- Sep 8, 2019
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You're very welcome! Enjoy.Thank you so much! I was very confused at first but your instructions helped me a lot. Everything works just fine and at any resolution I want. Thanks once more!
You're very welcome! Enjoy.Thank you so much! I was very confused at first but your instructions helped me a lot. Everything works just fine and at any resolution I want. Thanks once more!
its a little late but you have to do a mod manually, i couldn't find any pre made mod, so if you know something about blender you can do itanyone know if this game is still being added on to or if someone is making their own mods for this game?
I'm sorry but I don't understand anything, I never messed with any of this, can you make a video explaining it? or if you show a link to download the version with this modification i would thank you from the bottom of my heart!Sure!
The exact method is going to depend slightly on which hex editor you're using. Many of them have some sort of inspector on the right side, which breaks down what the selected value can possibly correspond to. Here's what the inspector looks like with offset 1671544 selected on my hex editor of choice (010 Editor):
The field that we're interested in here is "Signed Int" (it's listed as "Int32" in HxD, if you're using that). If it's showing up as 140h or 140, look for a setting in your editor to change the listed values to decimal (in HxD, the setting is at the bottom of the inspector, labeled "Show integers in hexadecimal base").
When your editor is configured to use decimal mode, you can generally just click or double-click the valid you want to edit in the inspector and replace it with something else. If you wanted to change the window to 1024x768, select offset 1671544, type "1024" into the Int32 field, then press Enter to modify the width value. Next, you would move to offset 1671548 (either by clicking on it in the main hex view or using the "go to offset" feature) and use the same method to change the height to "768."
After that, save the changes to the EXE file (make a backup first if you like--some editors will do this for you automatically). I didn't mention this in my original post, but open up the settings.txt file in Notepad and make sure that window_resolution_scale is set to 1.0. If you don't, it'll apply those scaling changes to the new resolution, which will result in a window that's way larger than you were expecting.
Regarding the note that I made about aspect ratio, the easiest way to calculate a 4:3 aspect ratio is to come up with a value for either the width or the height. If you know the width that you want, multiply that value by (3/4). If you know the height, multiply that by (4/3). Round the value and use that. Here are a couple of examples:
If I have a desired width of 2560 pixels: 2560 * (3 / 4) = 1920 pixels tall.
If I have a desired height of 900 pixels: 900 * (4 / 3) = 1200 pixels wide.
I hope this helps! If you're still running into trouble, let me know which hex editor you're using and I'll give you a more specific walkthrough. I would highly recommend usingYou must be registered to see the linksif you aren't already. It's a pretty solid editor, fairly easy to use (for a hex editor, anyway), and it's free.
I'll do you one better. I put together a quick app that will let you do it pretty easily. Here's a download link:I'm sorry but I don't understand anything, I never messed with any of this, can you make a video explaining it? or if you show a link to download the version with this modification i would thank you from the bottom of my heart!
The game has some work on two more characters that were ultimately never implemented. It's 'done' and the dev uploaded the source files, as well as a guide on how to add your own characters to the game.anyone know if this game is still being added on to or if someone is making their own mods for this game?
[Citation on the source files needed]The game has some work on two more characters that were ultimately never implemented. It's 'done' and the dev uploaded the source files, as well as a guide on how to add your own characters to the game.
The program does't works correctly... it's has a lot of glitches.I'll do you one better. I put together a quick app that will let you do it pretty easily. Here's a download link:You must be registered to see the links
Unzip the program, start it up, and drag and drop the PokemonAmie executable file onto the window. Change the width, height, and scale values to whatever you want, save, and exit. The game should now start in the desired resolution.
The "aspect ratio" should be kept as close to 1.333 as possible in order to ensure that the game renders properly. The scaled resolution is the resolution that the game will be rendered at, taking width, height, and scale into account.
Let me know if you run into any issues!
What does it do? Does it throw an error?The program does't works correctly... it's has a lot of glitches.
Glad I could help! Thanks for the info about the shaders. I always wondered which one caused that weird dithering effect.Also thanks Sarkrath for the resolution tool, was losing my mind trying to figure out how lol (and thats how I found out about removing outline and filter)
Ill do some testing (and some messing around), If you mess with the uv1.vert file it does affect the icon size but also effects the textures too. And just wondering, would it be possible to make the window resizable or would that really mess up the game?It's also worth noting that the menus and camera motions are defined by the XML files in the kscn directory. It should be possible to adapt the game to automatically fit a variety of resolutions (and possibly aspect ratios) by adjusting those, programmatically or otherwise. I might fiddle around when I have some extra time.
It probably does, but it wouldn't affect the clickable part of the icon. The XML files in kscn seemt to. The real problem is that the images are so small (64x64, if memory serves) that they get super blurry really quickly. Ideally, they'd either be replaced, or a better scaling shader could be substituted in.Ill do some testing (and some messing around), If you mess with the uv1.vert file it does affect the icon size but also effects the textures too.
That's a tricky one. It's not too tough to edit the Win32 window flags to change the window to resizeable. I'm not sure if the OpenGL context will properly readjust the scene after the resize event happens, though.And just wondering, would it be possible to make the window resizable or would that really mess up the game?
Ok! Ill keep fiddling with the files and see where that gets me lol, I did actually make the icons bigger but the only issue is finding the coordinates to place them and stuff. Ill keep you updated if I find something interesting. Thanks again!That sounds like an interesting thing to experiment with, though! If I remember, I'll give that a shot after work tomorrow.
Unfortunately, it seems like I was right. I was able to modify the window style, but upon resizing the window, this happens:Ok! Ill keep fiddling with the files and see where that gets me lol, I did actually make the icons bigger but the only issue is finding the coordinates to place them and stuff. Ill keep you updated if I find something interesting. Thanks again!