I like to imagine it like a bakery, the answers are like pastries, they're here, on display, behind a glass, in full view of everyone, you can even see it from outside the bakery and even probably from across the street, and yet they still ask if they have it.
I like to imagine it like a bakery, the answers are like pastries, they're here, on display, behind a glass, in full view of everyone, you can even see it from outside the bakery and even probably from across the street, and yet they still ask if they have it.
Continuing along with the feature survey result - Nakedness/Armor Weight Interactivity - we've got some new content centered around a new branching element that checks your currently equipped clothing/armor - in this case, nudity and exhibitionism in the Town Square! We've also got the gorgeous Generic Hiro Facesitting art animated, meaning it now supports customization as well, and with it, the last (for now) of the generic animations that we need to have before we add them all to combat.
Along those lines, we're currently also making modifications to the asset loading system that should improve load times, particularly for heavy things like animations and the VFX. We'll probably also be working on low memory options (VFX off, for instance) for Android.
Next up, we've got the Tavern Gloryhole art, more Nakedness/Armor Weight scenarios, and the Doppelganger story mode scenario!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Continuing along with the feature survey result - Nakedness/Armor Weight Interactivity - we've got some new content centered around a new branching element that checks your currently equipped clothing/armor - in this case, nudity and exhibitionism in the Town Square! We've also got the gorgeous Generic Hiro Facesitting art animated, meaning it now supports customization as well, and with it, the last (for now) of the generic animations that we need to have before we add them all to combat.
Along those lines, we're currently also making modifications to the asset loading system that should improve load times, particularly for heavy things like animations and the VFX. We'll probably also be working on low memory options (VFX off, for instance) for Android.
Next up, we've got the Tavern Gloryhole art, more Nakedness/Armor Weight scenarios, and the Doppelganger story mode scenario!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Download win64 (or you system), if the .jar has a newer version switch it out. Do that every week afterwards. Start with the .exe. (The jar has to be named TalesOfAndrogyny.jar)
A question, how far has Story Mode gotten in comparison to Adventure Mode? Personally I want to play story because I do enjoy storytelling, but wanted to ask how far along it is.
A question, how far has Story Mode gotten in comparison to Adventure Mode? Personally I want to play story because I do enjoy storytelling, but wanted to ask how far along it is.
Can someone point me in the direction of those enchantments for plugs? I've looked around all the shops and messed with the warlock menus but can't find anything to get them. Just the vanilla plugs.
Can someone point me in the direction of those enchantments for plugs? I've looked around all the shops and messed with the warlock menus but can't find anything to get them. Just the vanilla plugs.
Because someone else hasn't answered this yet (atleast to my knowledge) on this thread, you can upgrade plugs at the blacksmith in silajam (the first town), or at the shop found in town of monsters (second town), you can also upgrade your weapons and armor there for soul crystals / magic points, 5SC/MP per upgrade so better stock up.
When you're inside the shop, look for the upper right corner, there's 4 buttons labeled "buy mode", "sell mode", "upgrade" and "steal", one of those does the thing you want to do at this point.