I think they are talking about F95's Promotion Rule #1 - One update per week will be promoted.View attachment 1999112
Care to elaborate?
It almost feels like they're abusing the Latest Updates system
View attachment 1999112
Care to elaborate?
The Latest Updates rule was implemented on Sep 15, 2019. Majalis did weekly updates way before that.I think they are talking about F95's Promotion Rule #1 - One update per week will be promoted.
By releasing weekly updates, ToA is constantly promoted on the Latest Updates.
I think they are talking about F95's Promotion Rule #1 - One update per week will be promoted.
By releasing weekly updates, ToA is constantly promoted on the Latest Updates.
But how is that "abusing the latest updates system", that's what i would like to know, since Majalis has been doing the weeklies way before that?The Latest Updates rule was implemented on Sep 15, 2019. Majalis did weekly updates way before that.
Cause they have no idea what they talking aboutBut how is that "abusing the latest updates system", that's what i would like to know, since Majalis has been doing the weeklies way before that?
Yeah, i kinda had a hunch that was the case, that's why i was asking him to elaborate.Cause they have no idea what they talking about![]()
What is there to overhaul? It's a different style of combat system for sure.it's been a couple years since i played this. the game feels the same i hoped for a combat overhaul by now. are there any mods for same play. the game is beautiful to look at but the combat system is a bit of a turn off
idk the game looks good but the actual gameplay is ehWhat is there to overhaul? It's a different style of combat system for sure.
Well, to each their own and whatnot.idk the game looks good but the actual gameplay is eh
I haven't done the lewd fighting in awhile, but isn't that what it is? They bang you until they are drained?If there's one thing I want to improve from the combat aspect is to allow Hiro to win by being a power bottom. I don't want the combat to end with the other opponent feeling triumphant for stuffing Hiro full of their cum, I want them drained, dick red from from too much fucking, and them out of cold from cumming too much. Then Hiro get to loot whatever they have. Cum for food + loot, 'tis an efficient way of handling enemies I say.
Drained, satisfied but still lively enough to simply go away, a cheeky "yo ass is stuffed" from goblins. What I'm asking is Hiro is draining them to the point of unconsciousness.I haven't done the lewd fighting in awhile, but isn't that what it is? They bang you until they are drained?
I'm just imagining Urka, Selkie and Dullahan chained to the wall changing their expressions from excited to scared constantly, while Hiro is looking to which of their pelvises he's going to grind into dust under that booty.*How to implement actual "Death by Snu Snu" 101*
If gobbo says that it is because they beat you in the match. You do leave them at your mercy if you drain them. Also, I believe there is a spell to make them cum.Drained, satisfied but still lively enough to simply go away, a cheeky "yo ass is stuffed" from goblins. What I'm asking is Hiro is draining them to the point of unconsciousness.
Also I'm thinking if we can use magic during sexual act, like say Hiro is riding someone, then use a spell to basically force the victim to cum, or even make cum much more than usual, which tires them out or get knocked out.
Should we get more lewd spells?
HorrificI'm just imagining Urka, Selkie and Dullahan chained to the wall changing their expressions from excited to scared constantly, while Hiro is looking to which of their pelvises he's going to grind into dust under that booty.
The combat system is actually great. The only problem is that it falls into the "let's dump a bunch of choices on an unwitting player before they have any idea what actually matters" trap.it's been a couple years since i played this. the game feels the same i hoped for a combat overhaul by now. are there any mods for same play. the game is beautiful to look at but the combat system is a bit of a turn off
Hiro is supposed to be a know-nothing newbie adventurer. Adventuring is not easy, safe, or intuitive, and the complete lack of a tutorial mixed with the huge amount of information that the game dumps on you reflects that very well. If you take your time, do some research, or just practice and learn from your experiences, you'll eventually find something that works for you. If you experiment beyond that, you can easily conquer the more difficult encounters with advanced techniques.The combat system is actually great. The only problem is that it falls into the "let's dump a bunch of choices on an unwitting player before they have any idea what actually matters" trap.
It's a fantastically deep and customizable system, especially for a porn game. But who the hell is gonna flip through everything and know what is actually gonna work based on text alone? An interactive tutorial where people can actually see the effect various stats have on various combat (or sexual) maneuvers would be great but such a tutorial would be long and grinding because of how much variation there is. And to expect someone to read a wall of text and understand it is a known faux pas among the game development industry.
A common solution to this problem is to introduce a tiered system where one ability unlocks another so "hidden" tutorials (where you unlock an ability and are immediately tasked with using it in a story-relevant context) can be used to explain the mechanics you just unlocked. That obviously wouldn't work for a game like this.
These are deep game design issues that I feel literally cannot be addressed given the current state of the game The simple "spring attack, crushing blow, guard" cycle will work for most encounters so I'd recommend getting comfortable with that before you start experimenting with shit outside of your bread and butter "hit them until you are about to fall over then brace yourself" strategy.