Well that depends on what you consider "furry".furry content?
Well that depends on what you consider "furry".furry content?
Latex, sure... but I dunno how condoms would make sense within a medieval fantasy setting that has magic and potion contraceptives?latex would be amzing to have in this game, i wonder if some condom action and condom play would be possible too?
Lmao at the pic you posted, gave me a good chuckle!We have the green muscle mommy, cool!
Are the links not working for you?Anyone have the patchnotes, can't download at the moment but interested to see whats there.
She's in the main Fort area, we'll get to her when we add that map.Loving the new update! Hope we will get to see the dragonborn lady soon.
No quest log yet, but since people keep asking for it I'll pester our scripter to get it implemented. As for the game content itself, you can travel south via the roads once you've finished the dialogue with Constable Yarvin at the main gate. Not much content down there yet but more is coming in the next update.Is there an in game quest log? I've no idea what do to or where to go, and the whole map is just random symbols and random resources. I've found one event where I tried to go north but someone didn't let me, and I ran around looking for tracks or something until a quest completed. If I try to go north if says I can't enter the fort at this time, doesn't matter how much time passes, and interacting with the arrow symbol just gives me the option to leave.
Yeah they do deserve it, they're total cunts.Well they can be supreme as fucking fertilizer with that attitude.
OnlyThis is a steam worthy buy for support
I don't know, probably not (bunch of custom plugins/scripting in there). Try it and let us know.Is this game playable in joiplay?
Game is basically a free-roam VN for now... combat and inventory will be added later once it's ready.Guys, where are the enemies and battles? Is there anything here besides collecting?
We were actually discussing this, because it's a bit annoying having to wait for the info-popups to dissipate before moving on. We want to move the messages to the bottom-right corner to make them unobtrusive, but it'll take a bit more scripting to get it done.I would suggestion thing and that is to get rid of the "toast message spam", especially when opening containers or digging. Those clutter half of the screen and remind me of my mobile phone. I would try and streamline all messages into one spot of the screen. See older games like BG1 or BG2 and how they have a single place for all the messages.
Glad to be back!Thrilled to see this one's still active!
As much as we'd love to offer the game in different languages than English, I'm afraid it simply isn't doable. There's way too much text, and it'scan we have chinese?
well they would be a more economical way get material condoms then look for a mage to continiusly cast a magic on you or create a complex potion, also the best part of it is then it culd also broke any time for some risky fun or if it hold the filled condom can be used in more hot waysThank god for weekends, I finally have a bit of free time...
Latex, sure... but I dunno how condoms would make sense within a medieval fantasy setting that has magic and potion contraceptives?
Lmao at the pic you posted, gave me a good chuckle!
Are the links not working for you?
She's in the main Fort area, we'll get to her when we add that map.
No quest log yet, but since people keep asking for it I'll pester our scripter to get it implemented. As for the game content itself, you can travel south via the roads once you've finished the dialogue with Constable Yarvin at the main gate. Not much content down there yet but more is coming in the next update.
Yeah they do deserve it, they're total cunts.
OnlyYou must be registered to see the linksis available for now, but thank you, that means a lot.
I don't know, probably not (bunch of custom plugins/scripting in there). Try it and let us know.
Game is basically a free-roam VN for now... combat and inventory will be added later once it's ready.
We were actually discussing this, because it's a bit annoying having to wait for the info-popups to dissipate before moving on. We want to move the messages to the bottom-right corner to make them unobtrusive, but it'll take a bit more scripting to get it done.
Glad to be back!
As much as we'd love to offer the game in different languages than English, I'm afraid it simply isn't doable. There's way too much text, and it'sYou must be registered to see the linksI'm not even sure the raw text can be exported for translation (like for example in RenPy). And even if we *could* do all this, it would be prohibitively expensive to translate so much text into other languages.
Yea, I don't know man. It just seems like such an oddly specific thing to harp on. It just doesn't really fit for the setting. Maybe if enough people support the dev team, they can go on to make more games but with modern/futuristic settings. That's how I see it.well they would be a more economical way get material condoms then look for a mage to continiusly cast a magic on you or create a complex potion, also the best part of it is then it culd also broke any time for some risky fun or if it hold the filled condom can be used in more hot ways
We'd love to do a cyberpunk erogame at some point in the future, futuristic settings are a lot of fun.Maybe if enough people support the dev team, they can go on to make more games but with modern/futuristic settings.
For some reason that kind of concept stirs up some distant, childhood nostalgia for me that I can quite put my finger on.We'd love to do a cyberpunk erogame at some point in the future, futuristic settings are a lot of fun.
You've got this! It's a pretty unique/rare style.Gotta finish ToLLA first tho.
I had just bring it forward as would be a cool addition, a lot's of fantasy nsfw games have to without thinking about too much, alchemy exists and we can make ppls fly with magic but we can't glue together some layers of latex?Yea, I don't know man. It just seems like such an oddly specific thing to harp on. It just doesn't really fit for the setting. Maybe if enough people support the dev team, they can go on to make more games but with modern/futuristic settings. That's how I see it.
2-E is finished and packed, but there's a nasty sound bug where the character VO files sometimes overlap and play over each other (instead of one after another, like it should be), and it's happening mainly in the post-cabin area so it's probably tied to the scripting and/or plugins we use there. Myself and Vixi tried to debug it while play-testing last weekend but it keeps popping up randomly and it makes the game unplayable (our scripter was out of town on work last week so we're waiting for him to sort it out, then we'll upload to Patreon).Wonder when 2E is comming out. On patreon they said on the 26th of november that it should be releashed in a couple of days.
Yes. During the intro scene in the cabin.Can you rename the mc ?
It's actually a running theme in some of Faymantra's Guild War 2 art.