[ Review for version - 0.4.0 Prepatched ]
TL;DR: Tales of Terrara is a charming game with great renders and big promise for story telling and player choice held back by an absolutely obnoxious user interface. I dropped it before the end of the current update because clicking around got really frustrating.
The Good: Great character and scene renders. The dialogue was well written, and there was a good foundation for interesting world building. The sex scenes are all very well done!
The Average: It's a sandbox game with an in-game clock gating LI progress and some quests, so you will find yourself rolling the time forward so you can make incremental progression very often. Interesting system, but not the best implementation.
The Bad: The UI is so frustrating. Everything feels like it takes 2 or 3 clicks more than it should. Everything that needs to be clicked is so small. Traveling between places, especially when in a 'dungeon' feels glacial and clunky.
Wishlist:
> Rework the UI. Points of Interest for the place you are in shouldn't be behind a menu as it makes interacting with them difficult. Make the location nodes MUCH larger, ideally a whole rectangle area over the place of interest. I don't want to have to use FPS level precision just to walk to the next room over.
> Indicate better what times certain activities are available, and how much time activities will take. Skipping forward with random increments to try to progress a story feels tedious, and an activity shooting you past the time slot for another activity means you're just waiting even more. It may even be better to get rid of the clock all together and just reduce it to a few time slots (morning, noon, afternoon, evening, night, for instance)
TL;DR: Tales of Terrara is a charming game with great renders and big promise for story telling and player choice held back by an absolutely obnoxious user interface. I dropped it before the end of the current update because clicking around got really frustrating.
The Good: Great character and scene renders. The dialogue was well written, and there was a good foundation for interesting world building. The sex scenes are all very well done!
The Average: It's a sandbox game with an in-game clock gating LI progress and some quests, so you will find yourself rolling the time forward so you can make incremental progression very often. Interesting system, but not the best implementation.
The Bad: The UI is so frustrating. Everything feels like it takes 2 or 3 clicks more than it should. Everything that needs to be clicked is so small. Traveling between places, especially when in a 'dungeon' feels glacial and clunky.
Wishlist:
> Rework the UI. Points of Interest for the place you are in shouldn't be behind a menu as it makes interacting with them difficult. Make the location nodes MUCH larger, ideally a whole rectangle area over the place of interest. I don't want to have to use FPS level precision just to walk to the next room over.
> Indicate better what times certain activities are available, and how much time activities will take. Skipping forward with random increments to try to progress a story feels tedious, and an activity shooting you past the time slot for another activity means you're just waiting even more. It may even be better to get rid of the clock all together and just reduce it to a few time slots (morning, noon, afternoon, evening, night, for instance)