Leo Humilis

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May 4, 2020
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View attachment 793074 View attachment 793075
Neat update, but I've encountered a couple of game-breaking bugs:
- Owning the "Tiara of Control" would crash the Inv UI - I had to manually edit the save file to get rid of it :(
- I seem to be stuck on the third map - the new Map UI seems to be interfering with clicking on squares which are too low on the map and there is no way to pan the square needed to return to the second map any higher :(

EDIT: same problem when trying to get back from the second map to the first, the only way to return to the first map seems to be the Town Portal Scroll or the carriage
 
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Dec 7, 2017
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Minotauress actually kinda got forgotten about actually. Felt that character was kinda unique and should get more art.
A lot of the art and stuff is currently dictated by patrons.

I THINK (don't quote me on this) the minotauress won a patron poll to have one of her scenes animated like a month or two ago... so there should be an animation for her coming up.
 
D

Deleted member 2215801

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They're wrapping up to finish the game.
Doubt it. We are still missing a lot of art, game mechanics, and fleshed out scenes. I'm thinking there's at least a year or two before there's any sight of a completion.
 

Hordragg

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Apr 2, 2019
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Is there any android version compressed?
This may or may not be easily compressible depending on whether or not android and the android version are set up to load webp images. Much hangs on the libraries used to load and render the images. The standard library of the JDK ImageIO isn't readily available on Android for instance. And it also needs additional files to read webp (see ).

I guess the people actually compressing games are more knowledgeable on that matter and posting a compression request may lead to more insightful reactions.

Don't the game still require a lot of space to install?
I just had a go at converting the image files (jpg, png) to webp:
Code:
    1,3 GiB [##########] /original
  539,8 MiB [####      ] /compressed
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Edit: the sizes shown are for the complete game (once with full images and once with compressed images inside the corresponding folder)
 

cassie_futa

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Jul 16, 2018
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[QUOTE = "Hordragg, postagem: 4116940, membro: 1339631"]
Isso pode ou não ser facilmente compactável, dependendo se o Android e a versão do Android estão configurados para carregar imagens webp. Muito depende das bibliotecas usadas para carregar e renderizar as imagens. A biblioteca padrão do JDK ImageIO [/ icode] não está disponível no Android, por exemplo. E também precisa de arquivos adicionais para ler o webp (veja a [URL='https://imageio.readthedocs.io/en/stable/format_webp-fi.html']documentação da imageio[/URL] ).

Acho que as pessoas que estão comprimindo os jogos têm mais conhecimento sobre o assunto e postar uma [URL='https://f95zone.to/threads/game-compression-requests-2-0.32845/']solicitação de compressão[/URL] pode levar a reações mais perspicazes.


Acabei de tentar converter os arquivos de imagem (jpg, png) para webp:
[CÓDIGO]
1,3 GiB [###########] / original
539,8 MiB [####] / comprimido
[/CÓDIGO]
[SPOILER = "histórico de comandos"] [CÓDIGO = bash] localizar -tipo f -iname '* .jpg' -o -iname '* .png' | paralelo -eta cwebp {} -o {.}. webp
find -type f -iname '* .jpg' -o -iname '* .png' -delete
[/ CÓDIGO] [/ SPOILER]
[I]Editar[/I] : os tamanhos mostrados são para o jogo completo (uma vez com imagens completas e uma vez com imagens compactadas dentro da pasta correspondente)
[/CITAR]
my phone is on Android 7.1.1
 
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