That strategy is working for survival?
I can't manage to gather materials for a roof before freezing to death.
There's coconut and banana only (and non of them working), or i miss something?
I take take one healing plant on day 1, and click on crabs and birds but nothing happened.
Banana strat give me 1 action every 3 days and replenish water take 1 every 4 days, leaving 1 action for gather materials per 12 days.
Coconut strat just leaving you hungry every day, providing no free actions at all.
No he do not. Is he must be totally full? When I can't manage to get food and water bars full before he dies by cold.
I like your math approach
On the first chapter you get 2 action points per day. You may get bananas or coconuts (hunting will be available after crafting the spear). There is a different count of drop on the different spots. Difficulty settings, character luck, skill (skill grows with the number of completed tasks by type) and RNG also used in calculation of drop. For starters, we may assume that there will be mostly 3 bananas and 3 coconuts (coconuts also has a non-100% chance of appearing).
Each banana gives you +15 food for now (it may be changed later as we rebalance things from time to time)
Each coconut gives you +10 food, +10 water and 2 coconut bowl that you may use to collect water (and don't spend AP for drink later)
Each day Lee lost 25 food and 35 water. Each day he restores 1hp. While freezing he will lose 10hp at first (9, to be precise, because of 1hp restoring) and 5hp (4 in absolute numbers) after you build the leavesbed.
So 1 AP spent on food gathering will restore more food per day than you lose and with water gathering food and water will not be much problem after a couple of days. And you have 2 AP per day in the first chapter, so you may gather building materials each day.
The real problem is hp as it not easily restored (just like in real life). Chances of seaweed appearing are 20% per day so you can't count on it and it forces you to concentrate on building the hovel.
If there is a problem in my calculations or I forget something, please correct me, maybe we'll improve that chapter together. It should give the player feeling of survival, but it shouldn't kill him.