First of all do you start with the .jar itself? Because it is recommended to start with the .exe inside the builds (win64, linux, max) from the OP. Here is a quick how to.
First of all do you start with the .jar itself? Because it is recommended to start with the .exe inside the builds (win64, linux, max) from the OP. Here is a quick how to.
Mine crashes on combat. Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @197d671
Has the same problem my self updated the java didnt help still getting the same error also tried runing it standalone+ with 64bit exe launcher still getting errors wierd tho used to work a week ago now all of a sudden goes to shit by the way on windows 7 64bit ultimate
Mine crashes on combat. Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @197d671
Did it work? The combat crash should be fixed by using the standalone build. Am sadly not an expert on Java, just trying to give advice on the build with the least problems.
Has the same problem my self updated the java didnt help still getting the same error also tried runing it standalone+ with 64bit exe launcher still getting errors wierd tho used to work a week ago now all of a sudden goes to shit by the way on windows 7 64bit ultimate
I have not really an Idea to fix Java problems. Am just suggesting the best approach to use the most stable build. That is the standalone build (just make sure the .jar is named TalesOfAndrogyny.jar). If that don't work try a clean Java 11 installation and start the jar.
After that my only advice would be the itch official bug report thread. Twiton has the link to that one.
Did it work? The combat crash should be fixed by using the standalone build. Am sadly not an expert on Java, just trying to give advice on the build with the least problems.
I have not really an Idea to fix Java problems. Am just suggesting the best approach to use the most stable build. That is the standalone build (just make sure the .jar is named TalesOfAndrogyny.jar). If that don't work try a clean Java 11 installation and start the jar.
After that my only advice would be the itch official bug report thread. Twiton has the link to that one.
funny enough the old versions work and launch with exe and standaloe even the redhead mod works but not this one kinda wierd maybe i download with mega and it got corupted or sth i redownload it again with gofile see if its a minor file coruption error if not ill post on itch last resort.
You know I keep that mf thang on me, it's what I'm know for:
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I often dream about what goes on in the Itch Bug Reporting thread, it's a mystical place I've never been able to see myself. Solutions to issues, quick-fixes and happy users as far as the page can scroll, so I've heard from the rumours. Some say it even has the forbidden answer to the Shopkeep's secret.
But yeah, I link it all the time. It's the official place to report bugs or query about issues, Majalis made it to help users out. I might have to ask users to ferry my own issues/bug posts there
Yea but the problem is that I don't want the MC to be a chick with a dick because I personally have no interest in being a chick with a dick which is the issue with most of these games.
Yea but the problem is that I don't want the MC to be a chick with a dick because I personally have no interest in being a chick with a dick which is the issue with most of these games.
Man, i cannot figure out who i need to get Trudy to train with, i've managed to get her to "train" with jester, warlock, fire elemental and the ghost but Trudy still isn't ready yet?
Man, i cannot figure out who i need to get Trudy to train with, i've managed to get her to "train" with jester, warlock, fire elemental and the ghost but Trudy still isn't ready yet?
You can edit the save file, just be sure to make a back up before you do any edits because the if you make a mistake, the game will do an error scene and delete that save file.
There's no way to make it bigger ingame at this moment (atleast to my knowledge)
Oh, i thought that i still needed to find more people since talking to Trudy at camp still said that there has not been any advances on training, gonna try it out now.
This time around we've got some spicy new art that'll show off just exactly what's happening when Urka or one of the Werewolves is inside our intrepid hero, including the knot view. We've also implemented characters wandering around on the world map, which we plan to give more complex AI to, as well as adding new characters that can function like the existing companions - hunting Hiro down, or even competing with each other, resulting in conflicts that you can intervene in!
Next up will be the Demon King Cowgirl art and the Werewolf on Catgirl scenario, along with some new features and UI work.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Have you read my post with the new version, before you even posted, I already edit my post to tell yall that v0.3.15.1 has a bug that crashes the game and a new version will be out. And is uploaded now.
This time around we've got some spicy new art that'll show off just exactly what's happening when Urka or one of the Werewolves is inside our intrepid hero, including the knot view. We've also implemented characters wandering around on the world map, which we plan to give more complex AI to, as well as adding new characters that can function like the existing companions - hunting Hiro down, or even competing with each other, resulting in conflicts that you can intervene in!
Next up will be the Demon King Cowgirl art and the Werewolf on Catgirl scenario, along with some new features and UI work.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on