There's literally nothing wrong with using RPGM as a game engine, especially if you want your game to be played as a game instead of flicked through like in Ren'Py because its a visual novel engine.You poured so much effort into the first build, clearly intending this to be a high quality game from the start and yet you chose RPGM?
RPGM is outdated. With no RPGM game I ever played I was comfortable with the UI/UX. At best it was tolerable. At worst it was a sluggish mess. It the game was any good, it was clear that RPGM held it back. And RenPy is not the only alternative to it, there's Unity, Unreal, Godot, Visionaire, and a lot of other, better SDKs.There's literally nothing wrong with using RPGM as a game engine, especially if you want your game to be played as a game instead of flicked through like in Ren'Py because its a visual novel engine.
The Irony of you using the Piccard Emoji says volumes about your comment. No ClueYou poured so much effort into the first build, clearly intending this to be a high-quality game from the start and yet you chose RPGM?
2I just get white screen when trying to play this. Anything I'm missing?
It didn't work at all for me on my mac (white screen), but I was able to get it to work on my Windows PC after installing the included font and dragging the TOLL folder to my desktop and playing it from thereI just get white screen when trying to play this. Anything I'm missing?
A solid argument, I'm impressed.The Irony of you using the Piccard Emoji says volumes about your comment. No Clue