Majalis (ToA)

Member
Jul 31, 2019
231
876
6 years of development with no clear and defined plan does not sound like making a good game but someone just making what comes up to their mind.

The devs are actively making whatever their fan base decides. Ik being a angel supporter i pushed for gobo content.
I don't know how many times I have to say this, to you, even, but this is false. We no longer have a patron reward for suggestions, only one person ever used it, and the pool of patron-voted content is provided by us. And we plan to work on this game for quite some time after both modes are fully playable start to finish (I've said this multiple times on this forum). Every new year someone's going to say "X years in development and it's still not finished!", even after that point, as if we're CD Projeckt Red or Valve or whatever, as if we have some kind of hard deadline that must be met for shareholders (we do not!). I've said it before and I'll say it again: as long as people want us to keep working on ToA and we don't get tired of doing so, we will.

These criticisms are always incoherent, asking for things that nobody actually wants. Do you want us to listen to our fanbase? To ignore them? To stop working on the game? Seriously, the criticism here is that we listen to patrons when they say they like something. That's not a good-faith criticism. I wish there was a way that I could demonstrate when people just have an axe to grind, and there's nothing we could do to please them.

There are always some people, particularly non-patrons, policing what content we add to the game. Every time we add anything, someone on this forum complains that it's not what they wanted, because nobody is interested in everything we add. If you don't like kissing art, don't worry, there'll be something else next week, and, also, there'll be more kissing art, because we didn't add it for you.
 

Budouka

Member
Aug 15, 2022
465
419
I wish balls of devs did something with newbies asking literally the same questions all over again each year because the game doesn't give them the real directions to what they should do with this whirlpool of new encounters choices every months.

I understand a tiny team can't make such a game all by themselves in a span of even 4-6 years, but honestly I have to say it's in some cases becoming even harder to play it. It feels like drowning in the amount of “content” that is generic new sex-scene stuff without any solid ground that could help you snap out and grasp what the hell is happening.

I mean:
  • four locations, — but all of the shops are on the first map. Both existing towns on the first map. And all the companions are here. For years now.​
  • When you move further, you can get in ambiguous quests. You have to find characters, than backtrack to the places that are VERY VAGUELY hinted. There's no way to tell for sure who you have to encounter. When you do, you get a short often strange/boring scene (with Trudy and Kylira, Alma had a bit more fun quest scenes).​
  • Also you get in fights, which are very similar. Your strategy is basically the same, you just manage your health and use same skills. Learning something complicated doesn't really help you. You just need adequate stats and gear, then do all the same things. And again, it was like that for years with small additions like armor weight and upgrades, that again affect the battle as whole, instead of giving you variety in tenths of different fights.​
  • After the aforementioned you only experience encounters. Encounters, encounters, checks in same stuff, the same choice in letting them lay you or fighting and losing/winning. Overall they're written good. But there's so many of them with the same fabula that it can make you sick. The only proper analogy I could find is the butter you use to make your food tastier, and of course it does, but when you only add butter everywhere you feel sick of how fat it was (by the way, EVERY character has the same fat butt and tiny waist).​
Majalis do have balls. But they don't have what it takes to continue ToA. Maybe they know what has to be corrected. Maybe somebody in here could make them. Maybe it wasn't possible in the first place. Flaming in the thread or not, wasting their time or not, we certainly need dialogue right now, “let them do what they want with their game” proved itself not quite problem solver.
 
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Fleep

Member
Jul 16, 2018
315
678
I appreciate Majalis response. I agree with them even, given that I'm one of those who want ToA content to keep coming, and that it makes complete sense to add the content that your Patreons want to see.

But I don't think there's anything wrong with people stating they'd like some other expansion instead of the one we got, or with wanting a somehow defined plan for the coming updates every once in a while. As long as the cricicism is voiced with respect, that is. So yeah, I think there's room for criticism as long as it's done right.
 

Majalis (ToA)

Member
Jul 31, 2019
231
876
I appreciate Majalis response. I agree with them even, given that I'm one of those who want ToA content to keep coming, and that it makes complete sense to add the content that your Patreons want to see.

But I don't think there's anything wrong with people stating they'd like some other expansion instead of the one we got, or with wanting a somehow defined plan for the coming updates every once in a while. As long as the cricicism is voiced with respect, that is. So yeah, I think there's room for criticism as long as it's done right.
I'm usually not in the business of telling people how to better get what they want out of me, but posting "I love Cait!" or "I want the goblin to sit on my face" or "I like playing as a pure mage and finding ways to debilitate specific opponents" has a non-zero chance of influencing how we work on the game. Waiting for an update, seeing that it's the Minotauress and not Cait, and then saying "more minotauress content? Devs are so lazy/patrons have such shit taste" has zero chance of doing that and just gets you put on ignore. I know you said "with respect", but mostly when people are doing this respect isn't even on their list of priorities.

I wish balls of devs did something with newbies asking literally the same questions all over again each year because the game doesn't give them the real directions to what they should do with this whirlpool of new encounters choices every months.

I understand a tiny team can't make such a game all by themselves in a span of even 4-6 years, but honestly I have to say it's in some cases becoming even harder to play it. It feels like drowning in the amount of “content” that is generic new sex-scene stuff without any solid ground that could help you snap out and grasp what the hell is happening.

I mean:
  • four locations, — but all of the shops are on the first map. Both existing towns on the first map. And all the companions are here. For years now.​
  • When you move further, you can get in ambiguous quests. You have to find characters, than backtrack to the places that are VERY VAGUELY hinted. There's no way to tell for sure who you have to encounter. When you do, you get a short often strange/boring scene (with Trudy and Kylira, Alma had a bit more fun quest scenes).​
  • Also you get in fights, which are very similar. Your strategy is basically the same, you just manage your health and use same skills. Learning something complicated doesn't really help you. You just need adequate stats and gear, then do all the same things. And again, it was like that for years with small additions like armor weight and upgrades, that again affect the battle as whole, instead of giving you variety in tenths of different fights.​
  • After the aforementioned you only experience encounters. Encounters, encounters, checks in same stuff, the same choice in letting them lay you or fighting and losing/winning. Overall they're written good. But there's so many of them with the same fabula that it can make you sick. The only proper analogy I could find is the butter you use to make your food tastier, and of course it does, but when you only add butter everywhere you feel sick of how fat it was (by the way, EVERY character has the same fat butt and tiny waist).​
Majalis do have balls. But they don't have what it takes to continue ToA. Maybe they know what has to be corrected. Maybe somebody in here could make them. Maybe it wasn't possible in the first place. Flaming in the thread or not, wasting their time or not, we certainly need dialogue right now, “let them do what they want with their game” proved itself not quite problem solver.
I think we should take our conversation to DMs because you clearly care about ToA and put a lot of time into trying to help it, but I'll address some of this here:

To some degree, we have plans to fix this stuff when it comes to unevenness - more towns spread throughout the game, more quests, etc. Unevenness in the writing are pretty much the result of the content mill - I timebox the creation of a quest for a given week, maybe the writing in it on another, and once I run out of time, it goes in whether it's really as edited as I'd like it to be. But I would just pull it and finish it the following week if I didn't have to worry about people complaining about the updates on here! Instead, I just plan to go back over and improve the writing (the pacing and the quality) when I have a chance to - now that I have an encounter viewer/editor I can easily trace the flow of encounters and improve them with an understanding of how they fit together without creating continuity errors or pacing issues.

The pieces for making combat more varied and interesting are all there, but improving the combat system is on pause until I work with my engineer to improve the code for it so that it's easier to work on and less volatile. We'll also probably build out a little combat simulator so that I can create both manual and automated tests to keep combat outcomes happening as expected even as I tweak things. The main issue with improving the combat system is that, in making it so that you "use more varied strategies", I am inherently making it more difficult, since most players won't use more varied strategies on different enemies instead of a one-size-fits-all approach if it's possible to do so. And making the combat more difficult is going to make it, well, more difficult for people to get into the game, and people will argue that a porn game doesn't need difficult combat (which is a legitimate concern). It will happen, eventually, but I do want for the game to offer as much help as possible or ways to opt out for people who either will have a hard time dealing with difficult combat or simply don't want to.

To the last bullet point: that's an artifact of not having an editor tool until now. Making more interesting ways for an encounter to flow was just difficult to do through pure code, so I prioritized getting the scenes in at all. While there does need to be some rewrites to fit the existing scenes into an encounter flow that's more varied, the bulk of the work was in getting those large-scale scenes written - so again, the pieces are there. On the other hand, keeping them with a similar formula does allow new players to have a basic idea of how most encounters are structured - familiarity can be helpful.

Also, not every character has the same fat butt and tiny waist at all; we just added the sperm bank nurse, for instance, and there's also the Mermaid, the Brigand, the Ogre, the Innkeep, Lupa and the Werewolf, the Fire Elemental, and the Catgirl. Admittedly, a lot of the characters do have a cinched waist and similarly flared hips, but I'm fine with that for ToA. A lot of games have characters with all the same athletic build or the same busty build, so having large waists or butts is a differentiator in the artstyle. We do want to make sure it doesn't get samey, and try to do something different with new characters, but I think part of the reason so many people like ToA but don't want to play it is because they like the fat butts and not the big dicks, or gay stuff, or whatever. I'm definitely not backing down from making plump, chubby, or fat characters, either, so people can give up on that, too.

People have been saying we don't have what it takes since we first dropped ToA's initial build. I'll be the first to agree that ToA has a lot of untapped potential, because we put it there to begin with intentionally. And we have our prioritization. If I could take six months to just work on systems and UI/UX and all the unsexy little improvements, I would, but I don't have that luxury - it has to happen in parallel with content creation. And since we have a team now, that means waiting for the right time to do things. Our engineer started at the end of last year, and they got to work on the stuff I was never going to have time to - localization/translation support and an encounter viewer/editor tool, but now that those are done and they're familiar with the codebase, they're going to be helping with the core stuff. Similarly, our animator started earlier this year, and just became full-time recently, so Alis is having more time to work on the art, including things like the backgrounds, which could definitely use more variance.

tl;dr there's a lot of work to do to make ToA even better, but the game is where we expected it to be right now, and we have plans to get it where we want it. Unless I get hit by a bus or lose my to-do list, I think it'll be just fine.
 

slavbruh

Member
Sep 24, 2021
190
1,899
tl;dr there's a lot of work to do to make ToA even better, but the game is where we expected it to be right now, and we have plans to get it where we want it. Unless I get hit by a bus or lose my to-do list, I think it'll be just fine.
I remember you mentioned in this thread that the game is to conclude somewhere in 2023, did the dynamic change?
 

Shawnizzle100

Newbie
Dec 31, 2018
55
28
Always been putting off playing this but I'm finally here. I see that there is Java for download however I know nothing of java. Is it safe to download and how. I see that its an executable but I have learn to not trust those on the interment. Anyone who can help, I would appreciate it.
 

Spettet

Newbie
Nov 9, 2021
79
159
There's a lot of stuff to figure out in this game.. Thought I'd post a bunch of random questions in case someone can answer them of the top of their mind:

  • Any reason to stay pure? Getting down to slut as quick as possible seems good to open up options. I typically get down to zero fairly quick. What are the actual purity ranks? How many needs to drop before getting to slut?
  • How does scouting levels work? I see levels 1-4 on the map. And I can click on a scouting button. And there's a surveyor perk, and I'm guessing it's linked to Perception.
  • The perks you get automatically from encounters. Why are some of them green (like Perfect Bottom), while some are red (like Cock Lover). Is there some disadvantage of levelling up the red skills?
  • Willpower loss and gains seems a bit random. I guess no willpower can lead to some game over situations. How do you earn willpower? Seems like random events to me.
  • What's a soul crystal for?
  • Is there a bonus or disadvantage of getting various offspring?
  • Any trick to use magic while not getting decimated while you cast? If using higher level magic, it seems to take multiple turns to cast, so even if I try to time it to then opponent retreats back, I often take lots of damage while casting.
  • One of my toons is showing 106/770 equip load (13%) and lists a 14% penalty. Are you getting penalized for keeping too much stuff in inventory? What is that 14% penalty affecting?
  • There's a lot of sex stands.. Like Doggy Style and Prone Bone.. But there seems to be no skill that moves you to those stands. Are all those stands just possible if the opponent force you into that stand or something?
The famdom wiki also has quite a bit of info I see.. But haven't found answers to the above yet..
 
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Nagirte

Newbie
Feb 28, 2018
44
54
There's a lot of stuff to figure out in this game.. Thought I'd post a bunch of random questions in case someone can answer them of the top of their mind:

  • Any reason to stay pure? Getting down to slut as quick as possible seems good to open up options. I typically get down to zero fairly quick. What are the actual purity ranks? How many needs to drop before getting to slut?
  • There's achievements for a successful run where you keep your virginity. Low purity can force you into some sex scenes, but I dont think there's many Game Overs for it (those are reserved for the sex perks you get when raped).
    [*]How does scouting levels work? I see levels 1-4 on the map. And I can click on a scouting button. And there's a surveyor perk, and I'm guessing it's linked to Perception.
    When you scout you increase the amount of information you can see on nearby tiles. There are also a fair amount of encounters that take into account how much you've scouted the tile beforehand. Scout lowers every time you move.
    [*]The perks you get automatically from encounters. Why are some of them green (like Perfect Bottom), while some are red (like Cock Lover). Is there some disadvantage of levelling up the red skills?
    Red perks can result in negative results during encounters, while Green ones will not.
    [*]Willpower loss and gains seems a bit random. I guess no willpower can lead to some game over situations. How do you earn willpower? Seems like random events to me.
    Willpower is used to avoid sexual encounters (though you can choose not to use the willpower), it's rarely handed out in encounters; one early source is to beat a centaur and then have sex with it.
    [*]What's a soul crystal for?
    They are used to upgrade your Magic (in the skills/perks screen), or to upgrade your gear in towns.
    [*]Is there a bonus or disadvantage of getting various offspring?
    No advantage, beyond unlocking different encounters for the Goblin and Mermaid
    [*]There's a lot of sex stands.. Like Doggy Style and Prone Bone.. But there seems to be no skill that moves you to those stands. Are all those stands just possible if the opponent force you into that stand or something?
    The stances require that you be in the related situation (getting fucked face down, giving a blowjob, eating ass, etc.), which can be instigated by the opponent (on a successful grapple) or yourself (when they enemy is knocked down, or by using seduction skills & getting in position).
 

Budouka

Member
Aug 15, 2022
465
419
There's a lot of stuff to figure out in this game.. Thought I'd post a bunch of random questions in case someone can answer them of the top of their mind...
1. Purity is mostly for immersion. And many things in this game are to roleplay. As it was mentioned, you need to stay virgin for some achievements. Some characters will tempt you to get banged if your Purity is low, notably Ettin if talking to them.
2. Scouting is a fundamental mechanic. On scouting level 1 you see the terrain in front of you, on level 2 you see the hint on character you meet, on level 3 you see the particular character. Also you will find characters that ambush you if your scouting level was less than 2 or 3. Higher Perception gives you permanently high scouting (always 2 or 3), you can raise it by tapping the button, but it consumes food, and you don't want that.
3. Red Perks can give you game overs on certain characters. For example Bitch perk 3 leads to game over with werewolves after getting banged by them.
4. Willpower sometimes is lost on certain characters if your Purity is low/you have red perks. In other cases you can call it random, but it happens when somebody tempts you. If you want to know the events that give Willpower, check the wiki for Status/Lewd.
5. Soul crystals are for magic (magic sucks on 95%) or upgrades (they are mostly for fun and role-playing, not much for usefulness).
6. Offspring is for the fun of it and role-playing. But there's a goblin game over for having a lot of offspring with her.
7. Magic in this game is hard to use. I never bothered, though they say simple healing is a good helper. If you want to tank better, you need better armor.
8. Percentage for the weight is changing on the level of your Endurance, it seems. I personally don't know why is it even shown to the player. What I understand is when your penalty is 3, you need very high Endurance, around 8, to have comfortable stamina regeneration.
9. I made this page for sexual stances: It tells you what stance you need to have to let opponent take you in this stance. It also tells you what stance your opponent needs to have to let you take them. Of course, you need your cock erected to do that and they need their cock erected to do you (meaning the character twice fills the bar of arousal somehow, I do that with Full Nelson -> Make Out stance, yes, it sound tricky)

I highly recommend you to use the Search option on this forum and search for the words of things you need to know, because they are being answered for 6 years now
 
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