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Robert_Shnin

New Member
Dec 4, 2024
2
1
73
I can see how the nipple penetration can work from a technical perspective. I might add to the poll in the future.

I want to do ass birth as well at some point. Good point about mouth eggs going out from the ass as well.

In general I plan to expand the birthing/pregnancy system to include cumflation and birthing of mini monsters. But need to figure out the details
I appreciate you answering so many comments here! Always nice to see from a creator. Just wish-listed the game on steam, too. Full game looks like a really engaging tower defense of top of this well made tentacle simulator. Very eager to see what the finished product looks like and where it goes with additions. I saw some little goblin homies in the trailer as part of the base defense. Any scenes planned with them or other monsters, or sticking with tentacles for H content?
 

pocketacer

Member
Game Developer
Dec 11, 2023
160
261
107
pocketacer Thanks for making the game, If I may ask one request. Could we have the option to increase the balls size on the futa while keeping it separate to the penis size? TY
Yes it should be possible. I have been thinking about making it work together with some tentacle wraps squeezing the balls. Or perhaps use a way to show how much cum you have accumulated
 

pocketacer

Member
Game Developer
Dec 11, 2023
160
261
107
On the note of inflation / monster pregnancy, I do have to ask again about the belly shape. The weird positioning of the belly button is still my only gripe with it lol. I have to shamelessly ask if you can look at that before implementing more pregnancy related shenanigans.

Otherwise, keep cooking, you're doing great.
The weird pregnant belly is my Achilles heel. I have tried to make it more appropriate, but it has not been possible without being messed up by the animation (which is also the reason why it starts to look weird at fully expanded)

I have however not given up. I plan to try some other some work arounds, but it has been pushed to the backlog for now
 
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pocketacer

Member
Game Developer
Dec 11, 2023
160
261
107
I appreciate you answering so many comments here! Always nice to see from a creator. Just wish-listed the game on steam, too. Full game looks like a really engaging tower defense of top of this well made tentacle simulator. Very eager to see what the finished product looks like and where it goes with additions. I saw some little goblin homies in the trailer as part of the base defense. Any scenes planned with them or other monsters, or sticking with tentacles for H content?
Thank you for the wishlist! Unfortunately the tower defense gameplay is probably getting scrapped, in favor of a more simple idle building mechanic to trap female intruders. I plan to add goblin homies to the H content. Most likely just to have normal penis and arms grabbing instead of tentacles (so no full rendered goblin bodies)
 
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dixcalibur

Newbie
Apr 15, 2020
19
4
151
Thank you for the wishlist! Unfortunately the tower defense gameplay is probably getting scrapped, in favor of a more simple idle building mechanic to trap female intruders. I plan to add goblin homies to the H content. Most likely just to have normal penis and arms grabbing instead of tentacles (so no full rendered goblin bodies)
One thing i have wished to see from these types of games but i never do is any foot fetish options. IE footjob or whatnot. If i saw that in here Id buy the game twice
 

esasss

New Member
Oct 22, 2023
1
0
78
Been following for a bit, I really like the updates. Would love to see more than one tentacle in a hole! Would look so good with x-ray
 

SpikyCookie

Newbie
Apr 2, 2023
70
153
150
The weird pregnant belly is my Achilles heel. I have tried to make it more appropriate, but it has not been possible without being messed up by the animation (which is also the reason why it starts to look weird at fully expanded)

I have however not given up. I plan to try some other some work arounds, but it has been pushed to the backlog for now
I think I know what the problem might be, in 3D models the waist area is usually influenced by 2-3 bones which causes a pregnant belly to fold unnaturally. Normally you could weigh most of the belly to one bone to address the problem, but that doesn't work if the game has a dynamic belly size.

I'm not sure if this is feasible but if you're willing to sacrifice the dynamic belly size, you can probably make 3-4 versions of the model with a preset belly size and appropriate weighs, then swap between those models when egging / birth. Can probably hide it with a fade to black. Though I'm no expert and there might be some magic solution I don't know about lol.
 
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pocketacer

Member
Game Developer
Dec 11, 2023
160
261
107
I think I know what the problem might be, in 3D models the waist area is usually influenced by 2-3 bones which causes a pregnant belly to fold unnaturally. Normally you could weigh most of the belly to one bone to address the problem, but that doesn't work if the game has a dynamic belly size.

I'm not sure if this is feasible but if you're willing to sacrifice the dynamic belly size, you can probably make 3-4 versions of the model with a preset belly size and appropriate weighs, then swap between those models when egging / birth. Can probably hide it with a fade to black. Though I'm no expert and there might be some magic solution I don't know about lol.
You are correct the problem is related to the bones. More precisely, the growing belly moves part of the mesh where it's no longer aligned with the bones. I am not a fan of fade to black, nor do I wanna sacrifice the dynamic belly

I hope to find a future fix in creating an extra adjustment bone for the pregnant belly, as well as having a adjustment animation layer and perhaps IK to control the bone
 

JhhTF7756

New Member
Oct 16, 2022
9
1
21
Hi, pocketacer

I assume you have made the last version with Unity 6 and you are still using old input system. Looks like old input system has been partially broken in Unity 6+. In windows it works ok, but it is working bad in linux (when the game runs under wine). The previous versions of the game were working fine, but last one does not react to the mouse events at all.

If I'm right, you should switch the project to the New Input System to fix that issue.

Have a nice day.
 

selenicmember

New Member
Oct 24, 2024
6
7
23
Hi, pocketacer

I assume you have made the last version with Unity 6 and you are still using old input system. Looks like old input system has been partially broken in Unity 6+. In windows it works ok, but it is working bad in linux (when the game runs under wine). The previous versions of the game were working fine, but last one does not react to the mouse events at all.

If I'm right, you should switch the project to the New Input System to fix that issue.

Have a nice day.
I have the same problem running this game with Crossover (which is wine under the hood) for Mac, it renders the game with good fps but it doesn't recognize the mouse clicks.
 

pocketacer

Member
Game Developer
Dec 11, 2023
160
261
107
Hi, pocketacer

I assume you have made the last version with Unity 6 and you are still using old input system. Looks like old input system has been partially broken in Unity 6+. In windows it works ok, but it is working bad in linux (when the game runs under wine). The previous versions of the game were working fine, but last one does not react to the mouse events at all.

If I'm right, you should switch the project to the New Input System to fix that issue.

Have a nice day.
You are right, that sounds like it could be the issue. Unfortunately it's going to take time to port to the new input system
 
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