resolved, and those that aren't we should have the capability of fixing now. We added a resolution rollback feature in case things get spoopy.
So, in addition to some of that stuff, next weekly'll have the Bunny/Puca's Day Off scenario. Hoozah!
As always, changelog is below, and convenience downloadlink below that. Support Majalis on
I once posted a massive guide on the combat system, on the Subreddit, but I'd happily explain some tips to you about the game. Which parts of the game have you had the most issues with, the combat, the survival or the encounter scenes?
I once posted a massive guide on the combat system, on the Subreddit, but I'd happily explain some tips to you about the game. Which parts of the game have you had the most issues with, the combat, the survival or the encounter scenes?
Alma can be grappled, but yes several enemies are immune to being grappled or penetrated. (But, some enemies can have their ground grapples reversed and then they can be penetrated.)
You can only penetrate while fully erect with a free cock.
"Heya, bit of a save compatibility issue for certain saves - if you've already booted the game since the patch, when loading the incompatible saves, if it gives you an error encounter, then the game will have created backup files in your .toa-data folder. Download the hotfix version (v0.3.12.3), and then take associated backup file and rename it to the appropriate name: save0-backup.json -> save0.json, for instance. That'll restore the save.
If you haven't booted v0.3.12.2 yet, then download v0.3.12.3 before doing so and everything should be fine as is."
I deleted the download links form Mega and uploading the hot fix version right now.
Yeah, noticed that while I was upgrading the java version just now; the old config was pointing to a Windows jre rather than a MacOS one, but there was another issue anyway that was related to the old packr version as well, so it wouldn't have worked out of the box either way.
Dude when you are making your charcter open cheat engine find values by increasing and decreasing points and give yourself 20 of every stat. Do the same for perks and magice etc. Now you can just beat every enemy with berserk berserk berserk.
There's no point in learning the combat system when it's far from finished and IMO too complicated.
Dude when you are making your charcter open cheat engine find values by increasing and decreasing points and give yourself 20 of every stat. Do the same for perks and magice etc. Now you can just beat every enemy with berserk berserk berserk.