I can't think of a single enemy that is actually futa in the game, because futa is a person with tits, penis (and balls in some cases) and a vagina, i'm sure some may think i'm being pedantic, but stuff like this is why jesus changed his middle name to "fucking", learn the terminology before you use it, this sort of mistake is like calling a certain political party in germany during 1940's pro-semitic.
And before someone says "MUH NAGA", snakes have a cloaca, which "technically" isn't a vajayjay, but it can act as a reproductive organ too, they might be the closest thing to a futa that's in this game.
Hayyyyooooooooooooooooooooooooooooooooooooo!!! New monthly, new me!
So, the rundown - we've got goblins kissing, we've got dryads animating, we've got the dullahan's head on a pillow while you suck her off under the table, we've got gadgeteers pegging, we've got dryads (again) erecting, we've got minotauress riding, we've got riding minotauresses, we've got angels dating, we've got dark knights fighting to new music, along with Giantess and Quetzals (not to be confused with Goddesses or Giantesses) with new music, and we've got it all in one neat little package.
We've also made excellent progress on the editor, which is now being used to create and edit encounters! The graph editing functionality still isn't quite there yet, with the encounter's structure still baked into the code itself, but we've got the back-end schema ready and the interface is coming along nicely. It's really fun to be developing a usable editor interface with a bunch of really nice QoL features, and it's been helping the development already, even in this nascent state.
This month has been a pretty rough month for us personally, with bad health-related news and some really frustrating household issues (it's the sweaty update because our AC was broken during the whole month and we couldn't get anyone to repair it, including during a heat-wave), but ToA development continues at a pace! We had to put some of the new feature stuff off to this month, as well as new story mode developments, but we should be catching up.
As always, thank you so much for supporting us and making ToA a reality. It's been amazing so far, and we can't wait to show you what we're working on next!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Hayyyyooooooooooooooooooooooooooooooooooooo!!! New monthly, new me!
So, the rundown - we've got goblins kissing, we've got dryads animating, we've got the dullahan's head on a pillow while you suck her off under the table, we've got gadgeteers pegging, we've got dryads (again) erecting, we've got minotauress riding, we've got riding minotauresses, we've got angels dating, we've got dark knights fighting to new music, along with Giantess and Quetzals (not to be confused with Goddesses or Giantesses) with new music, and we've got it all in one neat little package.
We've also made excellent progress on the editor, which is now being used to create and edit encounters! The graph editing functionality still isn't quite there yet, with the encounter's structure still baked into the code itself, but we've got the back-end schema ready and the interface is coming along nicely. It's really fun to be developing a usable editor interface with a bunch of really nice QoL features, and it's been helping the development already, even in this nascent state.
This month has been a pretty rough month for us personally, with bad health-related news and some really frustrating household issues (it's the sweaty update because our AC was broken during the whole month and we couldn't get anyone to repair it, including during a heat-wave), but ToA development continues at a pace! We had to put some of the new feature stuff off to this month, as well as new story mode developments, but we should be catching up.
As always, thank you so much for supporting us and making ToA a reality. It's been amazing so far, and we can't wait to show you what we're working on next!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
oh, no. It wasn't the castle bit, I don't think? It involved coming face to face with another futa that mentions how you broke the game. I feel like I'm going crazy if it doesn't exist, though. Maybe it had something to do with a broken save, or edited incorrectly?
oh, no. It wasn't the castle bit, I don't think? It involved coming face to face with another futa that mentions how you broke the game. I feel like I'm going crazy if it doesn't exist, though. Maybe it had something to do with a broken save, or edited incorrectly?
This is not from the castle I think and I don't know if its the Error screen one, I can't remember. I unpacked the .jar (you can just unpack it with 7zip) and looked through all the pic's and in my 5 min search that was the only one that stood out.
This is not from the castle I think and I don't know if its the Error screen one, I can't remember. I unpacked the .jar (you can just unpack it with 7zip) and looked through all the pic's and in my 5 min search that was the only one that stood out.