She appearing, there even is minigame with her, but she is not with the MC by the plotSo after the plane crash the pilot will not appear at the current state of the game?
Thanks dev ur game is somewhat refreshing. So the last scene is when the beast girl appear on ur sleeping areaShe appearing, there even is minigame with her, but she is not with the MC by the plot
Totally agree, we are working on it, but by residual principle. Don't have much time for all at onceThis game needs a better marketing!
Yeah, what happens next we will see in the next chapterThanks dev ur game is somewhat refreshing. So the last scene is when the beast girl appear on ur sleeping area
Looks like you've missed some of them. More concentration and Tame It! will become just simple porn gameThe amount of gameplay vs sex scenes makes the game very unrewarding to play before it's much closer to being finished.
https://f95zone.to/threads/tame-it-v0-3-1-manka-games.62953/post-4811598Another game in the series "throw your old saves into the trash"
Thanks for extended feedback. 4 work times will be unlocked with the future buildings in 5 or 6 chapter iirc. Grinding, as other game design aspects will have some review and rebalance several times, as it was already done in the previous releasesArt interesting
Story interesting-ish (isn't much yet, looks like it could have promise)
A little grindy, that could use some work. would be better with 4 "work times" a day instead of 3
Unlike everyone else I HATE the emoji-speak. It completely removes me from immersion in the game. I have seen many text-less comics and short films with no spoken dialog that worked better. It's distracting and pointless. The visuals and facial expressions are good enough to get the point across without them. I ended up just ignoring them since they don't convey any information or emotion anyway and are insanely repetitive.
I'd like to see what happens, but if the emoji nonsense stays I won't follow for more than the next update or so.
No text is better than faux text
In the interactive mode there are hint circles shows when you need to click. Just click where they are appearing and only when they are appear. In the gallery mode there are no chance to looseI know the plane crashes but is there no way to keep the plane level during the scene.
If we remove hardships of survival, there will not be survival at all. But game's core mechanic is survival, especially in the first chapters. As I said eariler, with the progression of the plot some basic survival tasks will cause less problems but new ones (more complex) will appear.Firstly, I want to say thank you for lowering loading for 1 second (it was my feedback, so i am happy to see the change)
Secondly, I really love the art.
Lastly and most importantly, the core gameplay is extremely boring. Since emoji system doesn't add too much to the game, all thats left is GRIND and scenes. Honestly, game feels like grind simulator. You wake up, grind 2 or 3 times and go to sleep and hope to see a scene, which doesn't last too long anyway.
I kinda feel like I am playing the first version of No Man's Sky. Even worse actually :/
(I know this is bit harsh, but I honestly can't see a good future without some big changes.)
Maybe it feels so blank right now because of the early version but I wouldn't call it "hardships of survival", because it is not hard. Its just repetitive.If we remove hardships of survival, there will not be survival at all. But game's core mechanic is survival, especially in the first chapters. As I said eariler, with the progression of the plot some basic survival tasks will cause less problems but new ones (more complex) will appear.
For now I don't see any reasons for changes in core mechanics besides some balance tuning, that was done before and will be done in the future. But as always I'm open to any suggestions