FakeAccount91
New Member
- Jan 1, 2023
- 4
- 6
- 152
Well I figured out why the Drunk Dullahan scene was never triggering. In the EnemyEnum function getOutComeMap the DULLAHAN case is
Where it should be
RIP a decent amount of time debugging lol but at least I got it to work now.
Java:
case DULLAHAN:
if (!storyMode && drunk > 0) {
outcomeMap.put(Outcome.DRUNK_OTHER, 1);
}
break;
Java:
case DULLAHAN:
if (!storyMode && ((AbstractCharacter.Status)enemy.getStatuses().get(StatusType.DRUNK.toString(), new AbstractCharacter.Status(0, 0))).magnitude > 0) {
outcomeMap.put(Outcome.DRUNK, 1);
}
if (!storyMode && drunk > 0) {
outcomeMap.put(Outcome.DRUNK_OTHER, 1);
}
break;