I wish balls of devs did something with newbies asking literally the same questions all over again each year because the game doesn't give them the real directions to what they should do with this whirlpool of new encounters choices every months.
I understand a tiny team can't make such a game all by themselves in a span of even 4-6 years, but honestly I have to say it's in some cases becoming even harder to play it. It feels like drowning in the amount of “content” that is generic new sex-scene stuff without any solid ground that could help you snap out and grasp what the hell is happening.
I mean:
I understand a tiny team can't make such a game all by themselves in a span of even 4-6 years, but honestly I have to say it's in some cases becoming even harder to play it. It feels like drowning in the amount of “content” that is generic new sex-scene stuff without any solid ground that could help you snap out and grasp what the hell is happening.
I mean:
- four locations, — but all of the shops are on the first map. Both existing towns on the first map. And all the companions are here. For years now.
- When you move further, you can get in ambiguous quests. You have to find characters, than backtrack to the places that are VERY VAGUELY hinted. There's no way to tell for sure who you have to encounter. When you do, you get a short often strange/boring scene (with Trudy and Kylira, Alma had a bit more fun quest scenes).
- Also you get in fights, which are very similar. Your strategy is basically the same, you just manage your health and use same skills. Learning something complicated doesn't really help you. You just need adequate stats and gear, then do all the same things. And again, it was like that for years with small additions like armor weight and upgrades, that again affect the battle as whole, instead of giving you variety in tenths of different fights.
- After the aforementioned you only experience encounters. Encounters, encounters, checks in same stuff, the same choice in letting them lay you or fighting and losing/winning. Overall they're written good. But there's so many of them with the same fabula that it can make you sick. The only proper analogy I could find is the butter you use to make your food tastier, and of course it does, but when you only add butter everywhere you feel sick of how fat it was (by the way, EVERY character has the same fat butt and tiny waist).
Last edited by a moderator: