- Jul 26, 2021
- 36
- 33
If the game is nice, replaying with a different RP personality can be a lot of fun. (Doing that right now in Pathfinder: WotR)
Pretty much this, yes. ToLLA is modeled after oldschool RPGs likeIf the game is nice, replaying with a different RP personality can be a lot of fun. (Doing that right now in Pathfinder: WotR)
Hopefully by the end of this weekend. We can't upload to Itch until they grant us more space for hosting on the game's download page. Currently we're limited to 1GB (which is the default), but the art archive has grown from ~730MB to 1.44GB, so we're still waiting on them to answer our e-mail and give us more hosting space (it's standard procedure, tho I've been told it sometimes takes up to 1 week until they respond, depending on how busy their customer support is).Can you tell us when the beta will be available on itch.io? thanks.
You're probably trying to play the older version (Build#1) from the original post here, I think it had some problems running due to the folder name and file path(s)... I'll clean and update the links once our newest build goes public.how to get rid of the white screen ?
Dunno, we have a team meeting tomorrow so we'll discuss some of the things like the public release date.When will build#2 be out to download for everyone?
You can't save in the current version, the inventory is sealed (it says so in the intro). We'll add an auto-save system with the next quick-fix/update, our scripter is still busy parsing through the bug reports.I was trying the game and it crashed at the riddle guy also i don't know how to save.
Ok i replayed the riddle guy quest and had no problem also i couldn't screenshot it because the game just closed.You can't save in the current version, the inventory is sealed (it says so in the intro). We'll add an auto-save system with the next quick-fix/update, our scripter is still busy parsing through the bug reports.
Can you post the screenshot of the crash? It would help us a lot! Try restarting the game (you can skip through Meredith's intro talk), and talk to the Riddlemaster again to see if it crashes in the same place. We went through the whole map and had no problem clearing it... I'm not saying there's no bugs that we could've missed, but we need a screenshot.
You can also try leaving the Riddlemaster for later, and doing the other content. If the game doesn't crash then it means only his scripting has a problem. It's hard to pinpoint things like this without more information.
EDIT/P.S.
I gotta go now, we have a team meeting in ~30min... I'll tell our scripter to look at the Riddlemaster's code. Try and post a screenshot if you can!
It seems that crash isn't tied to any particular part of the game, but an overall memory issue. What are your system specs? Do you have anything RAM-heavy running in the background? (anti-virus, internet browser, etc.). And how long were you playing for before you got the first crash?1. Got this crash midway through the conversation with the novelist.
That bookshelf is actually working as intended - we left it in for players to laugh at some of crazy book titles (it's supposed to represent an entire library, as opposed to all the other ones which are just a single shelf). As for the crash, I must've clicked it like 50+ times during testing, and it never bugged once... is it possible you were playing for 2-3 hours prior to getting the crash there?2. Got the second crash when clicking on the book icon above. Clicking on it kept giving books/manuscripts continuously, and then the game crashed to desktop.
What exactly do you mean by 'header tooltips'? The loot popups, or something else?Another suggestion would be to make the header tooltips clickable. Some of the longer ones stay too long, freezing the game.
That's great to hear!Ok i replayed the riddle guy quest and had no problem
My system's decent enough. i7, 3060 Ti, and 16GB of RAM. And yes, Chrome was running in the background. But I run AAA titles with Chrome on, and they run fine. I had the game running for 3 hours, give or take. I wasn't playing the whole time, but I didn't close it since there's no save system yet.It seems that crash isn't tied to any particular part of the game, but an overall memory issue. What are your system specs? Do you have anything RAM-heavy running in the background? (anti-virus, internet browser, etc.). And how long were you playing for before you got the first crash?
That makes sense. It has a different icon, after all. This crash happened like 20-30 minutes into the session. I did relaunch the game immediately after it crashed the first time if that helps in any way.That bookshelf is actually working as intended - we left it in for players to laugh at some of crazy book titles (it's supposed to represent an entire library, as opposed to all the other ones, which are just a single shelf). As for the crash, I must've clicked it like 50+ times during testing, and it never bugged once... is it possible you were playing for 2-3 hours prior to getting the crash there?
By header tooltips, I meant these thingsWhat exactly do you mean by 'header tooltips'? The loot popups, or something else?
It shouldn't crash, then, your system is more than powerful enough. Could be a memory leak... I'll let our scripter handle it, I don't know much about tech above the rudimentary stuff. One thing, tho: the game absolutely hates alt-tabbing, so it's possible it crashed if you tabbed outside while it was still running.But I run AAA titles with Chrome on, and they run fine. I had the game running for 3 hours, give or take. I wasn't playing the whole time, but I didn't close it since there's no save system yet.
Hmmm, that's weird... because if it was a memory leak, then you'd expect it to crash after an hour or two, not 20-30 min. Dunno what to think, honestly, we've cleared the entire map multiple times and left the game running upwards of 5 hours, and it never crashed once (except when alt-tabbing, it really hates that, lol). The team even did a 10-hour stress-test while I was away on my work trip.This crash happened like 20-30 minutes into the session. I did relaunch the game immediately after it crashed the first time if that helps in any way.
Oh, those. They're the 'master tutorials' with crit info, that's why we pause your party while they're active. It was a conscious decision. You could actually roam around in a previous version, but we found that the friends we had over play-testing for us would just ignore the text, or read only parts of it... and then later ask us questions about the parts they'd missed. So we decided to just freeze the Player. But it's only 4 tutorials out of 27 - all the other ones let you roam around freely. Tho I agree it can be a bit annoying if you read super fast and want to be done with it ASAP.Some of them are quite long, and you must wait until the entirety is shown before you can move around. So making them interactive would be nice.
True, the map did end up a bit overcluttered. But that's only because we had to fit everything inside it. The art team is working on the next exterior area, so we'll migrate some of the nodes over to the new one once it's done. That should help reduce the visual noise by quite a bit.Another thing I would like to mention is that so many interactive icons do clutter the absolutely gorgeous artwork. Perhaps because most of them have no use as of yet, and they make the map feel like a Ubisoft map in a way. But my opinion may change once they start being useful.
They're not a part of this Beta; they'll be in the main release once we're done with bugtesting.Does this build have lewd scenes? I stopped after the second crash since it didn't make much sense to restart again after the second crash, so I didn't see any except the intro one.
They're trying, but they have their work cut out for them! Skyroom is about to get yet another re-re-re-release!To end on a positive note, the Tim and Len encounter was hilarious. Hope they get their revenge against Rodd Howard and Bhelesta.
I didn't alt-tab out since the game was running in windowed mode in the first place. Maybe that could be an issue? But the second time, it was in full-screen. I haven't been able to replicate the second crash since that one time. And I have been clicking on the library for a whole minute. So it was probably something one-off.It shouldn't crash, then, your system is more than powerful enough. Could be a memory leak... I'll let our scripter handle it, I don't know much about tech above the rudimentary stuff. One thing, tho: the game absolutely hates alt-tabbing, so it's possible it crashed if you tabbed outside while it was still running.
Who the hell knows, these things have a billion moving parts... from all the systems and scripting, to individual hardware and software that runs it... Hopefully more people will report any bugs they run into so we'll be able to pinpoint the problem in time.So it was probably something one-off.
Could be. But as you said, it crashed in full-screen the second time. Still, I wouldn't recommend either windowed mode or alt-tabbing - RPGMV is pretty fussy on its own, and we've modded it heavily so I'd say it's even less stable now!I didn't alt-tab out since the game was running in windowed mode in the first place. Maybe that could be an issue?