Update for anyone waiting on the render:
So I actually finished a full 14-hour render earlier today… only to realize afterwards that the liquid physics weren’t working at all

. The scene had all the FLIP Fluids objects in it, but the add-on wasn’t installed on my system, so Blender basically rendered the entire animation with the fluid completely frozen.
I ended up installing FLIP Fluids properly, and now the liquid sim is finally active and behaving the way it’s supposed to. Because of that, I’m re-rendering the whole thing from scratch. Since it’s in full 4K at 60 FPS with the fluid sim running, it’ll probably take another ~14 hours (maybe a bit more).
Just wanted to keep everyone updated so you’re not wondering why the final video isn’t posted yet. The new version is gonna look way better than the one I almost uploaded. Appreciate the patience, I’ll drop the finished render as soon as it’s done cooking.