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PhazeUFO

Well-Known Member
Sep 28, 2021
1,503
1,455
I updated my Jre but I still crash constantly
That is what I said. The jre you have may be too advanced for the game as it me not have been updated for a newer version. The windows version with the pre-built jre is what I have to use currently.
 
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joesmx

New Member
Dec 6, 2018
11
28
That is what I said. The jre you have may be too advanced for the game as it me not have been updated for a newer version. The windows version with the pre-built jre is what I have to use currently.
I'm using the windows 32 version, what version of Java do i need to run the game
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,503
1,455
I'm using the windows 32 version, what version of Java do i need to run the game
Click on the application. That should run the pre-built jre. If you have yours up to date, it may be to high for the jar. This is what I do since I got up to date on the jre.
ZOINKS.PNG
 
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dark0s

Member
Oct 11, 2019
137
277
The latest version of the game crashes any time I try to save or load. I'd say i'd extremely annoying but since i can't interract with the game at all it's far worse than that.
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,503
1,455
What version of java do you recommend?
No clue. That's why I use the version with the jre instead of the jar. Unless the weekly version is bundled with the jre, you may just have to use the monthly. Alternatively, I suppose you could just replace the monthly jar with the weekly to stay up with the patreon version. I assume it will interact with the exe and the jre as the other would.
It's fine, you just need to run it through the .exe. Everyone having save issues is having the exact same issue that was immediately solved over a week ago.
I think this is false. If I recall it still effects people, as well as mac especially. I seem to remember the dev telling people to inform them if the problem persists with this new version.
 
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Majalis (ToA)

Member
Jul 31, 2019
231
876
No clue. That's why I use the version with the jre instead of the jar. Unless the weekly version is bundled with the jre, you may just have to use the monthly. Alternatively, I suppose you could just replace the monthly jar with the weekly to stay up with the patreon version. I assume it will interact with the exe and the jre as the other would.

I think this is false. If I recall it still effects people, as well as mac especially. I seem to remember the dev telling people to inform them if the problem persists with this new version.
I am the dev. The current issue with the mac build which I'm seeing some people have is the window of the game opening off screen, possibly related to scaling. The save issue, particularly as it occurs with that ByteBuffer error, is just a matter of people not running the game with Java 11 (ie, running the .jar instead of the application file, and having a Java 8 installation in their JAVA_HOME variable).
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,503
1,455
I am the dev. The current issue with the mac build which I'm seeing some people have is the window of the game opening off screen, possibly related to scaling. The save issue, particularly as it occurs with that ByteBuffer error, is just a matter of people not running the game with Java 11 (ie, running the .jar instead of the application file, and having a Java 8 installation in their JAVA_HOME variable).
My mistake. I didn't pay attention to the name of the poster and simply responded to the post.:censored: The mac issue was what I was referring to as I thought I remembered you saying that you hadn't yet solved that issue. As I told the other user, the issue was his java version. I learned that jdk16 won't work with this game, so I just use the app instead of the .jar. I am assuming that is his issue as well.
 

Majalis (ToA)

Member
Jul 31, 2019
231
876
My mistake. I didn't pay attention to the name of the poster and simply responded to the post.:censored: The mac issue was what I was referring to as I thought I remembered you saying that you hadn't yet solved that issue. As I told the other user, the issue was his java version. I learned that jdk16 won't work with this game, so I just use the app instead of the .jar. I am assuming that is his issue as well.
Yeah, I upped it from Java 8 to 11. Windows and Linux both should just run the application so it uses the packaged jre, and Mac as well, though we're still ironing out a few issues on Mac.
 
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negroidprime

Engaged Member
Sep 25, 2018
2,210
4,813
For reasons that elude me, using the save menu during the game crashes it, but opening it on the menu screen doesn't.

Then again, i do not use that menu that often and just use F5/F8 for my needs.

It doesn't give me an error log or error message, it just shuts down without notification.

It also started few updates back, before that it worked fine and yes, i use the .exe to launch, unlike the people that seem to be complaining right now.
 
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claralover

Engaged Member
Nov 2, 2017
2,894
7,640
For reasons that elude me, using the save menu during the game crashes it, but opening it on the menu screen doesn't.

Then again, i do not use that menu that often and just use F5/F8 for my needs.

It doesn't give me an error log or error message, it just shuts down without notification.

It also started few updates back, before that it worked fine and yes, i use the .exe to launch, unlike the people that seem to be complaining right now.
yeah, basically you can Load a save from the Menu, but trying to Save in game or load a new save while in game will crash, though quicksave and quickload work. So what you could do is do a quicksave, then go into the files and make a copy of the quicksave, then rename it to save(1-9). Just a work around for now.
 
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