Game looks good, plays fine, and even if it is only in emoji/icon makes sense mostly. The strawberry chili pepper one next to each other I couldn't parse.
Wow, thank you for your feedback!
Strawberry and chilli pepper transcribes as "hot and sexy". We'll think about other variants of emoji for that line
Something that I think deserves a minor fix is needing the fire to use the workbench. The fire is useful for extra time in the day and protection, but making rope, fishing rod, spear, or anything that doesn't require cooking should probably not require the work bench, but I do think all food cooking should also be done on the fire. This is just a minor quibble and not changing it isn't so bad. I would like the fire to make more sense to new players on how many bamboo does what. Like a small tooltip meaning 3 will keep it going through the day.
Initially, it was two different buildings so they worked independently but we decide to merge them to simplify crafting UI and visual noise on the home location. But I agree that it somewhat confusing and maybe we'll rework it later.
I would like the fire to make more sense to new players on how many bamboo does what. Like a small tooltip meaning 3 will keep it going through the day.
It's just simple as one per day, there is info about it:
When stock in the fire is low, Lee will think about it like:
Maybe we should change this emojis order, hah
If you eat a purple mushroom and a striped berry, it should have a different reaction instead of overriding each other.
Yep, this is the problem, there is only one current state for the Lee. Maybe we'll introduce joint state, thanks for the idea
Fishing mini game is a bit weird, the bobber isn't where the line goes, and sometimes it jumps, like the bobber will hit the water and then move an extra inch up the screen.
Also knowing where the fish like the line to go would be helpful, directly in the middle of them, in front/behind, etc.
We fixed collision detection in this minigame, it'll be in the next update, so it'll be easier to catch the fish when you actually hit it. As for bobber, it's not on the end of the line so some fluctuations are by design. The bobber is just for the picture, end of the line is really matters!
Only read problems I noticed were that clickables that were under another box/clickable can accidentally be hit. Example is if you are using the workbench the box sits on top of the tree, which can then instead of clicking make rope you might just click the tree through the box. An open workbench box also can be walked around with on screen if you click to move with it open.
We're fixed this bug in the last update, it'll be available around next weekend
Workbench also lets you slightly cheat by getting an extra action at night which will be worked on while MC is shown as laying down.
This bug should be gone too
Some of the icons were hard to parse especially if you are new to the game, like 2 big eyes, or joystick. Without them explained, it is slightly confusing.
Agree, but this is best what we've come by now. We spent hours finding the best emojis for some UI/menus, but some of them may confuse, I may agree with that. In some cases we set what we thought will be clear for the players, but if there may be better variants — we gladly accept and integrate them!
As for joystick and eyes before minigames its "interactive" and "non-interactive" game modes, which we describe as "play" or "see".
Upd. And the bug with the progress, that
mandor1784 mentioned was fixed too