labmouseblues

Member
Dec 22, 2020
237
993
Some loose mental change after playing the Patreon build.

You need to get some basic UI and journal in ASAP. It's less about tracking what little relevant information there is right now and more about fulfilling a basic expectation people have about those types of games. It just feels off to not be able to hit I to see all the junk you picked up, even if you can't equip it just yet. The same applies to stat boosts, quests, companions, etc. It doesn't matter that those things don't go anywhere or do anything yet, but it matters I can't see them at all.

I think the new approach to lewd content is a downgrade, especially if you want to keep the text heavy nature of those scenes, which you absolutely should. The first scene had a storybook quality that was both visually more in line with the rest of the content AND displayed both the written smut and accompanying art better. The shortstack scene in contrast is just another RenPy knock off that's comparatively harder to read AND harder to look at.

You need some colour coding for all the icons and if you lose 80+ percent of them, the game will be 20% better. There's a cliff side where gems can be mined? I'm sure one pickaxe icon will suffice. This ain't no MMO.

Other than that, it's actually a really nice (if a little long in the tooth by now) start to a project. Hopefully, I'll still have my own teeth by the time the orc chick gets some content.

By the way, I appreciate how unapologetically crass and foul mouthed the adventurers turned out to be. Kinda makes me want them to feature more prominently, but I guess there were just flavour.
 

Crimson Delight Games

Active Member
Game Developer
Nov 20, 2020
890
1,988
Kapap Three lewd scenes so far. You can travel to the Southern Wildlands via the south road and explore a bit, but there's no content there except Trixie's quest start.

Reezo The game plays like a free-roam VN right now, you can freely ignore all the resource & item nodes if you want.

middude Yeah, I updated the banner image. You're not going crazy.:LOL:

labmouseblues Thanks for taking the time to write your feedback, I appreciate it!(y)As to your points...

Inventory & Questlog: Thing is, all of that requires lots of art & scripting... the inventory items especially. But it's on our to-do list.

Lewds: The intro CYOA is ~65 images IIRC, it's not feasible to do that for every sex scene. If we went that route you'd get maybe like 5-6 lewd scenes in the entire game. Also I remember people complaining the storybook (CYOA) had way too much text that was small and dense, which is the opposite of what we tried to do with the newer scenes... but you're now saying the CYOA format was better. It's impossible to please everyone.:ROFLMAO:

Resource node density/color: We actually tested different color schems with the icons, many of them tended to blend in with the background art (especally stuff like plant nodes which are green, or treasure chests which are brown/black). This then severely limits where we can place the icons on the map, since putting them at certain locations made it hard to see them amidst the backdrops. That's why we went for sepia - it pops and stands out. I do agree the maps need a rework icon-wise, the density is overdone. We'll do another pass on them once the other areas are implemented.(y)

Adventurer party: Those guys are a recurring Nemesis Party, you'll run into them again.:)(y)They'll level up as well.

zuri12 I'll ask our scripter to look at the code... but from what I remember, it's possible to collect 100 nodes.:unsure:
 
Last edited:
  • Like
Reactions: Kapap

zuri12

New Member
Oct 20, 2021
8
1
Bueno, veo que recibimos una reseña de 1 estrella por no tener suficiente contenido en el juego...:inseguro::JAJAJA:

Supongo que eso es F95.:pag


Kapap Hasta ahora, hay tres escenas obscenas. Puedes viajar a las Tierras Salvajes del Sur por el camino del sur y explorar un poco, pero no hay contenido allí, excepto el inicio de la misión de Trixie.

Reezo El juego se juega como una novela visual de libre recorrido en este momento, puedes ignorar libremente todos los nodos de recursos y objetos si lo deseas.

middude Sí, actualicé la imagen del banner. No te estás volviendo loco.:JAJAJA:

labmouseblues ¡Gracias por tomarte el tiempo de escribir tus comentarios, te lo agradezco! (y)En cuanto a tus puntos...

Inventario y registro de misiones: el problema es que todo eso requiere mucho arte y programación... especialmente los elementos del inventario. Pero está en nuestra lista de tareas pendientes.

Lascivos: La introducción de CYOA tiene unas 65 imágenes, si no recuerdo mal, no es posible hacer eso para cada escena de sexo. Si tomáramos esa ruta, obtendríamos tal vez unas 5 o 6 escenas lascivas en todo el juego. También recuerdo que la gente se quejaba de que el libro de cuentos ( CYOA ) tenía demasiado texto, que era pequeño y denso, que es lo opuesto a lo que intentamos hacer con las escenas más nuevas... pero ahora estás diciendo que el formato CYOA era mejor. Es imposible complacer a todos.:Me parto de risa:

Densidad/color de los nodos de recursos: En realidad, probamos diferentes esquemas de color con los íconos, muchos de ellos tendían a mezclarse con el arte de fondo (especialmente elementos como los nodos de plantas que son verdes, o los cofres del tesoro que son marrones/negros). Esto limita severamente dónde podemos colocar los íconos en el mapa, ya que al colocarlos en ciertas ubicaciones era difícil verlos entre los fondos. Es por eso que optamos por el sepia: resalta y se destaca. Estoy de acuerdo en que los mapas necesitan una revisión en cuanto a los íconos, la densidad es exagerada. Haremos otra revisión una vez que se implementen las otras áreas.(y)

Grupo de aventureros: esos tipos son un grupo de némesis recurrente, te los volverás a encontrar y :)(y)subirán de nivel .

zuri12 Le pediré a nuestro scripter que mire el código... pero por lo que recuerdo, es posible recolectar 100 nodos.:inseguro:
[/CITA]
Welp, I see we got a 1-star review for not having enough content in the game...:unsure::LOL:

That's F95 for ya I guess.:p


Kapap Three lewd scenes so far. You can travel to the Southern Wildlands via the south road and explore a bit, but there's no content there except Trixie's quest start.

Reezo The game plays like a free-roam VN right now, you can freely ignore all the resource & item nodes if you want.

middude Yeah, I updated the banner image. You're not going crazy.:LOL:

labmouseblues Thanks for taking the time to write your feedback, I appreciate it!(y)As to your points...

Inventory & Questlog: Thing is, all of that requires lots of art & scripting... the inventory items especially. But it's on our to-do list.

Lewds: The intro CYOA is ~65 images IIRC, it's not feasible to do that for every sex scene. If we went that route you'd get maybe like 5-6 lewd scenes in the entire game. Also I remember people complaining the storybook (CYOA) had way too much text that was small and dense, which is the opposite of what we tried to do with the newer scenes... but you're now saying the CYOA format was better. It's impossible to please everyone.:ROFLMAO:

Resource node density/color: We actually tested different color schems with the icons, many of them tended to blend in with the background art (especally stuff like plant nodes which are green, or treasure chests which are brown/black). This then severely limits where we can place the icons on the map, since putting them at certain locations made it hard to see them amidst the backdrops. That's why we went for sepia - it pops and stands out. I do agree the maps need a rework icon-wise, the density is overdone. We'll do another pass on them once the other areas are implemented.(y)

Adventurer party: Those guys are a recurring Nemesis Party, you'll run into them again.:)(y)They'll level up as well.

zuri12 I'll ask our scripter to look at the code... but from what I remember, it's possible to collect 100 nodes.:unsure:
Thanks! I thought it must be a bug since the game starts talking about going to see the general and just when I'm really excited to complete the quest to see what he wants, I can't get to 100 nodes no matter how much I keep collecting, to the point where I've collected ALL the nodes on both maps :ROFLMAO: Still a pretty good game! All the dialogues are very interesting, very addictive but I'm hoping that someday some enlightened person will start translating the text, if someone can explain how I'd be happy to get started!!:geek:
 

labmouseblues

Member
Dec 22, 2020
237
993
Inventory & Questlog
Yeah, I imagine it does, especially if you want to have icons for everything, but even the most basic, no frills journal would go a long way towards making the player feel like they're interacting with a narrative.

I wouldn't expect all scenes to have the level of branching or volume the first one did, I was mostly commenting on presentation. And while you're perfectly justified in taking a direction influenced by the majority of voices, if people found the text "too dense" in the opening sequence, then first of all, Jesus Christ have mercy on us; second, I don't know how they'll deal with every other dense block of text this game tends to throw at players. Some of the conversations are pushing Planescape levels of text scrolling.

Resource node density/color
I think giving the special icons, like tutorials or quest markers, a glow would be enough to avoid 90% of pixel hunting. Tab highlighting would obviously be best, but I guess your coding time is almost certainly better spent elsewhere at this point.
 
  • Like
Reactions: gojira667

bluerender

Member
Jun 14, 2018
135
41
Kapap Three lewd scenes so far. You can travel to the Southern Wildlands via the south road and explore a bit, but there's no content there except Trixie's quest start.

Reezo The game plays like a free-roam VN right now, you can freely ignore all the resource & item nodes if you want.

middude Yeah, I updated the banner image. You're not going crazy.:LOL:

labmouseblues Thanks for taking the time to write your feedback, I appreciate it!(y)As to your points...

Inventory & Questlog: Thing is, all of that requires lots of art & scripting... the inventory items especially. But it's on our to-do list.

Lewds: The intro CYOA is ~65 images IIRC, it's not feasible to do that for every sex scene. If we went that route you'd get maybe like 5-6 lewd scenes in the entire game. Also I remember people complaining the storybook (CYOA) had way too much text that was small and dense, which is the opposite of what we tried to do with the newer scenes... but you're now saying the CYOA format was better. It's impossible to please everyone.:ROFLMAO:

Resource node density/color: We actually tested different color schems with the icons, many of them tended to blend in with the background art (especally stuff like plant nodes which are green, or treasure chests which are brown/black). This then severely limits where we can place the icons on the map, since putting them at certain locations made it hard to see them amidst the backdrops. That's why we went for sepia - it pops and stands out. I do agree the maps need a rework icon-wise, the density is overdone. We'll do another pass on them once the other areas are implemented.(y)

Adventurer party: Those guys are a recurring Nemesis Party, you'll run into them again.:)(y)They'll level up as well.

zuri12 I'll ask our scripter to look at the code... but from what I remember, it's possible to collect 100 nodes.:unsure:

you mean there was an update ? wow cool . it would be sad if a game with this much promise would fade completely.

can i see now, what's up on top of the ladder this time ??? i tried before but there was something else, can't remember now , but i guess it will come to mind.
:giggle:
 

Kxca

Member
Aug 28, 2020
182
1,573
Great to see your team working on this game again!


I'm not the biggest fan of VO in text-heavy games since I read much faster than the dialogue. Unlike mainstream games where animations/player agency complement the dialogue, here you have to wait for it to finish. But voicing the banters is something I can get behind. Loved companions talking among themselves in BG3 too.

The voice fits Meredith quite nicely IMO. She kinda sounds like Malenia from Elden Ring. And evidently, I'm quite biased towards her lol. Don't know if the VA is a pro or not, but I'd like it if some of her dialogue was a little more accentuated. A few lines here and there felt a bit flat and monotone. Same with the narrator. But this is me being too nitpicky. Overall it sounded fine, given that your team is new to sound direction, design etc

Wishlisted the game on Steam. Wanted to know what tier gets instant access to the new builds on Patreon?

P.S: Saw Meredith say that she hated elves. But she is a half-elf herself, meaning one of her parents is an elf. Or is she more removed from her elven ancestry and pointy ears are just the dominant gene?
 
  • Like
Reactions: gojira667

Crimson Delight Games

Active Member
Game Developer
Nov 20, 2020
890
1,988
Subscribed on Patreon. 61 USD is paid! Go and do this game, man!
Will do! Thanks for the support, it's much appreciated. ;) (y)Lemme know if you have an Itch account and I'll send you a game key so you get permanent access to it there.
P.S. More Dark Elves mistresses please!
With specific/femdom content? Or just dark elf girls in general with "regular" lewd scenes? :unsure:

I'm not the biggest fan of VO in text-heavy games since I read much faster than the dialogue. Unlike mainstream games where animations/player agency complement the dialogue, here you have to wait for it to finish. But voicing the banters is something I can get behind. Loved companions talking among themselves in BG3 too.
Same here. I read a lot faster than most VO, and playing games like Pillars of Eternity was a bit of a chore with the emphasized narration there (someone even to remove it, lol). But overall, having VO for plot-critical scenes adds a lot to the game, imo - players are more likely to retain the information, and it also livens up the dialogue exchanges.

Banters are always good tho. (y)I absolutely adore the ones back in Baldur's Gate 2, they made the game feel so alive.

Wishlisted the game on Steam. Wanted to know what tier gets instant access to the new builds on Patreon?
I've checked our Patreon page setup, and the builds are - it's accessible to every pledge tier. The higher tiers should get access a couple days earlier but since we were on hiatus for a long time and hadn't released new content we're gonna give everyone instant access for the next couple of releases. Which reminds me, I gotta streamline the Patreon page... it's a bit out of date. :unsure:

P.S: Saw Meredith say that she hated elves. But she is a half-elf herself, meaning one of her parents is an elf. Or is she more removed from her elven ancestry and pointy ears are just the dominant gene?
Heavy spoilers below:
You don't have permission to view the spoiler content. Log in or register now.

Yeah, I imagine it does, especially if you want to have icons for everything, but even the most basic, no frills journal would go a long way towards making the player feel like they're interacting with a narrative.
Noted. I'll bug the team about it, hopefully it gets implemented soon.(y)We're currently working on content for the 2nd map, so I image once that's done our scripter will link everything and tie it into a questlog.
I wouldn't expect all scenes to have the level of branching or volume the first one did, I was mostly commenting on presentation. And while you're perfectly justified in taking a direction influenced by the majority of voices, if people found the text "too dense" in the opening sequence, then first of all, Jesus Christ have mercy on us; second, I don't know how they'll deal with every other dense block of text this game tends to throw at players. Some of the conversations are pushing Planescape levels of text scrolling.
Ah, my bad - I assumed you meant *every* lewd scene should be the size of the intro CYOA. But yeah, people complained there was too much text in the storybook setup even per page, not just overall. I imagine most of them aren't used to playing Western CRPGs... espcially not in a lewd context. We've discussed this as a team, and to make things more accessible to players we'll: (1) implement VO for plot-crit dialogues & events; (2) color-code NPC trigger-icons so players can visually parse what *type* of interaction they'll get (most of the really long dialogues are all tertiary quests anway, so if that's not someone's cup of tea they'll be able to skip it at a glance).
 
Last edited:
  • Like
Reactions: gojira667

Lilith522

New Member
Nov 25, 2022
14
9
With specific/femdom content? Or just dark elf girls in general with "regular" lewd scenes?
I think that we can start with the classic domination of a drow woman (They are all from a society with a strict matriarchy), and then have the opportunity to continue the relationship as a subordinate slave, and gradually the styles of pure love on equal terms. But the possibility of our domination over a drow companion is hardly possible... well, I can't imagine how a human man can conquer a drow woman.

But anyway, if you can make a good story and write great scenes of female dominance... like in the scene with Meredith... then it will be just awesome.
What about the character of the elves and drow in your story? I would like to see real elven and drow racists who are 100% sure that elves are better than mon'keigh in everything.

And... about fetises: i like: Femdom, latex, sensual domination, spanking, role-playing, pussy eating, manipulation, soft slavery, blackmail, seduction, soft mind control
I'd be glad if you included this in whole or in part to the sex scenes with elves or drow
 
Last edited:

Kxca

Member
Aug 28, 2020
182
1,573
Same here. I read a lot faster than most VO, and playing games like Pillars of Eternity was a bit of a chore with the emphasized narration there (someone even to remove it, lol). But overall, having VO for plot-critical scenes adds a lot to the game, imo - players are more likely to retain the information, and it also livens up the dialogue exchanges.

Banters are always good tho. (y)I absolutely adore the ones back in Baldur's Gate 2, they made the game feel so alive.
VO is also quite expensive from what I've heard but if you believe that it will enhance the UX, then I'm all for it. There was another game on here recently, Bloodcrave that has VO and it does add a certain gravity to some scenes.

I've checked our Patreon page setup, and the builds are - it's accessible to every pledge tier. The higher tiers should get access a couple days earlier but since we were on hiatus for a long time and hadn't released new content we're gonna give everyone instant access for the next couple of releases.
As long as there are not massive time differences ( imagine multiple weeks). I will see if my card works on Patreon ( had some troubles occassionally ) and pledge when the new month rolls in.

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

Crimson Delight Games

Active Member
Game Developer
Nov 20, 2020
890
1,988
can i see now, what's up on top of the ladder this time ???
The Watchtower still kills you, don't click on it!:p
Not surprising if Elven Switzerland has the same prices as its non-fantasy counterpart. Google says Swiss milk prices are 67% higher than EU!
:ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:
And while I dont fault them for maintaining neutrality, it probably will be infuriating to those in need of help and kingdoms just refusing to help despite being able to do so.
Yeah, they're total dicks - Meredith is 100% right in hating them.:ROFLMAO:We wanted to move away from the LoTR trope where elves are mostly benevolent and take an active part in helping guide humanity against dark forces; in ToLLA, the elves sit out most major conflicts while humanity gets rekt. They wouldn't piss on a human if one were on fire!:LOL:If Elrond were a ToLLA elf, he'd try to steal the One Ring from the Fellowship while charging them all 600% markup for room & board while they're staying in Rivendell because they're not elves. He'd also smoke all of Gandalf's weed, then act like he forgot where he left his wallet.:ROFLMAO:Also, Arwen would marry Aragorn only if he simped for her 24/7! :p
 

Kxca

Member
Aug 28, 2020
182
1,573
The Watchtower still kills you, don't click on it!:p

:ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:

Yeah, they're total dicks - Meredith is 100% right in hating them.:ROFLMAO:We wanted to move away from the LoTR trope where elves are mostly benevolent and take an active part in helping guide humanity against dark forces; in ToLLA, the elves sit out most major conflicts while humanity gets rekt. They wouldn't piss on a human if one were on fire!:LOL:If Elrond were a ToLLA elf, he'd try to steal the One Ring from the Fellowship while charging them all 600% markup for room & board while they're staying in Rivendell because they're not elves. He'd also smoke all of Gandalf's weed, then act like he forgot where he left his wallet.:ROFLMAO:Also, Arwen would marry Aragorn only if he simped for her 24/7! :p
Your elves seem like they'd depose Elrond and Arwen since they're half-elves themselves!

This is a different take on elves than usual. Elves are either ethereal beings ( benevolent or malevolent depending on the context) or ostracized from cities, face racial discrimination, are bandits, highwaymen, etc. But isolating themselves from human affairs altogether is a refreshing take. I would expect the Dark Elves to do that but not the Light/High elves.
 
4.20 star(s) 10 Votes